Monster: Treant
Treant [Monster Manual, page 244]
Attribute Modifiers: ST+30 (Size Modifier, -40%) [180]; DX-2 [-40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+4; HP+10 (Size Modifier, -40%) [12]; Will+3 [15].
Advantages: Blunt Claws [3]; DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight, -10%; Food Only, -50%) [4]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Nictitating Membrane 5 [5]; Night Vision 5 [5]; Reduced Consumption 3 (Water Only, -50%) [3].
Animate Trees [58]: 2 x Ally (Animated Trees; Built on 100%; Constantly; Delay, 5 seconds, -0%; Link, +10%; Magical, -10%; Minion, +0%; Requires trees within 60 yards, -5%; Summonable, +100%; Sympathy, Automatic Death, -50%) [29].
Bark Armor: DR 15 (Outer Layer; Ablative, -80%) [15].
Disadvantages: Bad Grip 2 [-10]; Combustible [-5]; Ham-Fisted 1 [-5]; Incurious (12) [-5]; Numb [-20]; Vulnerability (Fire, x2) [-30].
Perks: Limited Camouflage (Tree) [1].
Creature Type: Plant.
Notes: Weight 4,500 lbs.
Knowing Your Own Strength [378] |
Typical Stats
ST: |
40 (KYOS: 28) |
HP: |
50 |
Speed: |
5.25 |
DX: |
8 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+4 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
3, 15 (bark armor) |
Animate Trees: A treant can animate trees within 60 yards feet at will, controlling up to two trees at a time. It takes 5 seconds for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all respects (they are built at 100% of the treant’s point value), obeying the treant’s orders. If the treant is stunned, knocked out, mind-controlled, etc., the animated trees are similarly affected. The reverse is also true. Death of one party instantly kills the others.
Bark Armor: This tough outer layer of bark absorbs 15 points of basic damage from attacks, and must be chipped off before the creature can be injured. The creature’s basic DR is permanent, and still protects once this is gone.
Traits: Bad Grip 2; Combustible; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight; Food Only); Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Incurious (12); Injury Tolerance (Homogenous, No Blood); Limited Camouflage (Tree); Nictitating Membrane 5; Night Vision 5; Numb; Reduced Consumption 3 (Water Only); Vulnerability (Fire, x2).
Skills: Brawling-10; Camouflage-12; Survival (Woodlands)-12.
Creature Type: Plant.
Notes: Weight 4,500 lbs.
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