Wednesday 28 August 2019

Monster: Treant

Monster: Treant

Treants are animated trees that can animate other trees. Not much else to say.

 

Treant [Monster Manual, page 244]

346 points
Attribute Modifiers: ST+30 (Size Modifier, -40%) [180]; DX-2 [-40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+4; HP+10 (Size Modifier, -40%) [12]; Will+3 [15].
Advantages: Blunt Claws [3]; DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight, -10%; Food Only, -50%) [4]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Nictitating Membrane 5 [5]; Night Vision 5 [5]; Reduced Consumption 3 (Water Only, -50%) [3].
    Animate Trees [58]: 2 x Ally (Animated Trees; Built on 100%; Constantly; Delay, 5 seconds, -0%; Link, +10%; Magical, -10%; Minion, +0%; Requires trees within 60 yards, -5%; Summonable, +100%; Sympathy, Automatic Death, -50%) [29].
    Bark Armor: DR 15 (Outer Layer; Ablative, -80%) [15].
Disadvantages: Bad Grip 2 [-10]; Combustible [-5]; Ham-Fisted 1 [-5]; Incurious (12) [-5]; Numb [-20]; Vulnerability (Fire, x2) [-30].
Perks: Limited Camouflage (Tree) [1].
Creature Type: Plant.
Notes: Weight 4,500 lbs.

Knowing Your Own Strength [378]
Replace ST+30 (No Fine Manipulators, -40%; Size Modifier, -40%) [180] with ST+18 [180]
Replace HP+10 (Size Modifier, -40%) [12] with HP+22 [44]

Typical Stats

ST:

40 (KYOS: 28)

HP:

50

Speed:

5.25

DX:

8

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+4

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 15 (bark armor)

    Branch Slam (10): thrust 6d+1 crushing (KYOS: 7d+2 crushing), Reach C-3.
    Animate Trees: A treant can animate trees within 60 yards feet at will, controlling up to two trees at a time. It takes 5 seconds for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all respects (they are built at 100% of the treant’s point value), obeying the treant’s orders. If the treant is stunned, knocked out, mind-controlled, etc., the animated trees are similarly affected. The reverse is also true. Death of one party instantly kills the others.
    Bark Armor: This tough outer layer of bark absorbs 15 points of basic damage from attacks, and must be chipped off before the creature can be injured. The creature’s basic DR is permanent, and still protects once this is gone.

    Traits: Bad Grip 2; Combustible; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight; Food Only); Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Incurious (12); Injury Tolerance (Homogenous, No Blood); Limited Camouflage (Tree); Nictitating Membrane 5; Night Vision 5; Numb; Reduced Consumption 3 (Water Only); Vulnerability (Fire, x2).
    Skills: Brawling-10; Camouflage-12; Survival (Woodlands)-12.
    Creature Type: Plant.
    Notes: Weight 4,500 lbs.

No comments:

Post a Comment