Monster: Blue Slaad
The blue slaad is bigger than the red one, has very long talons, and can spead slaad fever to produce more red or green slaadi.
Blue Slaad [Monster Manual, page 229]
Attribute Modifiers: ST+12 (Size Modifier, -20%) [96]; DX+2 [40]; IQ-2 [-40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+3 [15].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Extra Attack 1 [25]; Infravision [10]; Injury Tolerance (No Neck) [5]; Long Talons [11]; Regeneration (Fast) [50]; Sharp Teeth [1]; Super Jump 1 [10]; Unaging [15].
Elemental Resistance (A,C,E,F): DR 3 (Includes Eyes, +10%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [7].
Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].
Slaad Fever: Toxic Attack 1d (Cyclic, 12 one-hour cycles, Resistible, +110%; Follow-Up, Sharp Teeth, +0%; Magical, -10%; Onset, 1 day, -30%; Resistible, HT-3, -15%; Symptoms, 1/2 HP, -2 to DX, +40%; Symptoms, 2/3 HP, -4 to DX, +40%) [10].
Spell-Like Abilities (Alternative Abilities) [53]:
Apportation 14 [15/5=3];
Chaos Hammer 1 [8/5=2];
Personal Walk Through Earth [42];
Total Paralysis [29/5=6].
Disadvantages: Absent-Mindedness [-15]; Appearance (Hideous) [-16]; Bully (12) [-10]; Gluttony (12) [-5]; Impulsiveness (12) [-10]; Short Attention Span (9) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Notes: Weight 1,000 lbs.
Creature Type: Outsider (Chaotic).
Knowing Your Own Strength [374] |
Typical Stats
ST: |
22 |
HP: |
22 |
Speed: |
6.25 |
DX: |
12 |
Will: |
10 |
Move: |
6 ground |
IQ: |
8 |
Per: |
11 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+2 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
4* (tough skin); 20 (vs. sonic); 3 (vs. acid,
cold, electricity, and fire) |
Sharp Teeth (15): thrust 2d+1 cutting (KYOS: 4d cutting) + slaad fever, Reach C.
Slaad Fever: A blue slaad that deals injury with a bite attack has a chance of infecting the victim with magical slaad fever. The affected creature must make a successful HT-3 roll to avoid infection. The disease incubates for one day, then the victim takes 1d toxic damage each hour for 13 cycles. Each cycle allows an additional HT-3 roll that prevents any further damage and heals the disease. Once the victim loses 1/2 of their HP to this effect, they begin experiencing a -2 penalty to DX until they heal above that threshold. Once the host loses 2/3 of their HP to this effect, they begin experiencing a -4 penalty to DX until they heal above that threshold. The disease can be cured with a Cure Disease spell cast at a -3 penalty. If the victim dies to this effect, they are immediately transformed into a red slaad. It retains none of the features, traits, memories, or abilities of its former self, and is a normal red slaad in all respects. If the infected being is an arcane spellcaster, the disease instead produces a green slaad.
Spell-Like Abilities (Alternative Abilities):
Apportation 14;
Chaos Hammer 1 (14);
Personal Walk Through Earth;
Total Paralysis (15).
Traits: Absent-Mindedness; Anarchic Touch; Appearance (Hideous); Bully (12); Combat Reflexes; Doesn’t Eat or Drink; Extra Attack 1; Gluttony (12); Impulsiveness (12); Immunity to Noxious Sonic Effects; Infravision; Injury Tolerance (No Neck); Regeneration (Fast); Short Attention Span (9); Social Stigma (Monster); Super Jump 1; Unaging; Vulnerability (Axiomatic Weapons, x2).
Skills: Brawling-15; Climbing-14; Innate Attack (Projectile)-14; Jumping-14; Wrestling-15.
Creature Type: Outsider (Chaotic).
Notes: Weight 1,000 lbs.
Slaad Fever
The disease can be cured with a Cure Disease spell cast at a -3 penalty. If the victim
dies to this effect, they are immediately transformed into a red slaad. It
retains none of the features, traits, memories, or abilities of its former
self, and is a normal red slaad in all respects. If the infected being is an arcane
spellcaster, the disease instead produces a green slaad.
Statistics: Blood;
HT-3 to resist; 1 day delay; 1d toxic damage (with -2 DX after loss of 1/2 HP, -4
DX after loss of 2/3 HP); 24-hour cycle with thirteen cycles. Not contagious.
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