Saturday, 31 August 2019

Monsters: Unicorns

Monsters: Unicorns

Unicorns are sentient, good-natured horned horses with some innate protection against evil. The celestial charger variant is a unicorn with the celestial creature lens applied to it. In the Monster Manual it also has cleric levels, but clerical magic in my setting is not very compatible with the unicorns, because they must be able to manipulate their patron deity's holy symbol.

Unicorn [Monster Manual, page 249]

227 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+3 (No Fine Manipulators, -40%) [36]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move+3 [15].
Advantages: Acute Hearing 2 [4]; Animal Empathy [5]; DR 1 (Tough Skin, -40%) [3]; DR 3 (Force Field, +20%; Limited, Unholy, -40%; Magical, -10%) [11]; Discriminating Smell [15]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Immunity to Mind Control [30]; Immunity to Poison [10]; Infravision [10]; Magic Resistance 3 (Improved, +150%; Limited, Spells cast by unholy beings, -40%; Magical, -10%) [12]; Night Vision 6 [6]; Striker (Horn; Impaling; Limited Arc, Straight Ahead, -40%) [3].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Weak Bite [-2].
Perks: Fur [1].
Notes: Size 3 hexes; Weight 1,500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [287]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats - Unicorn
ST:
22
HP:
22
Speed:
6.25
DX:
13
Will:
10
Move:
9
IQ:
10
Per:
10


HT:
12
FP:
12
SM:
+1
Dodge:
10
Parry:
11
DR:
1 (tough skin), 3 (force field; only vs. unholy beings)
Hooves (15): 3d-1 crushing (KYOS: 4d+1 crushing). Reach C-1.
Weak Bite (15): 2d-1 crushing (KYOS: 2d crushing). Reach C.
Horn (15): 3d impaling (KYOS: 5d-1 impaling). Reach C-1.

                Traits: Animal Empathy; Combat Reflexes; Discriminating Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Immunity to Mind Control; Immunity to Poison; Infravision; Magic Resistance 3 (Improved; Limited, Spells cast by unholy beings; Magical); Night Vision 6; No Fine Manipulators.
Skills: Brawling-15; Mount-15.
Creature Type: Magical Beast.
Notes: Size 3 hexes; Weight 1,500 lbs.

Typical Stats – Celestial Charger
ST:
22
HP:
22
Speed:
6.25
DX:
13
Will:
12
Move:
9
IQ:
12
Per:
12


HT:
12
FP:
12
SM:
+1
Dodge:
10
Parry:
11
DR:
1 (tough skin), 3 (force field; only vs. unholy beings), 5 (not vs. magic), 5 (vs. acid, cold, fire)
Hooves (16): 3d-1 crushing (KYOS: 4d+1 crushing). Reach C-1.
Weak Bite (16): 2d-1 crushing (KYOS: 2d crushing). Reach C.
Horn (16): 3d impaling (KYOS: 5d-1 impaling). Reach C-1.
Smite Evil (16): Once per day a celestial charger can declare a smiting attack against an unholy being. If the attack hits, it deals additional 2d follow-up crushing damage.

                Traits: Animal Empathy; Combat Reflexes; Discriminating Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Immunity to Mind Control; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Magic Resistance 3 (Improved; Limited, Spells cast by unholy beings; Magical); Night Vision 6; No Fine Manipulators.
Skills: Brawling-16; Mount-16.
Creature Type: Outsider (Good).
Notes: Size 3 hexes; Weight 1,500 lbs.

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