Friday, 12 April 2019

Treasure: M-Items

Treasure: M-Items

And here we have assorted items from Dungeon Master's Guide for D&D 3.5 that start with an "M" and cannot be put in any other meaningful category.

NEW FORM MULTIPLIER FOR SORCERY ITEMS

            Mask (x0.4)
DR 1 (-20%); SM-5 (-10%); can be stolen with an uncontested DX roll (-40%).

NEW ITEMS

Marvelous Pigments

Marvelous Pigments – as an enchanted item (using Sorcery)
These magic emulsions enable their possessor to create actual, permanent objects simply by depicting their form in two dimensions. The pigments are applied by a stick tipped with bristles, hair, or fur. The emulsion flows from the application to form the desired object as the artist concentrates on the finished image. One pot of marvelous pigments is sufficient to create a 1,000-cubic-foot object by depicting it two-dimensionally over a 100-square-foot surface. The total weight of created objects must not be higher than 1 ton.
Only normal, inanimate objects can be created. Creatures can’t be created. The pigments must be applied to a surface. It takes 10 minutes, 2 FP, and a successful Artist (Painting) roll to depict an object with the pigments. Marvelous pigments cannot create magic items. Objects of value depicted by the pigments — precious metals, gems, jewelry, ivory, and so on— appear to be valuable but are really made of tin, lead, paste, brass, bone, and other such inexpensive materials. The user can create normal weapons, armor, and any other mundane item (including foodstuffs) whose value does not exceed $9,000.
Items created are not magical; the effect is instantaneous.    
Statistics: Snatcher (Creation, +100%; Immediate Preparation Required, 10 minutes, -45%; Large Items, +50%; Magical, -10%; More Weight, 1 ton, +80%; Permanent, +300%; Specialized, Only mundane items, -15%) [448]. Paint, One-Use, x0.2; 90 EP.
            TL3 Price: 2 x ($20,000 + 90 x $320) = $97,600.
            TL8 Price: 2 x ($400,000 + 90 x $1,180) = $1,012,400.

Marvelous Pigments – as a metatronic generator (using Pyramid 3-46)
These magic emulsions enable their possessor to create actual, permanent objects simply by depicting their form in two dimensions. The pigments are applied by a stick tipped with bristles, hair, or fur. The emulsion flows from the application to form the desired object as the artist concentrates on the finished image. One pot of marvelous pigments is sufficient to create a 1,000-cubic-foot object by depicting it two-dimensionally over a 100-square-foot surface. The total weight of created objects must not be higher than 1 ton.
Only normal, inanimate objects can be created. Creatures can’t be created. The pigments must be applied to a surface. It takes 10 minutes, 2 FP, and a successful Artist (Painting) roll to depict an object with the pigments. Marvelous pigments cannot create magic items. Objects of value depicted by the pigments — precious metals, gems, jewelry, ivory, and so on— appear to be valuable but are really made of tin, lead, paste, brass, bone, and other such inexpensive materials. The user can create normal weapons, armor, and any other mundane item (including foodstuffs) whose value does not exceed $2,500.
Items created are not magical; the effect is instantaneous.
Statistics: Snatcher (Apparatus, +0%; Creation, +100%; Immediate Preparation Required, 10 minutes, -45%; Large Items, +50%; Magical, -10%; More Weight, 1 ton, +80%; Permanent, +300%; Specialized, Only mundane items, -15%) [448].
            TL3 Cost: 2 x 448 x $125 / 5 = $22,400.
TL8 Cost: 2 x 448 x $2,500 / 5 = $448,000.
  
Mask of the Skull

Mask of the Skull – as an enchanted item (using Sorcery)
This ivory mask has been fashioned into the likeness of a human skull. Once per day, after it has been worn for at least 1 hour, the mask can be loosed to fly from the wearer’s face to a target within 20 yards. This costs 1 FP. The mask is homing, so it steers itself. As it uses normal vision to seek its target, it does not ignore darkness penalties. To “lock on,” you must Aim at the target and make an unmodified Innate Attack (Gaze) roll. Do not roll against your skill to hit. Instead, use the attack’s skill of 10 – plus Accuracy (this attack has Acc 3), if you made your skill roll – and ignore all range penalties. The mask moves 4 yards per second. For more information, see Guided and Homing Weapons (p. B412).
If the attack succeeds, the target must make an (HT + DR of the location hit) roll or suffer a heart attack. After attacking (whether successful or not), the mask flies back to its user. The mask has SM-5, DR 1, and HP 5, and it can be attacked mid-flight.
            Statistics: Affliction 1 (HT; Costs 1 FP, -5%; Heart Attack, +300%; Increased 1/2D, 2x, +5%; Limited Use, 1/day, -40%; Magical, -10%; Nuisance Effect, Can be attacked mid-flight, -5%; Nuisance Effect, Must be worn for 1 hour before use, -5%; Reduced Range, x1/5, -20%) [32]. Mask, x0.4; 13 EP.
            TL3 Price: 2 x ($70 + 13 x $320) = $8,460.
TL8 Price: 2 x ($1,400 + 13 x $1,180) = $33,480.

Mask of the Skull – as a metatronic generator (using Pyramid 3-46)
This ivory mask has been fashioned into the likeness of a human skull. Once per day, after it has been worn for at least 1 hour, the mask can be loosed to fly from the wearer’s face to a target within 20 yards. This costs 1 FP. The mask is homing, so it steers itself. As it uses normal vision to seek its target, it does not ignore darkness penalties. To “lock on,” you must Aim at the target and make an unmodified Innate Attack (Gaze) roll. Do not roll against your skill to hit. Instead, use the attack’s skill of 10 – plus Accuracy (this attack has Acc 3), if you made your skill roll – and ignore all range penalties. The mask moves 4 yards per second. For more information, see Guided and Homing Weapons (p. B412).
If the attack succeeds, the target must make an (HT + DR of the location hit) roll or suffer a heart attack. After attacking (whether successful or not), the mask flies back to its user. The mask has SM-5, DR 1, and HP 5, and it can be attacked mid-flight.
            Statistics: Affliction 1 (HT; Apparatus, +0%; Costs 1 FP, -5%; Heart Attack, +300%; Increased 1/2D, 2x, +5%; Limited Use, 1/day, -40%; Magical, -10%; Nuisance Effect, Can be attacked mid-flight, -5%; Nuisance Effect, Must be worn for 1 hour before use, -5%; Reduced Range, x1/5, -20%) [32].
            TL3 Cost: 32 x $150 x 2 = $9,600.
TL8 Cost: 32 x $3,000 x 2= $192,000.

Mattock of the Titans

Mattock of the Titans – as an enchanted item (using Sorcery)
This digging tool is can be used to loosen or tumble earth or earthen, or smash rock. If used as a weapon, it is the equivalent of a SM+4 adamantine warhammer (p. LT70): sw+20(2) imp, Reach 3-6*, Parry 0U, $125,000, 117 lbs., ST 50‡. A steel weapon has cheap quality when hit by an adamantine weapon (see p. B274).

Maul of the Titans

Maul of the Titans – as an enchanted item (using Sorcery)
This maul (p. LT70) deals an additional 5d of follow-up (p. B105) crushing damage when attacking objects (unattended, wielded, or worn).
Statistics: Crushing Attack 5d (Accessibility, Only against objects, -40%; Follow-Up, This weapon, +0%; Magical, -10%) [13]. Usually On; Weapon, Metal, x0.45; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.
            TL8 Price: 2 x ($1,400 + 6 x $1,180) = $16,160.

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