Monster: Triton
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Triton [Monster Manual, page 245]
51 points
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 1 [2]; Infravision [10]; Nictitating Membrane 1 [1]; Pressure Support 3 [15]; Speak Underwater [5].
Features: No Legs (Semi-Aquatic).
Creature Type: Outsider (Native, Water).
Typical Stats
ST:
|
11
|
HP:
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11
|
Speed:
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5.5
|
DX:
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12
|
Will:
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10
|
Move:
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1 ground, 5 water
|
IQ:
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10
|
Per:
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10
|
||
HT:
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10
|
FP:
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10
|
SM
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+0
|
Dodge:
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8
|
Parry:
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9
|
DR:
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1 (tough skin)
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Trident one-handed (12): thrust 1d+2(0.5) impaling, Reach 1*. Unbalanced Parry. Can strike to
disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1
to Dodge, +1 to Block or Parry.
Trident two-handed (12): thrust 1d+2(0.5) impaling, Reach 1-2*. Can strike to disarm (p. B401)
without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to
Block or Parry.
Summon Water Elemental: Once per day, a triton can summon a water
elemental to do his bidding for up to 10 minutes. The water elemental’s
point total must not be higher than 50% of the triton’s point total.
Traits:
Amphibious (Accessibility, Only skill penalties); Doesn’t Breathe (Gills); Exotic Weapon Training (Trident); Extended Lifespan 1; Nictitating Membrane 1; Night Vision 5; No Legs (Semi-Aquatic); Pressure Support 3; Speak Underwater.
Skills: Aquabatics-12;
Stealth-12; Spear-12; Wrestling-12.
Creature Type: Outsider
(Native, Water).
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