Thursday, 29 August 2019

Monster: Triton

Monster: Triton

Tritons are semi-aquatic beings that migrated to the Material Plane from the Elemental Plane of Water. Why are they able to breathe air and walk on land (although clumsily) if these abilities are not requires on the Elemental Plane of Water?

Triton [Monster Manual, page 245]

90 points
Advantages: Amphibious [10]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Gills, -50%) [10]; Enhanced Move 1 (Water) [20]; Infravision [10]; Nictitating Membrane 1 [1]; Pressure Support 3 [15]; Speak Underwater [5].
Summon Water Elemental: Ally (Water Elemental; Built on 50%; Constantly; No Roll Required; Conjured, +100%; Extended Duration, 10x, +40%; Limited Use, 1/day, -40%; Minion, +0%) [16].
Features: No Legs (Semi-Aquatic) [0].
Creature Type: Outsider (Native, Water).

Typical Stats
ST:
11
HP:
11
Speed:
5.5
DX:
12
Will:
10
Move:
1 ground, 5 water (top speed 10)
IQ:
10
Per:
10


HT:
10
FP:
10
SM
+0
Dodge:
8
Parry:
9
DR:
1 (tough skin)
Trident one-handed (12): thrust 1d+2(0.5) impaling, Reach 1*. Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (12): thrust 1d+2(0.5) impaling, Reach 1-2*. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Summon Water Elemental: Once per day, a triton can summon a water elemental to do his bidding for up to 10 minutes. The water elemental’s point total must not be higher than 50% of the triton’s point total.

                Traits: Amphibious; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Exotic Weapon Training (Trident); Nictitating Membrane 1; Night Vision 5; No Legs (Semi-Aquatic); Pressure Support 3; Speak Underwater.
Skills: Aquabatics-12; Stealth-12; Spear-12; Wrestling-12.
Creature Type: Outsider (Native, Water).


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