Sunday, 18 August 2019

Monster: Criosphinx

Monster: Criosphinx

I failed to find an appropriate image, so have a card
Criosphinxes are much less intelligent than androsphinxes, and lack magical abilities. However, they can ram their foes.

Criosphinx [Monster Manual, page 233]

132 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Basic Move+3 [15].
Advantages: DR 2 (Tough Skin, -40%) [6]; DR 3 (Outer Layer; Partial, Skull Only, -70%) [5]; Enhanced Move 1 (Air) [20]; Extended Lifespan 2 [4]; Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Night Vision 6 [6]; Sharp Claws [5]; Striker (Gore; Crushing; Cannot Parry, -40%; Limited Arc, Front, -40%) [1].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30].
Perks: Fur [1].
Notes: Size 4 hexes; Weight 800 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [192]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40] with ST+10 [100]

Typical Stats
ST:
20
HP:
20
Speed:
5.5
DX:
10
Will:
12
Move:
8 ground, 11 air (cannot hover)
IQ:
10
Per:
10


HT:
12
FP:
12
SM:
+2
Dodge:
8
Parry:
10 (unarmed)
DR:
2 (tough skin), 7 (skull)
Sharp Claws (14): 2d cutting (KYOS: 3d+2 cutting). Reach C-1.
Gore (14): 3d-1 crushing (KYOS: 5d-1 crushing). Reach C-1. Front hexes only.

                Traits: Enhanced Move 1 (Air); Extended Lifespan 2 [4]; Extra Legs (Four Legs); Fur; Horizontal; Infravision; Night Vision 6; No Fine Manipulators.
Skills: Aerobatics-13; Brawling-14; Flight-13; Intimidation-14.
Creature Type: Magical Beast.
Notes: Size 4 hexes; Weight 800 lbs.

No comments:

Post a Comment