Wednesday, 7 August 2019

Monster: Shield Guardian

Monster: Shield Guardian

The shield guardian is a specialized iron golem that can protect the wearer of an amulet attuned to it and store spells. Fun.




Shield Guardian [Monster Manual, page 223]

104 points
Attribute Modifiers: ST+13 (Size Modifier, -10%) [117]; IQ-10 [-200]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; HP+20 (Size Modifier, -10%) [36]; Will+10 [50]; Per+10 [50]; Basic Move -1 [-5].
Advantages: Combat Reflexes [15]; Dark Vision [25]; DR 7 [35]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Block 2 [10]; Enhanced Parry 2 (All parries) [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, No Eyes, No Vitals, Unliving) [35]; Regeneration (Regular) [25]; Special Rapport (Amulet Wearer; Magical, -10%) [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
                Spell Storing: Wild Talent 1 (Accessibility, Must be imparted by another creature, -20%; Based on the caster’s attribute, +20%; Focused, Arcane Spells, -20%; Magical, -10%; Wild Ability, +50%) [25].
Disadvantages: Automaton [-85]; Dependency (Attuned Amulet; Constantly) [-150]; No Sense of Smell/Taste [-5]; Mute [-25]; Numb [-20]; Unnatural [-50].
Perks: Sacrificial Parry (Brawling) [1]; Shield-Wall Training [1].
Quirks: Affected by Magnetism [-1].
Features: Taboo Trait (Fixed IQ) [0]; Has no FP [0].
Creature Type: Construct.
Notes: Weight 1,200 lbs.

Knowing Your Own Strength [121]
Replace ST+13 (Size Modifier, -10%) [117] with ST+13 [130]
Replace HP+20 (Size Modifier, -10%) [36] with HP+20 [40]

Typical Stats
ST:
23
HP:
43
Speed:
6
DX:
10
Will:
10
Move:
5
IQ:
0
Per:
10


HT:
14
FP:
N/A
SM:
+1
Dodge:
10
Parry:
13 (brawling)
DR:
7
Punch (14): 2d+2 crushing (KYOS: 4d+2 crushing). Reach C-1.
Spell Storing: A shield guardian can store one arcane spell (up to 30 character points) that is cast into it by another creature. It "casts" this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield guardian can store another spell (or the same spell again) after a day passes. The shield guardian uses the creature’s attributes and skills for the purpose of this spell.

                Traits: Affected by Magnetism; Automaton; Combat Reflexes; Dark Vision; Dependency (Attuned Amulet; Constantly); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Block 2; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Eyes, No Vitals, Unliving); No Sense of Smell/Taste; Numb; Regeneration (Refular); Sacrificial Parry (Brawling); Shield-Wall Training; Special Rapport (Amulet Wearer; Magical); Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support.
Skills: Brawling-14.
Creature Type: Construct.
Notes: Weight 1,200 lbs.

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