Monster: Red Slaad
Slaads are chaotic-aligned outsiders that resemble humanoid toads. They have a peculiar way of reproduction and metamorphosis.
Red Slaad [Monster Manual, page 228]
321 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72];
DX+2 [40]; IQ-2 [-40]; HT+3 [30].
Secondary
Characteristic Modifiers: SM+1; Will+3 [15]; Per+3 [15].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Infravision [10]; Injury Tolerance (No Neck) [5]; Regeneration (Fast) [50]; Sharp Claws [5]; Sharp Teeth [1]; Super Jump 1 [10]; Unaging [15].
Elemental Resistance (A,C,E,F): DR 3 (Includes Eyes, +10%; Limited, Acid,
Cold, Electricity, Fire, -25%; Tough Skin, -40%) [7].
Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound,
-40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].
Implant: Toxic
Attack 2d (Cyclic, 12 one-hour cycles, Resistible, +110%; Follow-Up, Sharp
Claws, +0%; Onset, 6 days, -30%; Resistible, HT-3, -15%; Symptoms, 1/2 HP, Terrible
Pain, +120%; Symptoms, 2/3 HP, Agony, +300%) [47].
Stunning Croak:
Affliction 1 (HT; Area Effect, 8 yards, +150%; Costs Fatigue, 1 FP, -5%;
Emanation, -20%; Hearing-Based, +150%; Magical, -10%) [37].
Disadvantages: Absent-Mindedness [-15]; Appearance (Hideous) [-16]; Bully (12) [-10]; Gluttony (12) [-5]; Impulsiveness (12) [-10]; Short Attention Span (9) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Notes: Weight 650 lbs.
Creature Type: Outsider (Chaotic).
Knowing Your Own Strength [329]
Replace ST+8 (Size Modifier, -10%) [72] with
ST+8 [80]
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Typical Stats
ST:
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18
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HP:
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18
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Speed:
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6.25
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DX:
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12
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Will:
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11
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Move:
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6 ground
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IQ:
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8
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Per:
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11
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||
HT:
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13
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FP:
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13
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SM:
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+1
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Dodge:
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10
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Parry:
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11 (unarmed)
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DR:
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4 (tough skin); 20 (vs. sonic); 3 (vs. acid,
cold, electricity, and fire)
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Sharp Claws (14): thrust 1d+2 cutting (KYOS: 3d-1 cutting) + implant, Reach C-1.
Sharp Teeth (14): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C.
Implant: A red
slaad that deals injury with a claw attack can inject an egg pellet into the
opponent’s body. The affected creature must make a successful HT-3 roll to avoid
implantation. Often the slaad implants an unconscious or otherwise helpless creature.
The egg gestates for six days, then the host takes 2d toxic damage each hour
for 13 cycles. Each cycle allows an additional HT-3 roll that prevents any
further damage and destroys the egg pellet. Once the host loses 1/2 of their HP
to this effect, they begin experiencing terrible pain (p. B428) until they heal
above that threshold. Once the host loses 2/3 of their HP to this effect, they
begin experiencing agony (p. B428) until they heal above that threshold. The
egg pellet can be removed with a successful Surgery roll (failure deals 1d-1
injury), or a Cure
Disease spell cast at a -5 penalty. If the host dies to this effect, the
egg hatches into a blue slaad that eats its way out. If the host is an arcane
spellcaster, the egg pellet instead hatches into a green slaad.
Stunning Croak: The red
slaad can emit a croak that has a chance of stunning every creature within 8
yards. Each creature (slaads are exempt from this effect thanks to their
immunity to noxious sonic effects) must make an HT toll to avoid getting
stunned. Those who fail can roll again every second after that to recover. This
is a hearing-based attack, targets with Protected Hearing resist at +5.
Traits:
Absent-Mindedness; Anarchic Touch; Appearance (Hideous); Bully (12); Combat Reflexes; Doesn’t Eat or Drink; Gluttony (12); Impulsiveness (12); Immunity to Noxious Sonic Effects; Infravision; Injury Tolerance (No Neck); Regeneration (Fast); Short Attention Span (9); Social Stigma (Monster); Super Jump 1; Unaging; Vulnerability (Axiomatic Weapons, x2).
Skills: Brawling-14;
Climbing-14; Jumping-14; Wrestling-14.
Creature Type: Outsider (Chaotic).
Notes: Weight 650
lbs.
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