Saturday, 10 August 2019

Monsters: Skeletons

Monsters: Skeletons

Here we have the sample skeletons from the Monster Manual for D&D 3.5. This is why I converted the troll before the rest of the monsters in the "S" section. The advanced megaraptor skeleton was based on the allosaurus from GURPS Lands out of Time.

Human Warrior Skeleton [Monster Manual, page 226]

Typical Stats (-111 points)
ST:
9
HP:
9
Speed:
6.5
DX:
12
Will:
8
Move:
6
IQ:
8
Per:
8


HT:
10
FP:
N/A
SM:
+0
Dodge:
10
Parry:
Block:
10
10
DR:
2 (no extra DR on skull)
Shortsword swing (12): swing 1d-1 cutting, Reach 1.
Shortsword thrust (12): thrust 1d-1 impaling (KYOS: 1d-2 impaling), Reach 1.
Punch (12): thrust 1d-3 crushing (KYOS: 1d-4 crushing), Reach C.

                Traits: Appearance (Monstrous; Universal); Automaton; Brittle; Cannot Float; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Sense of Smell/Taste; Numb; Reprogrammable; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Skills: Shield-12; Shortsword-12.
Gear: Shortsword; Small Light Shield (DB 1).
Creature Type: Undead.
  
Owlbear Skeleton [Monster Manual, page 226]

Typical Stats (-90 points) (KYOS: -45 points)
ST:
19
HP:
21
Speed:
7.5
DX:
12
Will:
8
Move:
9/13
IQ:
2
Per:
10


HT:
13
FP:
N/A
SM:
+1
Dodge:
10
Parry:
9 (unarmed)
DR:
2 (no extra DR on skull)
Sharp Beak (12): thrust 1d+2 large piercing, Reach C.
Sharp Claws (12): thrust 1d+2 cutting, Reach C-1.

                Traits: Appearance (Monstrous; Universal); Automaton; Born Biter 1; Brittle; Cannot Float; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 0.5 (Ground); Enhanced Unnatural; Extra Legs (Four Legs); Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Semi-Upright; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Creature Type: Undead.

Troll Skeleton [Monster Manual, page 227]

Typical Stats (5 points) (KYOS: 12 points)
ST:
17
HP:
17
Speed:
7.5
DX:
13
Will:
9
Move:
8
IQ:
6
Per:
8


HT:
13
FP:
N/A
SM:
+1
Dodge:
10
Parry:
9 (unarmed)
DR:
2 (no extra DR on skull)
Sharp Teeth (13): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
Sharp Claws (13): thrust 1d+1 cutting(KYOS: 2d cutting), Reach C-1.

                Traits: Appearance (Monstrous; Universal); Automaton; Brittle; Cannot Float; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Sense of Smell/Taste; Numb; Reprogrammable; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Creature Type: Undead.

Chimera Skeleton [Monster Manual, page 227]

Typical Stats (87 points) (KYOS: 187 points)
ST:
25
HP:
25
Speed:
7.5
DX:
14
Will:
9
Move:
10
IQ:
4
Per:
9


HT:
12
FP:
12
SM:
+2
Dodge:
10
Parry:
N/A
DR:
2 (no extra DR on skull), +2 (goat skull)
Sharp Teeth (14): thrust 2d+1 cutting (KYOS: 4d cutting), Reach C.
Sharp Claws (14): thrust 2d+1 cutting (KYOS: 4d cutting), Reach C-1.

                Traits: Appearance (Monstrous; Universal); Automaton; Born Biter 2; Brittle; Cannot Float; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Extra Attack 2; Extra Head 2; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Fine Manipulators; No Sense of Smell/Taste; Numb; Peripheral Vision; Reprogrammable; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Tail; Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Creature Type: Undead.

  
Ettin Skeleton [Monster Manual, page 227]

Typical Stats (43 points)
ST:
25
HP:
25
Speed:
7.75
DX:
11
Will:
7
Move:
9
IQ:
6
Per:
10


HT:
12
FP:
N/A
SM:
+2
Dodge:
10
Parry:
8U
DR:
2 (no extra DR on skull)
SM+2 Small Round Mace (11): swing 5d+2 crushing (KYOS: 3d+2 crushing), Reach 2-3, 18.75 lbs.
Punch (11): thrust 2d+1 crushing, Reach C-1.

                Traits: Appearance (Monstrous; Universal); Automaton; Brittle; Cannot Float; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Extra Head 1; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Sense of Smell/Taste; Numb; Peripheral Vision; Reprogrammable; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Skills: Axe/Mace-11.
Creature Type: Undead.

 

Megaraptor Skeleton [Monster Manual, page 227]

Typical Stats (-21 points)

ST:

24

HP:

24

Speed:

7.5

DX:

15

Will:

8

Move:

13

IQ:

2

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+2

Dodge:

10

Parry:

10 (unarmed)

DR:

2 (no extra DR on skull)

    Foreclaws (15): thrust 2d cutting or impaling, Reach C-1.
    Hindclaws (13): thrust 2d+1 cutting or impaling, Reach C-2. If used on the ground, the megaraptor skeleton must roll against DX to remain standing on a miss. Hindclaws can be used to grapple and manipulate objects, but not when the megaraptor skeleton is standing.
    Sharp Teeth (15): thrust 2d cutting, Reach C. If the attack hits, the megaraptor skeleton may elect to hold on and grapple the victim in addition to injuring him as per Teeth (p. MA115), applying 2d+1 control against SM+1 and smaller victims or 2d-1 control against larger ones.
    Tail Slam (15): thrust 2d-1 crushing, Reach C-5.
    Grapple (15): thrust 2d+1 control. Reach C-1.
    Pounce (19): Despite having only two legs, the megaraptor skeleton can pounce on prey in an attempt to knock it down and claim a free grapple. This works like a slam, but after pouncing, the attacker must make a DX (15), Acrobatics, or Jumping roll. Any failure means ending the turn lying down in the same hex as the target. Any success means the attacker lands on its feet – and if it knocked down its victim, it may claim a free grapple with its hindclaws, applying 2d+2 control. It is possible to combine it with Clawed Grapple.

    Traits: Appearance (Monstrous; Universal); Automaton; Born Biter 2; Brittle; Cannot Float; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Extra Arms 2 (Foot Manipulators); Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Fine Manipulators; No Sense of Smell/Taste; Numb; Peripheral Vision; Reprogrammable; Rules Exemption (Can pounce despite having two legs); Sexless; Single-Minded; Skinny; Social Stigma (Dead); Tail; Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
    Creature Type: Undead.

Cloud Giant Skeleton [Monster Manual, page 227]

Typical Stats (19 points) (KYOS: 31 points)
ST:
49 (KYOS: 31)
HP:
49
Speed:
7.25
DX:
12
Will:
9
Move:
11
IQ:
9
Per:
9


HT:
13
FP:
N/A
SM:
+4
Dodge:
10
Parry:
9 (unarmed)
DR:
2 (no extra DR on skull)
Punch (12): thrust 5d-1 crushing (KYOS: 5d+2 crushing), Reach C-3.

                Traits: Appearance (Monstrous; Universal); Automaton; Brittle; Cannot Float; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Sense of Smell/Taste; Numb; Reprogrammable; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Creature Type: Undead.

  
Young Adult Red Dragon Skeleton [Monster Manual, page 227]

Typical Stats (360 points) (KYOS: 360 points)
ST:
34   (KYOS: 22)
HP:
34
Speed:
7.75
DX:
12
Will:
13
Move:
8
IQ:
12
Per:
14


HT:
15
FP:
N/A
SM:
+4
Dodge:
9
Parry:
9 (unarmed)
DR:
2 (no extra DR on skull), 20 (vs. fire)
Bite (12): thrust 4d+1 impaling, Reach C-1.
Front Claw (12): thrust 4d+1 cutting or impaling, Reach C-3.
Hind Claw (10): thrust 4d+2 cutting or impaling, Reach C-3.
Wing (12): thrust 4d+2 crushing, Reach C-5, can only attack front and side hexes.
Tail (10): thrust 4d+2 crushing, Reach C-5.

                Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Grip 2; Cannot Float; Cannot Learn; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Ground); Extra Attack 1; Extra Legs (Four Legs); Flexibility; Fragile (Unnatural); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Fire Effects; Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Mute; No mental skills; No Sense of Smell/Taste; Peripheral Vision; Reprogrammable; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Creature Type: Undead.

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