Monster: Androsphinx
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Androsphinx [Monster Manual, page 232]
221 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%;
Size Modifier, -20%) [40]; IQ+2 [40]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+2; Will+2 [10]; Per+2 [10]; Basic Move +3 [15].
Advantages: DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Air) [20]; Extended Lifespan 2 [4];
Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24];
Infravision [10]; Night Vision 6 [6]; Sharp Claws [5].
Roar: Terror
(-2) (Hearing; Magical, -10%) [45].
Disadvantages: Horizontal [-10]; No Fine
Manipulators [-30].
Perks: Fur [1].
Notes: Size 4 hexes; Weight 800 lbs.
Creature Type: Magical Beast.
Knowing Your Own Strength [281]
Replace ST+10 (No Fine Manipulators, -40%;
Size Modifier, -20%) [40] with ST+10 [100]
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Typical Stats
ST:
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20
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HP:
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20
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Speed:
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5.5
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DX:
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10
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Will:
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14
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Move:
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8 ground, 11 air (cannot hover)
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IQ:
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12
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Per:
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14
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||
HT:
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12
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FP:
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12
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SM:
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+2
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Dodge:
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8
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Parry:
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N/A
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DR:
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2* (tough skin)
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Sharp Claws (14): thrust 2d cutting (KYOS: 3d+2 cutting), Reach C-1.
Roar: When a
creature hears the roar of an androsphinx, it must roll a Fright Check at a -2
penalty. If a victim succeeds at his Fright Check, he will be unaffected by
this ability for one hour.
Traits:
Enhanced Move 1 (Air); Extended Lifespan 2 [4]; Extra Legs (Four Legs); Fur; Horizontal;
Infravision; Night Vision 6; No Fine Manipulators.
Skills:
Aerobatics-13; Brawling-14; Diplomacy-15; Flight-13.
Creature Type: Magical
Beast.
Notes: Size 4 hexes; Weight 800 lbs.
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