Saturday, 17 August 2019

Monster: Androsphinx

Monster: Androsphinx

Androsphinxes are noble beings that rarely engage in combat. Their decent nature makes them likely allies, not adversaries for the typical adventurer. Their description does not mention any riddles.

Androsphinx [Monster Manual, page 232]

256 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+2 [10]; Basic Move+3 [15].
Advantages: DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Air) [20]; Extended Lifespan 2 [4]; Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Night Vision 6 [6]; Sharp Claws [5].
Roar: Terror (-2) (Hearing; Magical, -10%) [45].
Innate Spellcasting: Sorcerous Empowerment 4 (Limited Colleges, Healing, Protection and Warning, -30%) [35].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30].
Perks: Fur [1].
Notes: Size 4 hexes; Weight 800 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [316]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40] with ST+10 [100]

Typical Stats
ST:
20
HP:
20
Speed:
5.5
DX:
10
Will:
14
Move:
8 ground, 11 air (cannot hover)
IQ:
12
Per:
14


HT:
12
FP:
12
SM:
+2
Dodge:
8
Parry:
10 (unarmed)
DR:
2 (tough skin)
Sharp Claws (14): 2d cutting (KYOS: 3d+2 cutting). Reach C-1.
Roar: When a creature hears the roar of an androsphinx, it must roll a Fright Check at a -2 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.

                Traits: Enhanced Move 1 (Air); Extended Lifespan 2 [4]; Extra Legs (Four Legs); Fur; Horizontal; Infravision; Night Vision 6; No Fine Manipulators; Sorcerous Empowerment 4 (Limited Colleges, Healing, Protection and Warning).
Skills: Aerobatics-13; Brawling-14; Diplomacy-15; Flight-13.
Creature Type: Magical Beast.
Notes: Size 4 hexes; Weight 800 lbs.

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