Tuesday, 13 August 2019

Monster: Green Slaad

Monster: Green Slaad

The green slaad is a result of an arcane spellcaster dying to a red slaad's implanted egg or a blue slaad's fever. They are more focused on their spell-like abilities. Their description and the illustration in the Monster Manual for D&D 3.5 seem to disagree on how the creature should look, but the illustration from the Monster Manual for D&D 5e seems much closer to the description.

Green Slaad [Monster Manual, page 230]

417 points
Attribute Modifiers: ST+12 (Size Modifier, -20%) [96]; DX+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+1 [5]; Per+1 [5].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Infravision [10]; Injury Tolerance (No Neck) [5]; Regeneration (Fast) [50]; Sharp Teeth [1]; Sharp Claws [5]; Super Jump 1 [10]; Unaging [15].
Elemental Resistance (A,C,E,F): DR 3 (Includes Eyes, +10%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [7].
Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].
Spell-Like Abilities (Alternative Abilities) [81]:
Chaos Hammer 1 [8/5=2];
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, p. 19;
Disintegrate [47] – see GURPS Thaumatology: Sorcery, p. 20;
Lesser Polymorph [20/5=4];
Mind-Reading [26/5=6];
Terror 1 [45/5=9] – see GURPS Thaumatology: Sorcery, p. 22;
See Invisible [30/5=6].
Disadvantages: Vulnerability (Axiomatic Weapons, x2) [-10].
Features: Potential Form (Gray Slaad) [0].
Notes: Weight 1,000 lbs.
Creature Type: Outsider (Chaotic).

Knowing Your Own Strength [441]
Replace ST+12 (Size Modifier, -20%) [96] with ST+12 [120]

Typical Stats
ST:
22
HP:
22
Speed:
6
DX:
11
Will:
11
Move:
6 ground
IQ:
10
Per:
11


HT:
13
FP:
13
SM:
+2
Dodge:
10
Parry:
11 (unarmed)
DR:
4 (tough skin); 20 (vs. sonic); 3 (vs. acid, cold, electricity, and fire)
Sharp Claws (14): 2d+1 cutting (KYOS: 4d cutting). Reach C-1.
Sharp Teeth (14): 2d+1 cutting (KYOS: 4d cutting). Reach C.
Spell-Like Abilities (Alternative Abilities):
Detect Magic (11) – see GURPS Thaumatology: Sorcery, p. 19;
Disintegrate (11) – see GURPS Thaumatology: Sorcery, p. 20;
Terror 1 (14) – see GURPS Thaumatology: Sorcery, p. 22;

                Traits: Combat Reflexes; Immunity to Noxious Sonic Effects; Infravision; Injury Tolerance (No Neck); Megalomania; Obsession (Finding magical power); Potential Form (Gray Slaad); Regeneration (Fast); Selfish (9); Super Jump 1; Unaging; Vulnerability (Axiomatic Weapons, x2).
Skills: Brawling-14; Climbing-14; Innate Attack (Gaze)-14; Innate Attack (Projectile)-14; Jumping-14; Occultism-12; Thaumatology-12; Wrestling-14.
Creature Type: Outsider (Chaotic).
Notes: Weight 1,000 lbs.

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