Tuesday 13 August 2019

Monster: Green Slaad

Monster: Green Slaad

The green slaad is a result of an arcane spellcaster dying to a red slaad's implanted egg or a blue slaad's fever. They are more focused on their spell-like abilities. Their description and the illustration in the Monster Manual for D&D 3.5 seem to disagree on how the creature should look, but the illustration from the Monster Manual for D&D 5e seems much closer to the description.

 

Green Slaad [Monster Manual, page 230]

352 points
Attribute Modifiers: ST+12 (Size Modifier, -20%) [96]; DX+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+1 [5]; Per+1 [5].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Infravision [10]; Injury Tolerance (No Neck) [5]; Regeneration (Fast) [50]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Super Jump 1 [10]; Unaging [15].
    Elemental Resistance (A,C,E,F): DR 3 (Includes Eyes, +10%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [7].
    Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].
    Spell-Like Abilities (Alternative Abilities) [70]:
    Chaos Hammer 1 [8/5=2];
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, p. 19;
    Disintegrate [47] – see GURPS Thaumatology: Sorcery, p. 20;
    Lesser Polymorph [20/5=4];
    Mind-Reading [26/5=6];
    Terror 1 [45/5=9] – see GURPS Thaumatology: Sorcery, p. 22.
Disadvantages: Absent-Mindedness [-15]; Appearance (Hideous) [-16]; Bully (12) [-10]; Gluttony (12) [-5]; Impulsiveness (12) [-10]; Short Attention Span (9) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Features: Potential Form (Gray Slaad).
Notes: Weight 1,000 lbs.
Creature Type: Outsider (Chaotic).

Knowing Your Own Strength [376]
Replace ST+12 (Size Modifier, -20%) [96] with ST+12 [120]


Unofficial Sorcery Errata [-1]
Disintegrate [47] -> Disintegrate [46]
Terror 1 [45/5=9] -> Terror 1 [42/5=9]

Typical Stats

ST:

22

HP:

22

Speed:

6

DX:

11

Will:

11

Move:

6 ground

IQ:

10

Per:

11

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

10

Parry:

11 (unarmed)

DR:

4* (tough skin); 20 (vs. sonic); 3 (vs. acid, cold, electricity, and fire)

    Sharp Claws (14): thrust 2d+1 cutting (KYOS: 4d cutting), Reach C-1.
    Sharp Teeth (14): thrust 2d+1 cutting (KYOS: 4d cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Chaos Hammer 1 (14);
    Detect Magic (11)
– see GURPS Thaumatology: Sorcery, p. 19;
    Disintegrate (11) – see GURPS Thaumatology: Sorcery, p. 20;
    Lesser Polymorph;
    Mind-Reading (10);
    Terror 1 (14)
– see GURPS Thaumatology: Sorcery, p. 22.

    Traits: Absent-Mindedness; Anarchic Touch; Appearance (Hideous); Bully (12); Combat Reflexes; Doesn’t Eat or Drink; Gluttony (12); Impulsiveness (12); Immunity to Noxious Sonic Effects; Infravision; Injury Tolerance (No Neck); Potential Form (Gray Slaad); Regeneration (Fast); See Invisible (Magic; Magical; True Sight); Short Attention Span (9); Social Stigma (Monster); Super Jump 1; Unaging; Vulnerability (Axiomatic Weapons, x2).
    Skills: Brawling-14; Climbing-14; Innate Attack (Projectile)-14; Jumping-14; Occultism-12; Thaumatology-12; Wrestling-14.
    Creature Type: Outsider (Chaotic).
    Notes: Weight 1,000 lbs.


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