Tuesday, 27 August 2019

Monster: Tojanida

Monster: Tojanida

Tojanidas are weird turtle-crab-squid hybrids from the Elemental Plane of Water who like talking about food.

Tojanida [Monster Manual, page 243]

333 points
Attribute Modifiers: ST+4 (No Fine Manipulators, -40%) [24]; DX+1 (No Fine Manipulators, -40%) [12]; HT+2 [20].
Secondary Characteristic Modifiers: Per+1 [5]; Will+1 [5].
Advantages: 360° Vision [25]; Amphibious [10]; DR 5 (Partial, Torso, -10%) [23]; Doesn’t Breathe (Gills) [10]; Enhanced Move 2 (Water) [40]; Extended Lifespan 1 [2]; Extra-Flexible Arms [10]; Extra Legs (Four Legs) [5]; Infravision [10]; Injury Tolerance (No Neck) [5]; Nictitating Membrane 2 [2]; Pressure Support 3 [15]; Sharp Teeth [1]; Speak Underwater [5].
Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
Elemental Resistance (A,C) [83]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Acidic Effects [10] + Immunity to Noxious Cold Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Elemental Resistance (E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [14].
Ink (Alternative Abilities) [29]:
Underwater Cloud: Obscure 4 (Smell; Drifting, +20%; Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [10] + Obscure 10 (Vision; Drifting, +20%: Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [24].
Land Squirt: Affliction 1 (HT; Accessibility, Must hit unprotected face, -20%; Blockable, -5%; Disadvantage, Blindness, +50%; Fixed Duration, +0%; Increased 1/2D, 2x, +5%; Increased Range, 2x, +10%; Jet, +0%; Limited Use, 4/day, -20%; Only on air, -10%; Reduced Duration, 1/60, -35%; Vision-Based, +150%) [23/5=5].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30].
Features: No Legs (Semi-Aquatic) [0].
Notes: Weight 220 lbs.
Creature Type: Outsider (Water).

Knowing Your Own Strength [349]
Replace ST+4 (No Fine Manipulators, -40%) [24] with ST+4 [40]

Typical Stats - Juvenile
ST:
8
HP:
8
Speed:
5.75
DX:
11
Will:
11
Move:
5 water, 1 land
IQ:
10
Per:
11


HT:
12
FP:
12
SM:
-2
Dodge:
8
Parry:
9 (unarmed)
DR:
4 (torso), 20 (vs. acid and cold), 5 (vs. electricity and fire)
Pincers (13): 1d-3 cutting (KYOS: 1d-4 cutting), Reach C. The tojanida can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
Sharp Teeth (13): 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.
Ink (13): A tojanida may fill a two-yard-radius area with black ink. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. In addition, this ink cloud imposes a -4 penalty on Smell rolls. Once created, the cloud persists for 10 seconds, drifting with the current. This cloud can only be used in water or in zero-G. When used on land, this attack takes a form of an ink jet, which can strike any target up to 20 yards away (without range or speed penalties). It can be dodged or blocked, but not parried. If the jet strikes the face, it causes no injury, but blinds the target for 3 seconds unless he makes a successful HT roll. Thick goggles, closed helmets, ultra-tech visors protect against this spell. A tojanida can use this ability only 4 times per day.

                Traits: 360° Vision; Doesn’t Breathe (Gills); Enhanced Move 2 (Water); Extra-Flexible Arms; Extra Legs (Four Legs); Horizontal; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Infravision; Injury Tolerance (No Neck); Internal Sealed (Acid-Resistant Only); Nictitating Membrane 2; No Fine Manipulators; No Legs (Semi-Aquatic); Pressure Support 3; Sealed (Acid-Resistant Only); Speak Underwater.
Skills: Aquabatics-13; Brawling-13; Innate Attack (Breath)-13; Swimming-13.
Notes: Weight 60 lbs.
Creature Type: Outsider (Water).

Typical Stats - Adult
ST:
14
HP:
14
Speed:
5.75
DX:
11
Will:
11
Move:
5 water, 1 land
IQ:
10
Per:
11


HT:
12
FP:
12
SM:
+0
Dodge:
8
Parry:
9 (unarmed)
DR:
5 (torso), 20 (vs. acid and cold), 5 (vs. electricity and fire)
Pincers (13): 1d cutting (KYOS: 1d+2 cutting), Reach C. The tojanida can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
Sharp Teeth (13): 1d cutting (KYOS: 1d+2 cutting), Reach C.
Ink (13): A tojanida may fill a two-yard-radius area with black ink. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. In addition, this ink cloud imposes a -4 penalty on Smell rolls. Once created, the cloud persists for 10 seconds, drifting with the current. This cloud can only be used in water or in zero-G. When used on land, this attack takes a form of an ink jet, which can strike any target up to 20 yards away (without range or speed penalties). It can be dodged or blocked, but not parried. If the jet strikes the face, it causes no injury, but blinds the target for 3 seconds unless he makes a successful HT roll. Thick goggles, closed helmets, ultra-tech visors protect against this spell. A tojanida can use this ability only 4 times per day.

                Traits: 360° Vision; Doesn’t Breathe (Gills); Enhanced Move 2 (Water); Extra-Flexible Arms; Extra Legs (Four Legs); Horizontal; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Infravision; Injury Tolerance (No Neck); Internal Sealed (Acid-Resistant Only); Nictitating Membrane 2; No Fine Manipulators; No Legs (Semi-Aquatic); Pressure Support 3; Sealed (Acid-Resistant Only); Speak Underwater.
Skills: Aquabatics-13; Brawling-13; Innate Attack (Breath)-13; Swimming-13.
Notes: Weight 220 lbs.
Creature Type: Outsider (Water).

Typical Stats - Elder
ST:
20
HP:
20
Speed:
6.75
DX:
13
Will:
11
Move:
6 water, 1 land
IQ:
10
Per:
11


HT:
14
FP:
14
SM:
+1
Dodge:
8
Parry:
10 (unarmed)
DR:
7 (torso), 20 (vs. acid and cold), 5 (vs. electricity and fire)
Pincers (15): 2d cutting (KYOS: 3d+2 cutting), Reach C-1. The tojanida can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
Sharp Teeth (15): 2d cutting (KYOS: 3d+2 cutting), Reach C.
Ink (15): A tojanida may fill a two-yard-radius area with black ink. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. In addition, this ink cloud imposes a -4 penalty on Smell rolls. Once created, the cloud persists for 10 seconds, drifting with the current. This cloud can only be used in water or in zero-G. When used on land, this attack takes a form of an ink jet, which can strike any target up to 20 yards away (without range or speed penalties). It can be dodged or blocked, but not parried. If the jet strikes the face, it causes no injury, but blinds the target for 3 seconds unless he makes a successful HT roll. Thick goggles, closed helmets, ultra-tech visors protect against this spell. A tojanida can use this ability only 4 times per day.

                Traits: 360° Vision; Doesn’t Breathe (Gills); Enhanced Move 2 (Water); Extra-Flexible Arms; Extra Legs (Four Legs); Horizontal; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Infravision; Injury Tolerance (No Neck); Internal Sealed (Acid-Resistant Only); Nictitating Membrane 2; No Fine Manipulators; No Legs (Semi-Aquatic); Pressure Support 3; Sealed (Acid-Resistant Only); Speak Underwater.
Skills: Aquabatics-15; Brawling-15; Innate Attack (Breath)-15; Swimming-15.
Notes: Weight 500 lbs.
Creature Type: Outsider (Water).

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