Monsters: Sahuagins
Here we have the typical "bad guy" for aquatic adventures - the sahuagin (and two mutant variants). Expensive racial template and the presence of Berserk on it makes it more or less unsuitable for player characters.
Sahuagin [Monster Manual, page 217]
90 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary
Characteristic Modifiers: Per+2 [10].
Advantages: Amphibious [10]; Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Oxygen Storage, On the surface, 300x, -10%) [18]; Enhanced Move 1 (Water) [20]; Infravision [10]; Nictitating Membrane 2 [2]; Pressure Support 2 [10]; Sharp Claws [5]; Sharp Teeth [1]; Sonar (Accessibility, In water, ‑30%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [4]; Speak Underwater [5]; Speak with Animals (Specialized, Sharks, -60%) [10].
Disadvantages: Appearance (Ugly) [-8]; Berserk (9) [-15]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Savage) [-10]; Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only, -50%) [-15].
Features: Doesn’t Breathe (Gills); Night
Vision 5.
Creature Type: Monstrous Humanoid.
Typical Stats
ST:
|
12
|
HP:
|
12
|
Speed:
|
5.5
|
DX:
|
11
|
Will:
|
10
|
Move:
|
5 ground, 5 water
|
IQ:
|
10
|
Per:
|
12
|
||
HT:
|
11
|
FP:
|
11
|
SM:
|
+0
|
Dodge:
|
9
|
Parry:
|
10
|
DR:
|
1* (tough skin)
|
Trident one-handed (13): thrust 1d+2(0.5) impaling (KYOS: 2d-1(0.5) impaling), Reach 1*.
Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a
non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (13): thrust 2d-1(0.5) impaling (KYOS: 2d(0.5) impaling), Reach 1-2*. Can
strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target
at -1 to Dodge, +1 to Block or Parry.
Sharp Teeth (13): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Sharp Claws (13): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Traits:
Amphibious; Appearance (Ugly); Berserk (9); Combat Reflexes; Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, On the surface, 300x); Enhanced Move 1 (Water); Infravision; Nictitating Membrane 2; Night Vision 5 (-5 is the native illumination level); Odious Racial Habit (Eats sapient beings); Pressure Support 2; Social Stigma (Savage); Sonar (Accessibility, In water; Biological (Passive); Restricted Arc, 60°; Targeting); Speak Underwater; Speak with Animals (Specialized, Sharks); Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only).
Skills: Aquabatics-12;
Brawling-13; Intimidation-12; Spear-13; Survival (Saltwater Sea)-14.
Creature Type: Monstrous
Humanoid.
Sahuagin Mutant [Monster Manual, page 218]
135 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary
Characteristic Modifiers: Per+2 [10].
Advantages: Amphibious [10]; Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Oxygen Storage, On the surface, 300x, -10%) [18]; Enhanced Move 1 (Water) [20]; Extra Arms 2 [20]; Extra Attack 1 [25]; Infravision [10]; Nictitating Membrane 2 [2]; Pressure Support 2 [10]; Sharp Claws [5]; Sharp Teeth [1]; Sonar (Accessibility, In water, ‑30%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [4]; Speak Underwater [5]; Speak with Animals (Specialized, Sharks, -60%) [10].
Disadvantages: Appearance (Ugly) [-8]; Berserk (9) [-15]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Savage) [-10]; Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only, -50%) [-15].
Features: Doesn’t Breathe (Gills); Night
Vision 5.
Creature Type: Monstrous Humanoid.
Typical Stats
ST:
|
12
|
HP:
|
12
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
10
|
Move:
|
5 ground, 5 water
|
IQ:
|
10
|
Per:
|
12
|
||
HT:
|
11
|
FP:
|
11
|
SM:
|
+0
|
Dodge:
|
9
|
Parry:
|
10
|
DR:
|
1* (tough skin)
|
Trident one-handed (14): thrust 1d+2(0.5) impaling (KYOS: 2d-1(0.5) impaling), Reach 1*.
Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a
non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (14): thrust 2d-1(0.5) impaling (KYOS: 2d(0.5) impaling), Reach 1-2*. Can
strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target
at -1 to Dodge, +1 to Block or Parry.
Sharp Teeth (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Sharp Claws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Traits:
Amphibious; Appearance (Ugly); Berserk (9); Combat Reflexes; Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, On the surface, 300x); Enhanced Move 1 (Water); Extra Arms 2; Extra Attack 1; Infravision; Nictitating Membrane 2; Night Vision 5 (-5 is the native illumination level); Odious Racial Habit (Eats sapient beings); Pressure Support 2; Social Stigma (Savage); Sonar (Accessibility, In water; Biological (Passive); Restricted Arc, 60°; Targeting); Speak Underwater; Speak with Animals (Specialized, Sharks); Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only).
Skills: Aquabatics-13;
Brawling-14; Intimidation-12; Spear-14; Survival (Saltwater Sea)-14;
Wrestling-14.
Creature Type: Monstrous
Humanoid.
Malenti [Monster Manual, page 218]
81 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary
Characteristic Modifiers: Per+2 [10].
Advantages: Amphibious [10]; Combat Reflexes
[15]; Enhanced Move 1 (Water) [20]; Infravision [10]; Pressure Support 2 [10]; Speak
Underwater [5]; Speak with Animals (Specialized, Sharks, -60%) [10].
Disadvantages: Berserk (9) [-15]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10]; Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only, -50%) [-15].
Features: Doesn’t Breathe (Gills); Night
Vision 5.
Creature Type: Monstrous Humanoid.
Typical Stats
ST:
|
12
|
HP:
|
12
|
Speed:
|
5.5
|
DX:
|
11
|
Will:
|
10
|
Move:
|
5 ground, 5 water
|
IQ:
|
10
|
Per:
|
12
|
||
HT:
|
11
|
FP:
|
11
|
SM:
|
+0
|
Dodge:
|
9
|
Parry:
|
10
|
DR:
|
-
|
Trident one-handed (13): thrust 1d+2(0.5) impaling (KYOS: 2d-1(0.5) impaling), Reach 1*.
Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a
non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (13): thrust 2d-1(0.5) impaling (KYOS: 2d(0.5) impaling), Reach 1-2*. Can
strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target
at -1 to Dodge, +1 to Block or Parry.
Traits:
Amphibious; Berserk (9); Combat Reflexes; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Infravision; Night Vision 5 (-5 is the native illumination level); Odious Racial Habit (Eats sapient beings); Pressure Support 2; Social Stigma (Savage); Speak Underwater; Speak with Animals (Specialized, Sharks); Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only).
Skills: Acting-14;
Aquabatics-12; Brawling-13; Disguise/TL3 (Aquatic Elf)-16; Intimidation-12; Spear-13;
Survival (Saltwater Sea)-14.
Creature Type: Monstrous
Humanoid.
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