Thursday, 1 August 2019

Monsters: Sahuagins

Monsters: Sahuagins

Here we have the typical "bad guy" for aquatic adventures - the sahuagin (and two mutant variants). Expensive racial template and the presence of Berserk on it makes it more or less unsuitable for player characters.

Sahuagin [Monster Manual, page 217]

143 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary Characteristic Modifiers: Per+2 [10].
Advantages: Amphibious [10]; Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Oxygen Storage, On the surface, 300x, -10%) [18]; Enhanced Move 1 (Water) [20]; Infravision [10]; Nictitating Membrane 2 [2]; Pressure Support 2 [10]; Sharp Claws [5]; Sharp Teeth [1]; Sonar (Reduced Range, 1/10, -30%) [14]; Speak Underwater [5]; Speak with Animals (Specialized, Sharks, -60%) [10].
Disadvantages: Berserk (9) [-15]; Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only, -50%) [-15].
Features: Doesn’t Breathe (Gills) [0]; Night Vision 5 [0].
Creature Type: Monstrous Humanoid.

Typical Stats
ST:
12
HP:
12
Speed:
5.5
DX:
11
Will:
10
Move:
5 ground, 5 water
IQ:
10
Per:
12


HT:
11
FP:
11
SM:
+0
Dodge:
9
Parry:
10
DR:
1 (tough skin)
Trident one-handed (13): thrust 1d+2(0.5) impaling (KYOS: 2d-1(0.5) impaling), Reach 1*. Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (13): thrust 2d-1(0.5) impaling (KYOS: 2d(0.5) impaling), Reach 1-2*. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Sharp Teeth (13): 1d-1 cutting (KYOS: 1d cutting). Reach C.
Sharp Claws (13): 1d-1 cutting (KYOS: 1d cutting). Reach C.

                Traits: Amphibious; Berserk (9); Combat Reflexes; Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, On the surface, 300x); Enhanced Move 1 (Water); Infravision; Nictitating Membrane 2; Night Vision 5 (Native level 5); Pressure Support 2; Sonar (Reduced Range, 1/10); Speak Underwater; Speak with Animals (Specialized, Sharks); Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only).
Skills: Aquabatics-12; Brawling-13; Intimidation-12; Spear-13; Survival (Saltwater Sea)-14.
Creature Type: Monstrous Humanoid.

Sahuagin Mutant [Monster Manual, page 218]

188 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary Characteristic Modifiers: Per+2 [10].
Advantages: Amphibious [10]; Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Oxygen Storage, On the surface, 300x, -10%) [18]; Enhanced Move 1 (Water) [20]; Extra Arms 2 [20]; Extra Attack 1 [25]; Infravision [10]; Nictitating Membrane 2 [2]; Pressure Support 2 [10]; Sharp Claws [5]; Sharp Teeth [1]; Sonar (Reduced Range, 1/10, -30%) [14]; Speak Underwater [5]; Speak with Animals (Specialized, Sharks, -60%) [10].
Disadvantages: Berserk (9) [-15]; Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only, -50%) [-15].
Features: Doesn’t Breathe (Gills) [0]; Night Vision 5 [0].
Creature Type: Monstrous Humanoid.

Typical Stats
ST:
12
HP:
12
Speed:
5.5
DX:
12
Will:
10
Move:
5 ground, 5 water
IQ:
10
Per:
12


HT:
11
FP:
11
SM:
+0
Dodge:
9
Parry:
10
DR:
1 (tough skin)
Trident one-handed (14): thrust 1d+2(0.5) impaling (KYOS: 2d-1(0.5) impaling), Reach 1*. Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (14): thrust 2d-1(0.5) impaling (KYOS: 2d(0.5) impaling), Reach 1-2*. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Sharp Teeth (14): 1d-1 cutting (KYOS: 1d cutting). Reach C.
Sharp Claws (14): 1d-1 cutting (KYOS: 1d cutting). Reach C.

                Traits: Amphibious; Berserk (9); Combat Reflexes; Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, On the surface, 300x); Enhanced Move 1 (Water); Extra Arms 2; Extra Attack 1; Infravision; Nictitating Membrane 2; Night Vision 5 (Native level 5); Pressure Support 2; Sonar (Reduced Range, 1/10); Speak Underwater; Speak with Animals (Specialized, Sharks); Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only).
Skills: Aquabatics-13; Brawling-14; Intimidation-12; Spear-14; Survival (Saltwater Sea)-14; Wrestling-14.
Creature Type: Monstrous Humanoid.

Malenti [Monster Manual, page 218]

106 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary Characteristic Modifiers: Per+2 [10].
Advantages: Amphibious [10]; Combat Reflexes [15]; Enhanced Move 1 (Water) [20]; Infravision [10]; Pressure Support 2 [10]; Speak Underwater [5]; Speak with Animals (Specialized, Sharks, -60%) [10].
Disadvantages: Berserk (9) [-15]; Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only, -50%) [-15].
Features: Doesn’t Breathe (Gills) [0]; Night Vision 5 [0].
Creature Type: Monstrous Humanoid.

Typical Stats
ST:
12
HP:
12
Speed:
5.5
DX:
11
Will:
10
Move:
5 ground, 5 water
IQ:
10
Per:
12


HT:
11
FP:
11
SM:
+0
Dodge:
9
Parry:
10
DR:
-
Trident one-handed (13): thrust 1d+2(0.5) impaling (KYOS: 2d-1(0.5) impaling), Reach 1*. Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (13): thrust 2d-1(0.5) impaling (KYOS: 2d(0.5) impaling), Reach 1-2*. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.

                Traits: Amphibious; Berserk (9); Combat Reflexes; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Infravision; Night Vision 5 (Native level 5); Pressure Support 2; Speak Underwater; Speak with Animals (Specialized, Sharks); Weakness (Fresh Water; 1d per 5 minutes; Fatigue Only).
Skills: Acting-14; Aquabatics-12; Brawling-13; Disguise/TL3 (Aquatic Elf)-16; Intimidation-12; Spear-13; Survival (Saltwater Sea)-14.
Creature Type: Monstrous Humanoid.

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