Wednesday 14 August 2019

Monster: Gray Slaad

Monster: Gray Slaad

A green slaad that survives for some time can retreat into isolation and transform into a gray slaad with even more spell-like abilities. Interestingly, they have an innate ability to enchant items.

 

Gray Slaad [Monster Manual, page 231]

417 points
Attribute Modifiers: ST+6 [60]; DX+3 [60]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Infravision [10]; Injury Tolerance (No Neck) [5]; Nictitating Membrane 1 [1]; Regeneration (Fast) [50]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Sharp Teeth [1]; Super Jump 1 [10]; Talons [8]; Unaging [15].
    Elemental Resistance (A,C,E,F): DR 3 (Includes Eyes, +10%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [7].
    Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].
    Spell-Like Abilities (Alternative Abilities) [107]:
    Analyze Magic [12/5=3];
    Blackout 1 [36/5=8];
    Chaos Hammer 1 [8/5=2];
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, p. 19;
    Disintegrate [47/5=10] – see GURPS Thaumatology: Sorcery, p. 20;
    Enchant [37/5=8] – see GURPS Thaumatology: Sorcery, p. 15;
    Lesser Polymorph [20/5=4];
    Personal Invisibility [66];
    Stroke of Lightning 2 [20/5=4].
Disadvantages: Absent-Mindedness [-15]; Appearance (Hideous) [-16]; Bully (12) [-10]; Gluttony (12) [-5]; Impulsiveness (12) [-10]; Short Attention Span (9) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Features: Potential Form (Death Slaad).
Notes: Weight 1,000 lbs.
Creature Type: Outsider (Chaotic).

Unofficial Sorcery Errata [+0]
Disintegrate [47/5=10] -> Disintegrate [46/5=10]

Typical Stats

ST:

16

HP:

16

Speed:

6.5

DX:

13

Will:

12

Move:

6 ground

IQ:

11

Per:

12

 

 

HT:

13

FP:

13

SM:

+0

Dodge:

10

Parry:

12 (unarmed)

DR:

4* (tough skin); 20 (vs. sonic); 3 (vs. acid, cold, electricity, and fire)

    Talons (16): thrust 1d+1 cutting or impaling (KYOS: 2d+1 cutting or impaling), Reach C.
    Sharp Teeth (16): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Analyze Magic;
    Blackout 1 (16);
    Chaos Hammer 1 (16);
    Detect Magic (12)
– see GURPS Thaumatology: Sorcery, p. 19;
    Disintegrate (12) – see GURPS Thaumatology: Sorcery, p. 20;
    Enchant (11) – see GURPS Thaumatology: Sorcery, p. 15;
    Lesser Polymorph;
    Personal Invisibility;
    Stroke of Lightning 2 (16).


    Traits: Absent-Mindedness; Anarchic Touch; Appearance (Hideous); Bully (12); Combat Reflexes; Doesn’t Eat or Drink; Gluttony (12); Impulsiveness (12); Immunity to Noxious Sonic Effects; Infravision; Injury Tolerance (No Neck); Nictitating Membrane 1; Potential Form (Death Slaad); Regeneration (Fast); See Invisible (Magic; Magical; True Sight); Short Attention Span (9); Social Stigma (Monster); Super Jump 1; Unaging; Vulnerability (Axiomatic Weapons, x2).
    Skills: Brawling-16; Climbing-16; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Innate Attack (Projectile)-16; Jumping-16; Occultism-14; Thaumatology-14; Wrestling-16.
    Creature Type: Outsider (Chaotic).
    Notes: Weight 1,000 lbs.

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