Wednesday, 14 August 2019

Monster: Gray Slaad

Monster: Gray Slaad

A green slaad that survives for some time can retreat into isolation and transform into a gray slaad with even more spell-like abilities. Interestingly, they have an innate ability to enchant items.

Gray Slaad [Monster Manual, page 231]

500 points
Attribute Modifiers: ST+6 [60]; DX+3 [60]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Infravision [10]; Injury Tolerance (No Neck) [5]; Nictitating Membrane 1 [1]; Regeneration (Fast) [50]; Sharp Teeth [1]; Super Jump 1 [10]; Talons [8]; Unaging [15].
Elemental Resistance (A,C,E,F): DR 3 (Includes Eyes, +10%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [7].
Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].
Spell-Like Abilities (Alternative Abilities) [136]:
Analyze Magic [12/5=3];
Blackout 1 [36/5=8];
Chaos Hammer 1 [8/5=2];
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, p. 19;
Disintegrate [47/5=10] – see GURPS Thaumatology: Sorcery, p. 20;
Enchant [37/5=8] – see GURPS Thaumatology: Sorcery, p. 15;
Lesser Polymorph [20/5=4];
See Invisible [30/5=6];
Disadvantages: Vulnerability (Axiomatic Weapons, x2) [-10].
Features: Potential Form (Death Slaad) [0].
Notes: Weight 1,000 lbs.
Creature Type: Outsider (Chaotic).

Typical Stats
ST:
16
HP:
16
Speed:
6.5
DX:
13
Will:
12
Move:
6 ground
IQ:
11
Per:
12


HT:
13
FP:
13
SM:
+0
Dodge:
10
Parry:
12 (unarmed)
DR:
4 (tough skin); 20 (vs. sonic); 3 (vs. acid, cold, electricity, and fire)
Talons (16): 1d+1 cutting or impaling (KYOS: 2d+1 cutting or impaling). Reach C.
Sharp Teeth (16): 1d+1 cutting (KYOS: 2d+1 cutting). Reach C.
Spell-Like Abilities (Alternative Abilities):
Blackout 1 (16);
Detect Magic (12) – see GURPS Thaumatology: Sorcery, p. 19;
Disintegrate (12) – see GURPS Thaumatology: Sorcery, p. 20;
Enchant (11) – see GURPS Thaumatology: Sorcery, p. 15;

                Traits: Combat Reflexes; Immunity to Noxious Sonic Effects; Infravision; Injury Tolerance (No Neck); Megalomania; Nictitating Membrane 1; Potential Form (Death Slaad); Regeneration (Fast); Selfish (9); Super Jump 1; Unaging; Vulnerability (Axiomatic Weapons, x2).
Skills: Brawling-16; Climbing-16; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Innate Attack (Projectile)-16; Jumping-16; Occultism-14; Thaumatology-14; Wrestling-16.
Creature Type: Outsider (Chaotic).
Notes: Weight 1,000 lbs.

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