Monster: Stirge
Stirges are basically giant mosquitoes. Those pose danger only in large numbers. Again, the description in the Monster Manual states that they have eight pincers, but I only see four on the picture. Letter "S" is done! There isn't much left in the book.
Stirge [Monster Manual, page 236]
-124 points
Attribute Modifiers: ST-7 [-70]; DX+3 (No Fine
Manipulators, -40%) [36]; IQ-8 [-160].
Secondary
Characteristic Modifiers: SM-4; Will+7 [35]; Per+10 [50]; Basic Move -2 [-10].
Advantages: Extra Arms 2 (Foot Manipulators, -30%) [14]; Extra Legs (Four Legs; Cannot Kick, ‑50%) [3]; Flight (Winged, -25%) [30]; Good Grip 1 [5]; Infravision [10]; Night Vision 9 [9]; Sharp Beak [1]; Temperature Tolerance 1 (Hot) [1].
Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Disadvantages: Foot Manipulators [-6]; Horizontal
[-10]; No Fine Manipulators [-30]; Short Lifespan 2 [-20]; Restricted Diet (Fresh
Blood) [-10]; Wild Animal [-30].
Creature Type: Magical Beast.
Typical Stats
ST:
|
3
|
HP:
|
3
|
Speed:
|
5.75
|
DX:
|
13
|
Will:
|
9
|
Move:
|
3 ground, 11 air
|
IQ:
|
2
|
Per:
|
12
|
||
HT:
|
10
|
FP:
|
10
|
SM:
|
-4
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
-
|
Proboscis (15): thrust 1d-5 large piercing (KYOS: 1d-9 large piercing), Reach C. The stirge
can drain the victim’s life if the victim is helpless (pinned, stunned,
unconscious, etc.), grappled, or willing. If he is wearing armor, the stirge’s proboscis
damage must penetrate its DR. Once the stirge has bitten through the victim’s
DR, it can drain 1 HP per second from him. For every 3 HP stolen, the stirge
heals 1 HP or 1 FP (his choice). It cannot raise his HP or FP above normal this
way.
Attach (18):
The pincers are not very strong, but the stirge has four of them. Wrestling at
DX+1 gives the stirge a ST score of 4 for the purpose of grappling. Effective
skill 18 includes a +4 bonus for using 4 pincers at once. Reach C. The pincers
give +2 with tasks that require a firm grip (including climbing).
Traits:
Extra Arms 2 (Foot Manipulators); Extra Legs (Four Legs; Cannot Kick); Flight (Winged); Foot Manipulators; Good Grip 1; Horizontal; Infravision; Night Vision 9; No Fine Manipulators; Restricted Diet (Fresh Blood); Short Lifespan 2; Temperature Tolerance 1 (Hot); Wild Animal.
Skills: Brawling-15;
Survival (Swampland)-12; Wrestling-14.
Creature Type: Magical
Beast.
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