Sorcery: Movement Spells III
More random movement spells. Jump increases jumping distance. Levitation moves living creatures. Lighten Burden increases carrying capacity. Quick March makes overland movement quicker.
Jump
Keywords: Buff.
Full Cost: 15 points for level 1 + 3
points/additional level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
The subject has his Basic Move
increased by 2 per level of this spell, but only for the purpose of calculating
jumping distance.
Statistics:
Affliction 1 (HT; Advantage, Jump 1, +30%; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; No Signature, +20%; Sorcery, -15%) [15]. Additional levels add
further Jump to the Advantage enhancement [+3]. Note: Each level of “Jump” is Basic
Move 2 (Only to determine jumping distance, -60%; Magical, -10%) [3].
Levitation
Keywords: None.
Full Cost: 6 points for level 1 + 4 points/additional level.
Casting Roll: None.
Range: 10 yards.
Duration: Indefinite.
You can move living creatures
without touching them. You lift and move distant creatures just as if you were
grasping them in a pair of hands with ST equal to (4*your Levitation level).
You can move any creature you have strength enough to lift at Move 4, modified
as usual for encumbrance level (see Encumbrance
and Move, p. B17). Regardless of level, maximum range is 10 yards.
Levitation requires constant
concentration to use. In combat, this means you must take a Concentrate maneuver
on your turn. Your Levitation may then perform one standard maneuver as if were
a disembodied pair of hands at some point within your range: a Ready maneuver
to pick up a creature or a Move maneuver to lift and carry it.
No rolls are necessary for ordinary lifting
and movement. In situations where you would roll against ST, roll against (4*your
Levitation level) instead.
Statistics:
Telekinesis 4 (Accessibility, Living Creatures Only, -10%; Cannot Grapple, -5%; Cannot Punch, -10%; Cannot Throw, -10%; No Fine Manipulations, -20%; Sorcery, -15%) [6]. Each additional level adds Telekinesis 4 (Accessibility, Living Creatures Only, -10%; Cannot Grapple, -5%; Cannot Punch, -10%; Cannot Throw, -10%; Lift Only, -20%; No Fine Manipulations, -20%; Sorcery, -15%) [4].
Lighten Burden
Keywords: Buff.
Full Cost: 15 points for level 1 + 3
points/additional level (KYOS: 19 points for level 1 + 7 points/additional
level).
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
The subject adds Lighten Burden to his
ordinary ST when he determines Basic Lift (p. B15) for the purposes of
carrying, lifting, pushing, and pulling. Lighten Burden also adds to ST in
situations where the subject can apply slow, steady pressure (grappling,
choking, etc.).
Statistics:
Affliction 1 (HT; Advantage, Lighten Burden 1, +30%; Fixed Duration, +0%;
Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [15]. Additional
levels add further Lighten Burden to the Advantage enhancement [+3]. Note:
Each level of “Lighten Burden” is Lifting ST 1 (Magical, -10%) [3].
Quick March
Keywords: Buff.
Full Cost: 26 points for level 1 + 2
points/additional level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 day.
The subject has his Basic Move
increased by 1 per level of this spell, but only for the purpose of calculating
overland movement.
Statistics:
Affliction 1 (HT; Advantage, Quick March 1, +20%; Extended Duration, 1,000x, +120%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [26]. Additional levels add further Quick March to the Advantage enhancement
[+2]. Note: Each level of “Quick March” is Basic Move 1 (Only to determine overland
movement, -50%; Magical, -10%) [2].
Say, Eggplant, have you ever thought about putting your work up on the GURPS Repository? It's great stuff, but a blog isn't the greatest way of organizing it.
ReplyDeleteI looked up the repository and it feels like it will be no different than my spell index post if I decide to put my stuff there.
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