Monday, 26 August 2019

Monster: Titan

Monster: Titan

Titans are chaotic outsiders of great size, strength, and intelligence. Their array of spell-like abilities is quite diverse.

Titan [Monster Manual, page 242]

700 points
Attribute Modifiers: ST+40 (Size Modifier, -40%) [240]; IQ+5 [100]; HT+6 [60].
Secondary Characteristic Modifiers: SM+4; FP+15 [45]; Will+5 [25]; Basic Move +3 [15].
Advantages: DR 7 (Tough Skin, -40%) [21]; Infravision [10]; Magic Resistance 4 (Improved, +150%) [20]; Unaging [15].
Spell-Like Abilities (Alternative Abilities) [168]:
Blackout 2 [46/5=10];
Chain Lightning 3 [45/5=9];
Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, p. 18;
Curse [52/5=11];
Fire Cloud 2 [5/5=1];
Levitation 3 [15/5=3];
Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19;
Major Healing [45/5=9];
Polymorph [65/5=13];
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
Suggestion [73].
Disadvantages: Bad Temper (15) [-5]; Impulsiveness (15) [-5]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Notes: Size 7 hexes; Height 25 feet; Weight 14,000 lbs.
Creature Type: Outsider (Chaotic).

Knowing Your Own Strength [728]
Replace ST+40 (Size Modifier, -40%) [240] with ST+24 [240]
Add HP+14 [28]

Typical Stats
ST:
50 (KYOS: 34)
HP:
50 (KYOS: 48)
Speed:
5.75
DX:
10
Will:
20
Move:
8 ground
IQ:
15
Per:
15


HT:
16
FP:
31
SM:
+4
Dodge:
9
Parry:
14U
DR:
7 (tough skin), 5 (heavy segmented plate, torso), 3 (light segmented plate, limbs), 6 (medium plate, face and skull)
Punch (20): thrust 7d-1 crushing (KYOS: 8d crushing), Reach C-3.
Mattock of the Titans (20): swing 13d+1(2) impaling (KYOS: 13d-1(2) impaling), Reach 6-9*. A steel weapon has cheap quality when hit by this weapon (see p. B274).
SM+4 Javelin (20): thrust 7d impaling (KYOS: 8d impaling), Acc 3, 75/125 (KYOS: 51/85), T(1).
Spell-Like Abilities (Alternative Abilities):
Blackout 2 (18);
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, p. 18;
Curse (20);
Light 1 – see GURPS Thaumatology: Sorcery, page 19;
Remove Curse (20) - see GURPS Thaumatology: Sorcery, p. 21;
Suggestion (15).

                Traits: Anarchic Touch; Combat Reflexes; Bad Temper (15); Impulsiveness (15); Infravision; Magic Resistance 4 (Improved); Unaging; Vulnerability (Axiomatic Weapons, x2).
Skills: Brawling-20; Innate Attack (Beam)-18; Innate Attack (Gaze)-18; Spear-20; Thrown Weapon (Spear)-20; Two-Handed Axe/Mace-20; Wrestling-20.
Creature Type: Outsider (Chaotic).

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