Sunday 22 March 2020

Monster/NPC: Thoon Disciple

Monster/NPC: Thoon Disciple

All right, let's forget about taking a break and just finish this. The first of the mind flayers of Thoon is a normal mind flayers with clerical powers granted by Thoon. Wears plate armor and flails his flail around. This is simple, I didn't even have to create a new racial template. The other ones will be more difficult.

 

Thoon Disciple [Monster Manual V, page 104]

 

Typical Stats

ST:

13

HP:

13

Speed:

6

DX:

11

Will:

15

Move:

6

IQ:

14

Per:

12

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

9

Parry:

10U

DR:

1* (tough skin), 4 (torso and limbs; segmented medium plate)

    Flail (15): swing 3d-1 crushing. Reach 1-2*.
    Punch (11): thrust 1d-1 crushing (KYOS: 1d crushing). Reach C.
    Tentacles (11): The mind flayer has four short tentacles that encircle its mouth. These are treated as four short arms with Reach C and effective ST of 6. The mind flayer can use tentacles to attack for 1d-5 crushing damage (KYOS: 1d-7 crushing damage), but usually uses the tentacles for grappling and manipulating objects. The tentacles are considered to be “off-hands” for the purpose of penalties, but not for the purpose of determining the arc of attack.
    Dissolving Enzyme (11): The mouth tentacles have ducts that can transmit a powerful dissolving enzyme. This takes time – the mind flayer must first perform a Ready maneuver, and only then follow-up with a Reach C melee attack with one or more of its tentacles. If it succeeds, it deals 2d corrosion damage. If it only has three tentacles in contact with the victim, then decrease it by 25%; if it only has two tentacles in contact with the victim, then decrease it by 50%; if it only has one tentacle in contact with the victim, then decrease it by 75%. Usually, the mind flayer uses this attack when grappling the skull with all four tentacles to corrode its way through the skull and extract the brain. Each use costs 2 FP.
    Typical Clerical Spells Known/Improvised:
    Agonize (16);
    Daze (16);
    Total Paralysis (16).


    Traits: Callous; Dependency (Brain of a sapient creature; Occasional; Monthly); Divine Empowerment 5 (Thoon – Body Control and Mind Control) 35; Divine Talent 2; Extra Attack 2; Fanaticism (Thoon); Hard of Hearing; Infravision; Intolerance (Non-illithids); Megalomania; Night Vision 7 (-7 is the native illumination level); No Sense of Smell/Taste (No Smell only); Odious Racial Habit (Eats sapient beings); Reduced Consumption 1; Resistant to Psionics (+3); Selfish (12); Sense of Duty (Thoon Followers); Slippery 3; Social Stigma (Monster).
    Psionic Abilities: Mental Blow 4; Mental Surgery 1; Suggestion 3; Telereceive 1; Telespeak 3.
    Skills: Administration-15; Brainwashing/TL3-15; Expert Skill (Psionics)-15; Innate Attack (Beam)-15; Interrogation-15; Intimidation-15; Leadership-15; Occultism-15; Religious Ritual (Thoon)-15; Research/TL3-15; Theology (Thoon)-15; Two-Handed Flail-15.
    Psionic Skills: Mental Blow-15; Mental Surgery-12; Suggestion-14; Telereceive-14; Telesend-14.
    Spells: Domain of Body Control-16; Domain of Mind Control-16.
    Creature Type: Aberration.

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