Treasure: Magic Weapons
And now let's tackle the generic magic weapons from the Dungeon Master's Guide for D&D 3.5.
Anarchic
Morningstar
Anarchic Morningstar – as an enchanted item (using
Sorcery)
This
morningstar (p. LT66) ignores DR (Not vs. Chaotic) of some creatures, such as
modrons, inevitables, etc., and deals additional damage to creatures with
Vulnerability to anarchic weapons.
Statistics: Anarchic
Touch (Magical, -10%) [1]. Weapon, Metal, x0.45; 1 EP.
TL3
Price: 2 x ($30 + 1 x $320) = $700.
Axe of Ghost
Touch
Axe of Ghost Touch – as an enchanted item (using
Sorcery)
This
axe (p. LT65) affects ghosts and other insubstantial beings, as if it had the
Affects Insubstantial enhancement (p. B102).
Statistics: This
enchantment is based on the Ghostly Weapon imbuement skill and is 22 points,
per Enhances or Transforms an Existing
Attack (GURPS Thaumatology: Sorcery,
p. 11). Weapon, Metal, x0.45; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
Axiomatic Mace
Axiomatic Mace – as an enchanted item (using Sorcery)
This
mace (p. LT65) ignores DR (Not vs. Lawful) of some creatures, such as slaads,
and deals additional damage to creatures with Vulnerability to axiomatic
weapons.
Statistics: Axiomatic
Touch (Magical, -10%) [1]. Weapon, Metal, x0.45; 1 EP.
TL3
Price: 2 x ($30 + 1 x $320) = $700.
Dancing
Thrusting Broadsword
Dancing Thrusting Broadsword – as an enchanted item
(using Sorcery)
This
thrusting broadsword (p. LT65) flies and fights on its own as if wielded by an
invisible set of arms. The sword has ST and Move 10, and the user’s Broadsword
skill. It cannot fly farther than 10 yards from the user. Costs 1 FP/minute.
Statistics: Telekinesis
10 (Independent, +40%; One Task, Wielding this weapon, -40%; Sorcery, -15%) [43].
Weapon, Metal, x0.45; 20 EP.
TL3
Price: 2 x ($100 + 20 x $320) = $13,000.
Defending Quarterstaff
Defending Quarterstaff – as an enchanted item (using
Sorcery)
This
quarterstaff (p. LT69) has an additional +1 to Parry.
Statistics: Enhanced
Parry 1 (This weapon only; Magical, -10%) [5]. Weapon, Wooden, x0.35; 2 EP.
TL3
Price: 2 x ($30 + 2 x $320) = $1,340.
Flaming
Thrusting Greatsword
Flaming Thrusting Greatsword – as an enchanted item
(using Sorcery)
This
thrusting greatsword (p. LT70) gives off light as a torch. It does an
additional 1d of follow-up (p. B105) burning damage. The wielder will find the
weapon hot to the touch, but not uncomfortable to use.
Statistics: Burning
Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; Visible, -10%) [4] +
Illumination (Magical, -10%) [1]. Weapon, Metal, x0.45; 3 EP.
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
Frost Pick
Frost Pick – as an enchanted item (using Sorcery)
This
pick (p. LT65) does an additional 1d of follow-up (p. B105) burning damage. This
damage is from extreme cold, not
fire; it will never set anything ablaze. The wielder will find the weapon cool
to the touch, but not uncomfortable to use.
Statistics: Burning
Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect,
-10%; Visible, -10%) [4]. Weapon, Metal, x0.45; 2 EP.
TL3
Price: 2 x ($30 + 2 x $320) = $1,340.
Great Axe of
Mighty Cleaving
Great Axe of Mighty Cleaving – as an enchanted item
(using Sorcery)
This
great axe (p. LT70) does an additional 3d of follow-up (p. B105) cutting
damage.
Statistics: Cutting
Attack 3d (Follow-Up, This weapon, +0%; Magical, -10%) [19]. Weapon, Metal, x0.45;
9 EP.
TL3
Price: 2 x ($50 + 9 x $320) = $5,860.
Halberd of
Brilliant Energy
Halberd of Brilliant Energy – as an enchanted item
(using Sorcery)
This
halberd (p. LT68) has its significant portion transformed into light, although
this does not modify the item’s weight. It always gives off light as a torch. A
brilliant energy weapon ignores nonliving matter, passing effortlessly through
any DR granted by armor made of nonliving matter.
Statistics: This
enchantment is based on the Penetrating Strike imbuement skill and is 109
points (with the inclusion of Accessibility, Nonliving matter only, -10% and 10
additional skill ranks), per Enhances or
Transforms an Existing Attack (GURPS
Thaumatology: Sorcery, p. 11) + Illumination (Magical, -10%) [1]. Weapon, Wooden,
x0.35; 39 EP.
TL3
Price: 2 x ($500 + 39 x $320) = $25,960.
Holy Longsword
Holy Longsword – as an enchanted item (using Sorcery)
This
longsword (p. LT66) ignores DR (Not vs. Good) of some creatures, such as
demons, devils, etc., and deals additional damage to creatures with
Vulnerability to holy weapons.
Statistics: Holy
Touch (Magical, -10%) [1]. Weapon, Metal, x0.45; 1 EP.
TL3
Price: 2 x ($30 + 1 x $320) = $700.
Keen Katana
Keen Katana – as an enchanted item (using Sorcery)
This
katana (p. LT66) has an armor divisor (2).
Statistics: This
enchantment is based on the Penetrating Strike imbuement skill and is 34
points, per Enhances or Transforms an
Existing Attack (GURPS Thaumatology:
Sorcery, p. 11). Weapon, Metal, x0.45; 16 EP.
TL3
Price: 2 x ($100 + 16 x $320) = $10,440.
Kukri of Icy
Burst
Kukri of Icy Burst – as an enchanted item (using
Sorcery)
This
kukri (p. LT67) does an additional 3d of follow-up (p. B105) burning damage. This
damage is from extreme cold, not
fire; it will never set anything ablaze. The wielder will find the weapon cool
to the touch, but not uncomfortable to use.
Statistics: Burning
Attack 3d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect,
-10%; Visible, -10%) [11]. Weapon, Metal, x0.45; 5 EP.
TL3
Price: 2 x ($30 + 5 x $320) = $3,260.
Long Knife of
Spell Storing
Long Knife of Spell Storing – as an enchanted item
(using Sorcery)
This
long knife (p. LT69) can contain a spell with a full cost of up to 10 points.
This spell must be cast into the knife beforehand. The wielder can cast this
spell as a free action follow-up on the target struck by the knife once before
the knife has to be imbued with a spell again. Before figuring out the spell’s
cost, transform it into a follow-up spell.
Statistics: Sorcerous
Empowerment 10 (Accessibility, Only follow-up spells cast into the weapon
beforehand, -50%) [55]. Weapon, Metal, x0.45; 25 EP.
TL3
Price: 2 x ($150 + 25 x $320) = $16,300.
Longbow of
Distance
Longbow of Distance – as an enchanted item (using
Sorcery)
This
longbow (p. LT76) has its 1/2D and Max ranges increased fivefold.
Statistics: This
enchantment is based on the Far Shot imbuement skill and is 42 points
(including a bought off -2 penalty), per Enhances
or Transforms an Existing Attack (GURPS
Thaumatology: Sorcery, p. 11). Weapon, Wooden, x0.35; 15 EP.
TL3
Price: 2 x ($70 + 15 x $320) = $9,740.
Mace of
Disruption
Mace of Disruption – as an enchanted item (using
Sorcery)
This
mace (p. LT65) glows with a dim light. It does an additional 1d of follow-up
(p. B105) crushing damage with no knockback or blunt trauma to undead
creatures.
Statistics: Crushing
Attack 1d (Accessibility, Undead only, -30%; Follow-Up, This weapon, +0%;
Magical, -10%; No Blunt Trauma, -20%; No Knockback, -10%; Visible, -10%) [1]. Weapon,
Metal, x0.45; 1 EP.
TL3
Price: 2 x ($30 + 1 x $320) = $700.
Maul of Flaming
Burst
Maul of Flaming Burst – as an enchanted item (using
Sorcery)
This
maul (p. LT70) gives off light as a torch. It does an additional 3d of
follow-up (p. B105) burning damage. The wielder will find the weapon hot to the
touch, but not uncomfortable to use.
Statistics: Burning
Attack 3d (Follow-Up, This weapon, +0%; Magical, -10%; Visible, -10%) [12] +
Illumination (Magical, -10%) [1]. Weapon, Metal, x0.45; 6 EP.
TL3
Price: 2 x ($50 + 6 x $320) = $3,940.
Merciful Flail
Merciful Flail – as an enchanted item (using Sorcery)
This
flail (p. LT70) does not deal injury, effectively acting as if it had the No
Wounding limitation (p. B111). It still can deal knockback and blunt trauma.
Statistics: This
enchantment is based on the Supreme Control imbuement skill and is 22 points,
per Enhances or Transforms an Existing
Attack (GURPS Thaumatology: Sorcery,
p. 11). Weapon, Metal, x0.45; 16 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
Pike of Dragon
Bane
Pike of Dragon Bane – as an enchanted item (using
Sorcery)
This
pike (p. LT69) acts as a pike of Puissance
6 (adds +12 to swing damage and +6 to thrust damage), but only when used
against dragons.
Statistics: Striking
ST+12 (Accessibility, Only against dragons, -40%; Magical, -10%; One Attack,
This weapon, -60%) [12] (KYOS: 3). Weapon, Wooden, x0.35; 5 EP (KYOS: 2 EP).
TL3
Price: 2 x ($30 + 5 x $320) = $3,260.
TL3 Price (KYOS): 2 x ($30
+ 2 x $320) = $1,340.
Returning
Boomerang
Returning Boomerang – as an enchanted item (using
Sorcery)
This
boomerang (p. LT77) immediately disappears after hitting something and
reappears in the thrower’s hands.
Statistics: This
enchantment is based on the Returning Weapon imbuement skill and is 26 points,
per Enhances or Transforms an Existing
Attack (GURPS Thaumatology: Sorcery,
p. 11). Weapon, Wooden, x0.35; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
Seeking Short Bow
Seeking Short Bow – as an enchanted item (using
Sorcery)
This
short bow (p. LT76) allows the wielder to control a projectile after releasing
it, guiding it to its target. This works just like the Guided enhancement (p.
B106): the attack ignores range penalties and the projectile moves at 1/2D
yards/second – regardless of its normal speed – until it hits the target or
reaches Max range. Against distant targets, the wielder must take a Concentrate
maneuver on turns after the first to control his weapon.
Statistics: This
enchantment is based on the Guided Weapon imbuement skill and is 26 points, per
Enhances or Transforms an Existing Attack
(GURPS Thaumatology: Sorcery, p. 11).
Weapon, Wooden, x0.35; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
Shock Spear
Shock Spear – as an enchanted item (using Sorcery)
This
spear (p. LT69) crackles with electricity, but is harmless to the wielder. On
hit, it deals 1d linked (p. B106) burning surge damage. Targets stuck by this electricity
must make an HT roll, at -1 per 2 points of injury, or be physically stunned.
On subsequent turns, they can roll HT to recover.
Statistics: Burning
Attack 1d (Link, This weapon, +10%; Magical, -10%; Side Effect, Stunning, +50%;
Surge, +20%; Visible, -10%) [8]. Weapon, Wooden, x0.35; 3 EP.
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
Shortsword of Speed
Shortsword of Speed – as an enchanted item (using Sorcery)
This shortsword (p. LT69) in enchanted to perform swift strikes. Whenever the wielder makes an attack with this sword, he can make an additional one at no extra penalty, but must spend 1 FP.
Statistics: Extra Attack 1 (Accessibility, Only with this weapon, -30%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Multi-Strike, +20%) [19]. Weapon, Metal, x0.45; 9 EP.
TL3 Price: 2 x ($50 + 9 x $320) = $5,860.
Thundering Warhammer – as an enchanted item (using
Sorcery)
This
warhammer (p. LT70) constantly emits a low hum, imbued with thunderous energies.
On hit, it deals 3d follow-up (p. B106) non-incendiary burning damage from
sonic vibrations and produces a loud sound that fills a 4-yard-radius area
around the struck target. Everyone within must resist with HT; Protected
Hearing gives +5, Hard of Hearing gives +4. The wielder must roll as well, but
at +5. Everyone who fails to resist is physically stunned. On subsequent turns,
they can roll HT to recover.
Statistics: Affliction
1 (HT; Area Effect, 4 yards, +100%; Link, +10%; Hearing-Based, +150%; Magical,
-10%; No Signature, +20%; Nuisance Effect, Loud, -5%) [37] + Burning Attack 3d
(Follow-Up, This weapon, +0%; Link, +10%; Magical, -10%; No Incendiary Effect,
-10%; Visible, -10%) [12] + Protected Hearing (Accessibility, Only versus own thundering
warhammer, -80%) [1]. Weapon, Metal, x0.45; 23 EP.
TL3
Price: 2 x ($150 + 23 x $320) = $15,020.
Throwing
Longsword
Throwing Longsword – as an enchanted item (using
Sorcery)
This
longsword (p. LT66) can be used as a throwing weapon. Add +1 to ST when
figuring throwing distance, and +1 per
die of damage when throwing this weapon (use normal swing- or thrust-based
damage of the sword, not the values from p. B355). Use the better of DX and
Throwing to hit.
Statistics: Unusual
Training (Throwing Art, Only this weapon) [1] + Throwing Art (H) DX [4]
modified by Magical, -10%. Weapon, Metal, x0.45; 3 EP.
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
Tonfa of Chi Focus
Tonfa of Chi Focus – as an enchanted item (using Sorcery)
This tonfa (p. LT70) in enchanted to improve the wielder’s ability to focus chi offensively. The wielder gains a +1 to Breaking Blow, Erotic Art, Flying Leap, Hypnotic Hands, Hypnotism, Invisibility Art, Kiai, Power Blow, Precognitive Parry, Pressure Points, Pressure Secrets, Push, Throwing Art, and Zen Archery, and +1 to rolls to be heard, and to Intimidation attempts made after using one of the affected skills.
Statistics: Forceful Chi 1 (Magical, -10%) [14]. Weapon, Wooden, x0.35; 5 EP.
TL3 Price: 2 x ($50 + 5 x $320) = $3,260.
Unholy Axe
Unholy Axe – as an enchanted item (using Sorcery)
This
axe (p. LT65) ignores DR (Not vs. Evil) of some creatures, such as angels,
archons, etc., and deals additional damage to creatures with Vulnerability to
unholy weapons.
Statistics: Unholy
Touch (Magical, -10%) [1]. Weapon, Metal, x0.45; 1 EP.
TL3
Price: 2 x ($30 + 1 x $320) = $700.
Vicious Long Axe
Vicious Long Axe – as an enchanted item (using
Sorcery)
When
this long axe (p. LT70) strikes an opponent, it creates a flash of disruptive
energy that resonates between the opponent and the wielder. It acts as a long
axe of Puissance
4 (adds +8 to swing damage
and +4 to thrust damage), but each use of this property costs the wielder 2 HP.
Statistics: Striking
ST+8 (Costs Hit Points, 2 HP, -20%; Magical, -10%; One Attack, This weapon,
-60%) [8] (KYOS: 2). Weapon, Wooden, x0.35; 3 EP (KYOS: 1 EP).
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
TL3 Price (KYOS): 2 x ($30
+ 1 x $320) = $700.
Whip of Shocking
Burst
Whip of Shocking Burst – as an enchanted item (using
Sorcery)
This
whip (p. LT70) crackles with electricity, but is harmless to the wielder. On
hit, it deals 3d linked (p. B106) burning surge damage. Targets stuck by this electricity
must make an HT roll, at -1 per 2 points of injury, or be physically stunned.
On subsequent turns, they can roll HT to recover.
Statistics: Burning
Attack 3d (Link, This weapon, +10%; Magical, -10%; Side Effect, Stunning, +50%;
Surge, +20%; Visible, -10%) [24]. Weapon, Wooden, x0.35; 9 EP.
TL3
Price: 2 x ($50 + 9 x $320) = $5,860.
Wounding Dagger
Wounding Dagger – as an enchanted item (using Sorcery)
This
dagger (p. LT67) weakens living opponents by draining their blood upon a
successful attack. A struck opponent must make an HT roll to resist, gaining a
bonus equal to his DR if the dagger didn’t penetrate it (DR with Tough Skin
does not count). The victim suffers temporary ST loss equal to his margin of failure
(maximum -10). Lower all skills based on ST by a like amount. ST penalties also
reduce BL and damage. HP is not otherwise affected.
Statistics: Affliction
1 (HT; Accessibility, Only on living beings, -10%; Attribute Penalty, ST-10,
+50%; Fixed Duration, +0%; Follow-Up, This weapon, +0%; Magical, -10%; No
Signature, +20%; Penalty cannot exceed margin of failure, -50%) [10]. Weapon, Metal,
x0.45; 5 EP.
TL3
Price: 2 x ($50 + 5 x $320) = $3,260.
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