Saturday, 7 March 2020

Treasure: Magic Weapons

Treasure: Magic Weapons

And now let's tackle the generic magic weapons from the Dungeon Master's Guide for D&D 3.5.

Anarchic Morningstar

Anarchic Morningstar – as an enchanted item (using Sorcery)
This morningstar (p. LT66) ignores DR (Not vs. Chaotic) of some creatures, such as modrons, inevitables, etc., and deals additional damage to creatures with Vulnerability to anarchic weapons.
Statistics: Anarchic Touch (Magical, -10%) [1]. Weapon, Metal, x0.45; 1 EP.

            TL3 Price: 2 x ($30 + 1 x $320) = $700.

Axe of Ghost Touch

Axe of Ghost Touch – as an enchanted item (using Sorcery)
This axe (p. LT65) affects ghosts and other insubstantial beings, as if it had the Affects Insubstantial enhancement (p. B102).
Statistics: This enchantment is based on the Ghostly Weapon imbuement skill and is 22 points, per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Weapon, Metal, x0.45; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.

Axiomatic Mace

Axiomatic Mace – as an enchanted item (using Sorcery)
This mace (p. LT65) ignores DR (Not vs. Lawful) of some creatures, such as slaads, and deals additional damage to creatures with Vulnerability to axiomatic weapons.
Statistics: Axiomatic Touch (Magical, -10%) [1]. Weapon, Metal, x0.45; 1 EP.
            TL3 Price: 2 x ($30 + 1 x $320) = $700.


Dancing Thrusting Broadsword

Dancing Thrusting Broadsword – as an enchanted item (using Sorcery)
This thrusting broadsword (p. LT65) flies and fights on its own as if wielded by an invisible set of arms. The sword has ST and Move 10, and the user’s Broadsword skill. It cannot fly farther than 10 yards from the user. Costs 1 FP/minute.
Statistics: Telekinesis 10 (Independent, +40%; One Task, Wielding this weapon, -40%; Sorcery, -15%) [43]. Weapon, Metal, x0.45; 20 EP.
            TL3 Price: 2 x ($100 + 20 x $320) = $13,000.

Defending Quarterstaff

Defending Quarterstaff – as an enchanted item (using Sorcery)
This quarterstaff (p. LT69) has an additional +1 to Parry.
Statistics: Enhanced Parry 1 (This weapon only; Magical, -10%) [5]. Weapon, Wooden, x0.35; 2 EP.
            TL3 Price: 2 x ($30 + 2 x $320) = $1,340.
  
Flaming Thrusting Greatsword

Flaming Thrusting Greatsword – as an enchanted item (using Sorcery)
This thrusting greatsword (p. LT70) gives off light as a torch. It does an additional 1d of follow-up (p. B105) burning damage. The wielder will find the weapon hot to the touch, but not uncomfortable to use.
Statistics: Burning Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; Visible, -10%) [4] + Illumination (Magical, -10%) [1]. Weapon, Metal, x0.45; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.
  
Frost Pick

Frost Pick – as an enchanted item (using Sorcery)
This pick (p. LT65) does an additional 1d of follow-up (p. B105) burning damage. This damage is from extreme cold, not fire; it will never set anything ablaze. The wielder will find the weapon cool to the touch, but not uncomfortable to use.
Statistics: Burning Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) [4]. Weapon, Metal, x0.45; 2 EP.
            TL3 Price: 2 x ($30 + 2 x $320) = $1,340.
  
Great Axe of Mighty Cleaving

Great Axe of Mighty Cleaving – as an enchanted item (using Sorcery)
This great axe (p. LT70) does an additional 3d of follow-up (p. B105) cutting damage.
Statistics: Cutting Attack 3d (Follow-Up, This weapon, +0%; Magical, -10%) [19]. Weapon, Metal, x0.45; 9 EP.
            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.

Halberd of Brilliant Energy

Halberd of Brilliant Energy – as an enchanted item (using Sorcery)
This halberd (p. LT68) has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch. A brilliant energy weapon ignores nonliving matter, passing effortlessly through any DR granted by armor made of nonliving matter.
Statistics: This enchantment is based on the Penetrating Strike imbuement skill and is 109 points (with the inclusion of Accessibility, Nonliving matter only, -10% and 10 additional skill ranks), per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11) + Illumination (Magical, -10%) [1]. Weapon, Wooden, x0.35; 39 EP.
            TL3 Price: 2 x ($500 + 39 x $320) = $25,960.

Holy Longsword

Holy Longsword – as an enchanted item (using Sorcery)
This longsword (p. LT66) ignores DR (Not vs. Good) of some creatures, such as demons, devils, etc., and deals additional damage to creatures with Vulnerability to holy weapons.
Statistics: Holy Touch (Magical, -10%) [1]. Weapon, Metal, x0.45; 1 EP.

            TL3 Price: 2 x ($30 + 1 x $320) = $700.

Keen Katana

Keen Katana – as an enchanted item (using Sorcery)
This katana (p. LT66) has an armor divisor (2).
Statistics: This enchantment is based on the Penetrating Strike imbuement skill and is 34 points, per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Weapon, Metal, x0.45; 16 EP.
            TL3 Price: 2 x ($100 + 16 x $320) = $10,440.

Kukri of Icy Burst

Kukri of Icy Burst – as an enchanted item (using Sorcery)
This kukri (p. LT67) does an additional 3d of follow-up (p. B105) burning damage. This damage is from extreme cold, not fire; it will never set anything ablaze. The wielder will find the weapon cool to the touch, but not uncomfortable to use.
Statistics: Burning Attack 3d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) [11]. Weapon, Metal, x0.45; 5 EP.
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.

Long Knife of Spell Storing

Long Knife of Spell Storing – as an enchanted item (using Sorcery)
This long knife (p. LT69) can contain a spell with a full cost of up to 10 points. This spell must be cast into the knife beforehand. The wielder can cast this spell as a free action follow-up on the target struck by the knife once before the knife has to be imbued with a spell again. Before figuring out the spell’s cost, transform it into a follow-up spell.
Statistics: Sorcerous Empowerment 10 (Accessibility, Only follow-up spells cast into the weapon beforehand, -50%) [55]. Weapon, Metal, x0.45; 25 EP.

            TL3 Price: 2 x ($150 + 25 x $320) = $16,300.

Longbow of Distance

Longbow of Distance – as an enchanted item (using Sorcery)
This longbow (p. LT76) has its 1/2D and Max ranges increased fivefold.
Statistics: This enchantment is based on the Far Shot imbuement skill and is 42 points (including a bought off -2 penalty), per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Weapon, Wooden, x0.35; 15 EP.
            TL3 Price: 2 x ($70 + 15 x $320) = $9,740.

Mace of Disruption

Mace of Disruption – as an enchanted item (using Sorcery)
This mace (p. LT65) glows with a dim light. It does an additional 1d of follow-up (p. B105) crushing damage with no knockback or blunt trauma to undead creatures.
Statistics: Crushing Attack 1d (Accessibility, Undead only, -30%; Follow-Up, This weapon, +0%; Magical, -10%; No Blunt Trauma, -20%; No Knockback, -10%; Visible, -10%) [1]. Weapon, Metal, x0.45; 1 EP.
            TL3 Price: 2 x ($30 + 1 x $320) = $700.

Maul of Flaming Burst

Maul of Flaming Burst – as an enchanted item (using Sorcery)
This maul (p. LT70) gives off light as a torch. It does an additional 3d of follow-up (p. B105) burning damage. The wielder will find the weapon hot to the touch, but not uncomfortable to use.
Statistics: Burning Attack 3d (Follow-Up, This weapon, +0%; Magical, -10%; Visible, -10%) [12] + Illumination (Magical, -10%) [1]. Weapon, Metal, x0.45; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.

Merciful Flail

Merciful Flail – as an enchanted item (using Sorcery)
This flail (p. LT70) does not deal injury, effectively acting as if it had the No Wounding limitation (p. B111). It still can deal knockback and blunt trauma.
Statistics: This enchantment is based on the Supreme Control imbuement skill and is 22 points, per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Weapon, Metal, x0.45; 16 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.

Pike of Dragon Bane

Pike of Dragon Bane – as an enchanted item (using Sorcery)
This pike (p. LT69) acts as a pike of Puissance 6 (adds +12 to swing damage and +6 to thrust damage), but only when used against dragons.
Statistics: Striking ST+12 (Accessibility, Only against dragons, -40%; Magical, -10%; One Attack, This weapon, -60%) [12] (KYOS: 3). Weapon, Wooden, x0.35; 5 EP (KYOS: 2 EP).
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.
TL3 Price (KYOS): 2 x ($30 + 2 x $320) = $1,340.

Returning Boomerang

Returning Boomerang – as an enchanted item (using Sorcery)
This boomerang (p. LT77) immediately disappears after hitting something and reappears in the thrower’s hands.
Statistics: This enchantment is based on the Returning Weapon imbuement skill and is 26 points, per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Weapon, Wooden, x0.35; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.
  
Seeking Short Bow

Seeking Short Bow – as an enchanted item (using Sorcery)
This short bow (p. LT76) allows the wielder to control a projectile after releasing it, guiding it to its target. This works just like the Guided enhancement (p. B106): the attack ignores range penalties and the projectile moves at 1/2D yards/second – regardless of its normal speed – until it hits the target or reaches Max range. Against distant targets, the wielder must take a Concentrate maneuver on turns after the first to control his weapon.
Statistics: This enchantment is based on the Guided Weapon imbuement skill and is 26 points, per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Weapon, Wooden, x0.35; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.

Shock Spear

Shock Spear – as an enchanted item (using Sorcery)
This spear (p. LT69) crackles with electricity, but is harmless to the wielder. On hit, it deals 1d linked (p. B106) burning surge damage. Targets stuck by this electricity must make an HT roll, at -1 per 2 points of injury, or be physically stunned. On subsequent turns, they can roll HT to recover.
Statistics: Burning Attack 1d (Link, This weapon, +10%; Magical, -10%; Side Effect, Stunning, +50%; Surge, +20%; Visible, -10%) [8]. Weapon, Wooden, x0.35; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.
  
Shortsword of Speed

Shortsword of Speed – as an enchanted item (using Sorcery)
This shortsword (p. LT69) in enchanted to perform swift strikes. Whenever the wielder makes an attack with this sword, he can make an additional one at no extra penalty, but must spend 1 FP.
Statistics: Extra Attack 1 (Accessibility, Only with this weapon, -30%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Multi-Strike, +20%) [19]. Weapon, Metal, x0.45; 9 EP.
            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.

Thundering Warhammer

Thundering Warhammer – as an enchanted item (using Sorcery)
This warhammer (p. LT70) constantly emits a low hum, imbued with thunderous energies. On hit, it deals 3d follow-up (p. B106) non-incendiary burning damage from sonic vibrations and produces a loud sound that fills a 4-yard-radius area around the struck target. Everyone within must resist with HT; Protected Hearing gives +5, Hard of Hearing gives +4. The wielder must roll as well, but at +5. Everyone who fails to resist is physically stunned. On subsequent turns, they can roll HT to recover.
Statistics: Affliction 1 (HT; Area Effect, 4 yards, +100%; Link, +10%; Hearing-Based, +150%; Magical, -10%; No Signature, +20%; Nuisance Effect, Loud, -5%) [37] + Burning Attack 3d (Follow-Up, This weapon, +0%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) [12] + Protected Hearing (Accessibility, Only versus own thundering warhammer, -80%) [1]. Weapon, Metal, x0.45; 23 EP.
            TL3 Price: 2 x ($150 + 23 x $320) = $15,020.

Throwing Longsword

Throwing Longsword – as an enchanted item (using Sorcery)
This longsword (p. LT66) can be used as a throwing weapon. Add +1 to ST when figuring throwing distance, and +1 per die of damage when throwing this weapon (use normal swing- or thrust-based damage of the sword, not the values from p. B355). Use the better of DX and Throwing to hit.
Statistics: Unusual Training (Throwing Art, Only this weapon) [1] + Throwing Art (H) DX [4] modified by Magical, -10%. Weapon, Metal, x0.45; 3 EP.

            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.

Tonfa of Chi Focus

Tonfa of Chi Focus – as an enchanted item (using Sorcery)
This tonfa (p. LT70) in enchanted to improve the wielder’s ability to focus chi offensively. The wielder gains a +1 to Breaking Blow, Erotic Art, Flying Leap, Hypnotic Hands, Hypnotism, Invisibility Art, Kiai, Power Blow, Precognitive Parry, Pressure Points, Pressure Secrets, Push, Throwing Art, and Zen Archery, and +1 to rolls to be heard, and to Intimidation attempts made after using one of the affected skills.
Statistics: Forceful Chi 1 (Magical, -10%) [14]. Weapon, Wooden, x0.35; 5 EP.

            TL3 Price: 2 x ($50 + 5 x $320) = $3,260.

Unholy Axe

Unholy Axe – as an enchanted item (using Sorcery)
This axe (p. LT65) ignores DR (Not vs. Evil) of some creatures, such as angels, archons, etc., and deals additional damage to creatures with Vulnerability to unholy weapons.
Statistics: Unholy Touch (Magical, -10%) [1]. Weapon, Metal, x0.45; 1 EP.
            TL3 Price: 2 x ($30 + 1 x $320) = $700.


Vicious Long Axe

Vicious Long Axe – as an enchanted item (using Sorcery)
When this long axe (p. LT70) strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. It acts as a long axe of Puissance 4 (adds +8 to swing damage and +4 to thrust damage), but each use of this property costs the wielder 2 HP.
Statistics: Striking ST+8 (Costs Hit Points, 2 HP, -20%; Magical, -10%; One Attack, This weapon, -60%) [8] (KYOS: 2). Weapon, Wooden, x0.35; 3 EP (KYOS: 1 EP).
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.
TL3 Price (KYOS): 2 x ($30 + 1 x $320) = $700.


Whip of Shocking Burst

Whip of Shocking Burst – as an enchanted item (using Sorcery)
This whip (p. LT70) crackles with electricity, but is harmless to the wielder. On hit, it deals 3d linked (p. B106) burning surge damage. Targets stuck by this electricity must make an HT roll, at -1 per 2 points of injury, or be physically stunned. On subsequent turns, they can roll HT to recover.
Statistics: Burning Attack 3d (Link, This weapon, +10%; Magical, -10%; Side Effect, Stunning, +50%; Surge, +20%; Visible, -10%) [24]. Weapon, Wooden, x0.35; 9 EP.
            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.
  
Wounding Dagger

Wounding Dagger – as an enchanted item (using Sorcery)
This dagger (p. LT67) weakens living opponents by draining their blood upon a successful attack. A struck opponent must make an HT roll to resist, gaining a bonus equal to his DR if the dagger didn’t penetrate it (DR with Tough Skin does not count). The victim suffers temporary ST loss equal to his margin of failure (maximum -10). Lower all skills based on ST by a like amount. ST penalties also reduce BL and damage. HP is not otherwise affected.
Statistics: Affliction 1 (HT; Accessibility, Only on living beings, -10%; Attribute Penalty, ST-10, +50%; Fixed Duration, +0%; Follow-Up, This weapon, +0%; Magical, -10%; No Signature, +20%; Penalty cannot exceed margin of failure, -50%) [10]. Weapon, Metal, x0.45; 5 EP.
            TL3 Price: 2 x ($50 + 5 x $320) = $3,260.

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