Wednesday 11 March 2020

Monster: Cessirid

Monster: Cessirid

Apparently, one of the illithidae did not make it to the third edition of D&D, so I missed it when I converted the other three. Here's the lost forth one - the cessirid, something like an illithid hound.

Cessirid [Dragon Magazine #150]

76 points
Attribute Modifiers: ST-3 [-30]; DX+3 (No Fine Manipulators, -40%) [36]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; Basic Move+3 [15].
Advantages: Amphibious [10]; Doesn’t Breathe (Gills, -50%) [10]; DR 1 (Tough Skin, -40%) [3]; Extra Legs (Four Legs) [5]; Infravision [10]; Resistant to Psionics (+3) [10]; Sharp Beak [1]; Short Spines [1]; Slippery 2 [4].
Poison: Fatigue Attack 1d-2 (Contact Agent, -30%; Link, Sharp Beak, +10%; Resistible, HT, -30%) [3].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Weakness (Sunlight; 1d/minute) [-60].
Features: Born Biter 1; Night Vision 5.
Racial Psionic Abilities: Autoteleport 4 [50]; Telereceive 1 [21]; Telespeak 3 [39].
Racial Psionic Skills: Autoteleport (H) IQ-2 [1]; Telereceive (H) IQ-2 [1]; Telesend (H) IQ-2 [1].
Creature Type: Aberration.

Telereceive 1 [21] -> Telereceive 1 [16]
Telespeak 3 [39] -> Telespeak 3 [33]

Typical Stats
ST:
7
HP:
7
Speed:
6.25
DX:
13
Will:
10
Move:
9 ground, 9 water
IQ:
10
Per:
10


HT:
12
FP:
12
SM:
-2
Dodge:
10
Parry:
N/A
DR:
1* (tough skin)
Sharp Beak (15): thrust 1d-3 large piercing (KYOS: 1d-5 large piercing) + 1d-2 linked fatigue (contact agent, resistible with HT), Reach C.
Short Spines (7): 1d-2 impaling damage, Reach C. This is defensive weaponry, intended to discourage attackers; a cessirid cannot use his Spines actively. However, it gets a DX-4 roll to hit each foe in close combat with it once per turn, as a free action. Roll at +2 against foes who attacked it from behind. Those who grapple or slam a cessrid are hit immediately and automatically – and those who slam it take maximum damage!

                Traits: Amphibious; Bestial; Born Biter 1; Cannot Speak; Combat Reflexes; Doesn’t Breathe (Gills); Extra Legs (Four Legs); Horizontal; Infravision; Night Vision 5 (-5 is the default illumination level); No Fine Manipulators; Resistant to Psionics (+3); Restricted Diet (Carnivore); Slippery 2; Weakness (Sunlight; 1d/minute).
Racial Psionic Abilities: Autoteleport 4; Telereceive 1; Telespeak 3.
Racial Psionic Skills: Autoteleport-10; Telereceive-10; Telespeak-10.
Skills: Brawling-15; Stealth-14; Tracking-14.
Creature Type: Aberration.



Cessirid Venom
This poison is extracted from a cessirid. A living victim must make an immediate HT roll or suffer 1d-2 fatigue damage.
Form: Contact Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Fatigue Attack 1d-2 (Contact Poison, -5%; Resistible, HT, -30%) [3].

No comments:

Post a Comment