Monster: Cessirid
Apparently, one of the illithidae did not make it to the third edition of D&D, so I missed it when I converted the other three. Here's the lost forth one - the cessirid, something like an illithid hound.
Cessirid [Dragon Magazine #150]
76 points
Attribute Modifiers: ST-3 [-30]; DX+3 (No Fine
Manipulators, -40%) [36]; HT+2 [20].
Secondary
Characteristic Modifiers: SM-2; Basic Move+3 [15].
Advantages: Amphibious [10]; Doesn’t Breathe
(Gills, -50%) [10]; DR 1 (Tough Skin, -40%) [3]; Extra Legs (Four Legs) [5];
Infravision [10]; Resistant to Psionics (+3) [10]; Sharp Beak [1]; Short Spines
[1]; Slippery 2 [4].
Poison: Fatigue
Attack 1d-2 (Contact Agent, -30%; Link, Sharp Beak, +10%; Resistible, HT, -30%)
[3].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Horizontal
[-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Weakness (Sunlight; 1d/minute) [-60].
Features: Born Biter 1; Night Vision 5.
Racial Psionic Abilities: Autoteleport 4 [50]; Telereceive 1
[21]; Telespeak 3 [39].
Racial Psionic Skills: Autoteleport (H) IQ-2 [1]; Telereceive
(H) IQ-2 [1]; Telesend (H) IQ-2 [1].
Creature Type: Aberration.
Sapient-Only
Telepathy [-11]
Telereceive 1 [21] -> Telereceive 1 [16]
Telespeak 3 [39] -> Telespeak 3 [33]
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Typical Stats
ST:
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7
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HP:
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7
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Speed:
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6.25
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DX:
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13
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Will:
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10
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Move:
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9 ground, 9 water
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IQ:
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10
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Per:
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10
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HT:
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12
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FP:
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12
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SM:
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-2
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Dodge:
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10
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Parry:
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N/A
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DR:
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1* (tough skin)
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Sharp Beak (15): thrust 1d-3 large piercing (KYOS: 1d-5 large piercing) + 1d-2 linked fatigue
(contact agent, resistible with HT), Reach C.
Short Spines (7): 1d-2 impaling damage, Reach C. This is defensive weaponry, intended to
discourage attackers; a cessirid cannot use his Spines actively. However, it
gets a DX-4 roll to hit each foe in close combat with it once per turn, as a free
action. Roll at +2 against foes who attacked it from behind. Those who grapple
or slam a cessrid are hit immediately and automatically – and those who slam it
take maximum damage!
Traits:
Amphibious; Bestial; Born Biter 1; Cannot Speak; Combat Reflexes; Doesn’t
Breathe (Gills); Extra Legs (Four Legs); Horizontal; Infravision; Night Vision
5 (-5 is the default illumination level); No Fine Manipulators; Resistant to
Psionics (+3); Restricted Diet (Carnivore); Slippery 2; Weakness (Sunlight; 1d/minute).
Racial Psionic Abilities: Autoteleport
4; Telereceive 1; Telespeak 3.
Racial Psionic Skills: Autoteleport-10;
Telereceive-10; Telespeak-10.
Skills: Brawling-15;
Stealth-14; Tracking-14.
Creature Type:
Aberration.
Cessirid Venom
This poison is extracted from a cessirid. A
living victim must make an immediate
HT roll or suffer 1d-2 fatigue damage.
Form: Contact Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Fatigue Attack 1d-2 (Contact
Poison, -5%; Resistible, HT, -30%) [3].
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