Wednesday 11 January 2017

Sorcery: Body Control Status Effects

Sorcery: Body Control Status Effects

These guys made me hate status effects
GURPS Magic provides quite a few Body Control negative effects that all can be based on Affliction. It can range from simple things like Stun to more complex spells like Paralyze Limb, Total Paralysis, or Spasm.

Agonize
Keywords: Resisted (HT).
Full Cost: 35 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 minute.

Agony incapacitates the subject for 1 minute (see Incapacitating Conditions, p. B428). After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
Statistics: Affliction 1 (HT; Agony, +100%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, 15%) [35].

Choke
Keywords: Resisted (HT).
Full Cost: 34 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 30 seconds.

The subject loses his ability to breathe or speak for 30 seconds. He may do nothing but drop. While the choking endures, he suffers the effects of suffocation (see Suffocation, p. B436). After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. The subjects with Doesn’t Breathe or Injury Tolerance (Homogenous) are immune to this spell!
Statistics: Affliction 1 (HT; Choking, +100%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/6, -15%; Sorcery, 15%) [34].

Itch
Keywords: Resisted (HT).
Full Cost: 25 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 30 seconds.

The subject is at -2 to DX for 30 seconds. Scratching for one full second relieves the itch, but he can do nothing else while scratching; this requires a Do Nothing maneuver in combat.

Statistics: Affliction 1 (HT; Itching, +10%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/6, -15%; Sorcery, 15%) [25].

Nauseate
Keywords: Resisted (HT).
Full Cost: 26 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 9 seconds.

The subject becomes nauseated (p. B428) for 9 seconds.

Statistics: Affliction 1 (HT; Nauseated, +30%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/20, -25%; Sorcery, 15%) [26].

Pain
Keywords: Resisted (HT).
Full Cost: 26 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 second.

The subject feels a stab of agonizing pain. He must make a Will roll to avoid crying out. If he is in a precarious position (climbing, for instance), he must make a DX roll to avoid catastrophe! He has a -4 penalty to all DX, IQ, skill, and self-control rolls for the next second only. High Pain Threshold halves these penalties; Low Pain Threshold doubles them.
Statistics: Affliction 1 (HT; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/180, -40%; Severe Pain, +40%; Sorcery, -15%) [26].

Paralyze Limb
Keywords: Resisted (HT).
Full Cost: 28 points.
Casting Roll: Will. Use DX or unarmed combat skills to hit.
Range: Touch.
Duration: 1 minute.

The caster must strike the subject on a limb to trigger this spell (hits elsewhere have no effect). Armor does not protect. Resolve resistance on contact. If the subject fails to resist, the subject’s limb is paralyzed for 1 minute; it is considered crippled for one minute.
Statistics: Affliction 1 (HT; Accessibility, Limbs only, -20%; Melee Attack, Reach C, -30%; Malediction 1, +100%; Paralysis, +150%; Reduced Duration, 1/3, -10%; Sorcery, 15%) [28].
   
Retch
Keywords: Resisted (HT).
Full Cost: 28 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 9 seconds.

The subject loses his lunch, retching for 9 seconds (see Incapacitating Conditions, p. B428). After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
Statistics: Affliction 1 (HT; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/20, -25%; Retching, +50%; Sorcery, 15%) [28].

Spasm
Keywords: Resisted (HT).
Full Cost: 27 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

Can be directed against any of the subject’s voluntary muscles. Directed against a hand, it causes the subject to drop whatever he is holding (usually a weapon). If the subject is in the middle of a lengthy spell requiring gestures, he must make a DX roll or start over.
Statistics: Affliction 1 (HT; Accessibility, Voluntary muscles only, -20%; Caster is allowed a DX roll to continue casting, -5%; Fixed Duration, +0%; Malediction 2, +150%; No fatigue loss from Seizure, -20%; No Signature, +20%; Seizure, +100%; Reduced Duration, 1/180, -40%; Sorcery, -15%) [27].

Stun
Keywords: Resisted (HT).
Full Cost: 26 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

The subject is physically stunned (p. B420) and must roll vs. HT each second to recover.
Statistics: Affliction 1 (HT; Malediction 2, +150%; No Signature, +20%; Sorcery, -15%) [26].
  
Tickle
Keywords: Resisted (Will).
Full Cost: 39 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

The subject feels he is being tickled. If he does not resist, he is helpless with laughter, jerking about to try to escape from his invisible tormentor. The victim is incapacitated as if by a seizure (see Incapacitating Conditions, p. B428). The subject must make a second Will roll if he tries to keep silent. High/Low Pain Threshold has no effect on the spell’s outcome. Unfazeable characters get a +5 bonus to their resistance roll. After the spell is over the subject is stunned (p. B420) and may roll vs. Will once per second to recover.
Statistics: Affliction 1 (Will; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Seizure, +100%; Sorcery, -15%; Subject must make a Will roll to keep silent, +10%) [39].
  
Total Paralysis
Keywords: Resisted (HT).
Full Cost: 29 points.
Casting Roll: Will. Use DX or unarmed combat skills to hit.
Range: Touch.
Duration: 1 minute.

The caster must touch the subject on the head (-5 to caster’s attack roll). If the subject fails to resist, he is totally paralyzed (p. B428) and cannot move at all for one minute. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
Statistics: Affliction 1 (HT; Hard to Use 2, Variant, -10%; Melee Attack, Reach C, -30%; Malediction 1, +100%; Paralysis, +150%; Reduced Duration, 1/3, -10%; Sorcery, 15%) [29].

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