Monster: Thoon Hulk
The Thoon hulk is a large construct of mind flayer flesh and metal. Has defensive and offensive modes and can extract brains like a normal mind flayer. Has a short third arm on the chest and two normal arms that end in sharp hand-axes.
Thoon Hulk [Monster Manual V, page 120]
105 points
Attribute Modifiers: ST+12 (Size Modifier, -20%) [96];
DX+1 [20]; IQ-10 [-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+2; HP+8 (Size Modifier, -20%) [13]; Will+10 [50]; Per+10 [50]; Basic
Move +2 [10].
Advantages: Dark Vision [25]; DR 4 (Tough Skin,
-40%) [12]; DR 10 (Limited, Energy, -20%; Tough Skin, -40%) [20]; DR 2 (Force
Field, +20%; Magical, -10%) [11]; Doesn’t Breathe [20]; Doesn’t Eat or Drink
[10]; Doesn’t Sleep [20]; Extra Arm 1 (Short, -50%; Weak, 1/2 ST, -25%) [3];
Extra Attack 1 [25]; High Pain Threshold [10]; Immunity to Metabolic Hazards
[30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood)
[25]; Sharp Claws [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Mouth Tentacles: Extra Arms 4 (Extra-Flexible, +50%; Short, -50%; Weak, 1/2 ST, -25%) [30].
Overdrives
(Alternative Abilities) [25]:
Attack Overdrive: Extra Attack 1 (Costs
Hit Points, 1 HP, -10%; Magical, -10%) [20/5=4].
Defense Overdrive: Enhanced Dodge 2
(Costs Hit Points, 2 HP, -20%; Magical, -10%) [21].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [132]
Replace ST+12 (Size Modifier, -20%) [96] with
ST+12 [120]
Replace HP+8 (Size Modifier, -20%) [13] with
HP+8 [16]
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Typical Stats
ST:
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22
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HP:
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30
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Speed:
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5.75
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DX:
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11
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Will:
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10
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Move:
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7
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IQ:
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0
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Per:
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10
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|
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HT:
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12
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FP:
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N/A
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SM:
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+2
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Dodge:
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8
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Parry:
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10 (unarmed)
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DR:
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4* (tough skin), 2 (force field), 10 (vs.
energy)
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Axe-Hand (14): thrust 2d+1 cutting (KYOS: 4d cutting), Reach C-1.
Clawed Arm (14): thrust 1d-1 cutting, Reach C. Effective ST 11. This arm lacks the leverage to
use any weapon that must be swung. Subtract one yard from the reach of any
melee weapon wielded by the clawed arm.
Tentacles (14): The Thoon hulk has four short tentacles that encircle its mouth. These are treated as four short arms with Reach C and effective ST of 11. The Thoon hulk can use tentacles to attack for 1d-1 crushing damage, but usually uses the tentacles for grappling and manipulating objects. The tentacles are considered to be “off-hands” for the purpose of penalties, but not for the purpose of determining the arc of attack.
Overdrives (Alternative Abilities):
Attack
Overdrive: A Thoon hulk can spend 1 HP to deliver an extra attack, as
if it had Extra Attack 1. This deactivates defense overdrive.
Defense
Overdrive: A Thoon hulk can spend 2 HP to enter defense overdrive. This
increases its Dodge by 2. It lasts for 1 minute or until the Thoon hulk
activates attack overdrive.
Traits:
Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Attack 1; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Unliving, No Blood); Mute; No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills:
Brawling-14.
Creature Type: Construct.
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