Monday, 30 March 2020

Monster: Thoon Hulk

Monster: Thoon Hulk

The Thoon hulk is a large construct of mind flayer flesh and metal. Has defensive and offensive modes and can extract brains like a normal mind flayer. Has a short third arm on the chest and two normal arms that end in sharp hand-axes.


Thoon Hulk [Monster Manual V, page 120]

168 points
Attribute Modifiers: ST+12 (Size Modifier, -20%) [96]; DX+1 [20]; IQ-10 [-200]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP+8 (Size Modifier, -20%) [13]; Will+10 [50]; Per+10 [50]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 4 (Tough Skin, -40%) [12]; DR 10 (Limited, Energy, -20%; Tough Skin, -40%) [20]; DR 2 (Force Field, +20%; Magical, -10%) [11]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arm 1 (Short, -50%; Weak, 1/2 ST, -25%) [3]; Extra Attack 1 [25]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood) [25]; Sharp Claws [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Tentacles [18]: Born Biter 2 [0] + Sharp Beak [1] + Striking ST+11 (Accessibility, Only worries, -10%; One Attack, Bite, -60%) [17].
Overdrives (Alternative Abilities) [25]:
                Attack Overdrive: Extra Attack 1 (Costs Hit Points, 1 HP, -10%; Magical, -10%) [20/5=4].
                Defense Overdrive: Enhanced Dodge 2 (Costs Hit Points, 2 HP, -20%; Magical, -10%) [21].
Disadvantages: Automaton [-85]; Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Taboo Trait (Fixed IQ) [0]; Has no FP [0].
Creature Type: Construct.

Knowing Your Own Strength [178]
Replace ST+12 (Size Modifier, -20%) [96] with ST+12 [120]
Replace HP+8 (Size Modifier, -20%) [13] with HP+8 [16]
Remove Striking ST+11 (Accessibility, Only worries, -10%; One Attack, Bite, -60%) [17]

Typical Stats
ST:
22
HP:
30
Speed:
5.75
DX:
11
Will:
10
Move:
7
IQ:
0
Per:
10


HT:
12
FP:
N/A
SM:
+2
Dodge:
8
Parry:
N/A
DR:
4* (tough skin), 2 (force field), 10 (vs. energy)
Axe-Hand (14): 2d+1 cutting (KYOS: 4d cutting). Reach C-1.
Clawed Arm (14): 1d-1 cutting. Reach C. Effective ST 11. This arm lacks the leverage to use any weapon that must be swung. Subtract one yard from the reach of any melee weapon wielded by the clawed arm.
Tentacles (14): The Thoon hulk has four short tentacles that encircle its mouth. These cannot manipulate objects, but the Thoon hulk can use them to attack, as if biting. This deals 2d+1 large piercing damage (KYOS: 4d large piercing). The Thoon hulk has a +2 to its effective SM for the purpose of determining how it can bite (see GURPS Martial Arts, p. 115). Typically, the Thoon hulk targets the skull with its tentacles and worries (worrying deals 4d large piercing damage), trying to extract the brain. Others get a +2 bonus when targeting the Thoon hulk’s jaw.
Overdrives (Alternative Abilities):
                Attack Overdrive: A Thoon hulk can spend 1 HP to deliver an extra attack, as if it had Extra Attack 1. This deactivates defense overdrive.
                Defense Overdrive: A Thoon hulk can spend 2 HP to enter defense overdrive. This increases its Dodge by 2. It lasts for 1 minute or until the Thoon hulk activates attack overdrive.

                Traits: Automaton; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Attack 1; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Unliving, No Blood); Mute; No Sense of Smell/Taste; Numb; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support.
Skills: Brawling-14.
Creature Type: Construct.


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