Thursday, 12 March 2020

Monster: Mozgriken (Half-Illithid Svirfneblin)

Monster: Mozgriken (Half-Illithid Svirfneblin)

The last of the ceremorphs. This one is using a svirfneblin as the host lifeform. Adept at stealth, but hated even by the illithids. Has three tentacles instead of four.

 

Mozgriken (Half-Illithid Svirfneblin) [Dragon Magazine #255]

178 points
Attribute Modifiers: ST-5 [-50]; DX+1 [20]; IQ+3 [60].
Secondary Characteristic Modifiers: SM-2; FP+1 [3]; Per-2 [-10]; Will+1 [5]; Basic Move -1 [-5].
Advantages: Extra Attack 1 [25]; Extended Lifespan 2 [4]; Infravision [10]; Reduced Consumption 3 (Food Only, -50%) [3]; Resistant to Psionics (+3) [10]; Sharp Teeth [1]; Slippery 3 [6].
    Dissolving Enzyme: Corrosion Attack 2d (Accessibility, Can only be delivered with mouth tentacles, -10%; Costs Fatigue, 2 FP, -10%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, Effect decreases depending on the number of tentacles, -5%; Takes Extra Time 1, -10%) [6].
    Mouth Tentacles: Extra Arms 3 (Extra-Flexible, +50%; Short, -50%; Weak, 1/2 ST, -25%) [23].
    Nondetection: Obscure 10 (Divination; Always On, -50%; Defensive, +50%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [28].
Disadvantages: Callous [-5]; Hard of Hearing [-10]; Intolerance (Non-illithids) [-10]; Megalomania [-10]; No Sense of Smell/Taste (No Smell only, -50%) [-2]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Brain Fluids) [-30]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Perks: Intuitive Illusionist [1].
Features: Night Vision 7.
Racial Psionic Abilities: Chameleon 3 [9]; Clairvoyance 3 [23]; Mind Clouding 3 [18]; Sensory Control 3 [43]; Telereceive 3 [42].
Racial Psionic Skills: Chameleon (H) HT-2 [1]; Clairvoyance (H) IQ-2 [1]; Mind Clouding (H) IQ-2 [1]; Sensory Control (H) Will-2 [1]; Telereceive (H) IQ-2 [1].
Creature Type: Aberration.

Sapient-Only Telepathy [-11]
Mind Clouding 3 [18] -> Mind Clouding 3 [15]
Sensory Control 3 [43] -> Sensory Control 3 [40]
Telereceive 3 [42] -> Telereceive 1 [37]

Typical Stats

ST:

5

HP:

5

Speed:

5.5

DX:

11

Will:

14

Move:

4

IQ:

13

Per:

11

 

 

HT:

11

FP:

12

SM:

-2

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Punch (11): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
    Tentacles (11): The mozgriken has three short tentacles that encircle its mouth. These are treated as three short arms with Reach C and effective ST of 2. The mozgriken can use tentacles to attack for 1d-7 crushing damage (KYOS: 1d-11 crushing damage), but usually uses the tentacles for grappling and manipulating objects. The tentacles are considered to be “off-hands” for the purpose of penalties, but not for the purpose of determining the arc of attack.
    Dissolving Enzyme (11): The mouth tentacles have ducts that can transmit a powerful dissolving enzyme. This takes time – the mozgriken must first perform a Ready maneuver, and only then follow-up with a Reach C melee attack with one or more of its tentacles. If it succeeds, it deals 2d corrosion damage. If it only has two tentacles in contact with the victim, then decrease it by 25%; if it only has one tentacle in contact with the victim, then decrease it by 50%. Usually, the mozgriken uses this attack when grappling the skull with all four tentacles to corrode its way through the skull and extract the brain. Each use costs 2 FP.
    Nondetection: The mozgriken is nearly impossible to detect, see, or divine with any Information spells, regardless of the magic system used to cast them. Reduce the diviner’s effective margin of success by 10 for these purposes – so a spell that succeeded by 0-9 completely fails to find the mozgriken, while one that succeeded by 10+ provides less information than normal and is at a huge disadvantage if it’s resisted.

    Traits: Callous; Extra Attack 1; Extended Lifespan 2; Hard of Hearing; Infravision; Intolerance (Non-illithids); Intuitive Illusionist; Night Vision 7 (-7 is the native illumination level); No Sense of Smell/Taste (No Smell only); Odious Racial Habit (Eats sapient beings); Reduced Consumption 3 (Food Only); Resistant to Psionics (+3); Restricted Diet (Brain Fluids); Selfish (12); Slippery 3; Social Stigma (Monster).
    Psionic Abilities: Chameleon 3; Clairvoyance 3; Mind Clouding 3; Sensory Control 3; Telereceive 3.
    Psionic Skills: Chameleon-11; Clairvoyance-13; Mind Clouding-13; Sensory Control-14; Telereceive-13.
    Skills: Shadowing-15; Stealth-15.
    Creature Type: Aberration.

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