Saturday 21 March 2020

Monster: Seugathi Savant

Monster: Seugathi Savant

And now the bigger variant of the seugathi that replaces its magical abilities with psychic powers. That's the last of the Pathfinder exclusive illithid-related monster. There's only 10 of them left (mind flayers of Thoon), but I probably will take a break from them.


Seugathi Savant [Occult Bestiary, page 52]

492 points
Attribute Modifiers: ST+35 (Size Modifier, -50%) [175]; DX+2 [40]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+5; Will+1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Double-Jointed [15]; Extended Lifespan 1 [2]; Extra-Flexible Arms [10]; Immunity to Mind Control [30]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (Damage Reduction 2; Limited, Crushing, -40%) [30]; Injury Tolerance (No Neck) [5]; Magic Resistance 2 (Improved, +150%) [10]; Regeneration (Regular) [25]; Sharp Teeth [1]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, Deafness, +60%) [5].
Aura of Madness: Terror (Confusion; Magical, -10%; Presence, +25%) [35].
Psychic Spell-Like Abilities (Alternative Abilities) [89]:
Confusion 1 [36/5=8];
Mind-Reading [20/5=4];
Mind-Sending [20/5=4];
Suggestion [63];
                Synapse Overload [37/4=8].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Horizontal [-10]; Obsession (Implanted Mission) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Monster) [-15]; Weak Arms (1/2 ST) [-5].
Features: No Legs (Slithers).
Creature Type: Aberration.

Knowing Your Own Strength [531]
Replace ST+35 (Size Modifier, -50%) [175] with ST+18 [180]
Add HP+17 [34]

Typical Stats
ST:
45 (KYOS: 28)
HP:
45
Speed:
6
DX:
12
Will:
14
Move:
6
IQ:
13
Per:
13


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
10
DR:
2* (tough skin)
Sharp Teeth (14): thrust 6d cutting + follow-up 1d-1 toxic damage (3 1-hour cycles, HT-2 to resist, Symptoms - Deafness (1/3 HP)). Reach C.
                Tentacle (14): thrust 1d+2 crushing, Reach C-5. Extra-Flexible, effective ST 17 (KYOS: ST 14).
Shortsword swing (14): swing 3d-1 cutting (KYOS: 2d cutting), Reach C-5. Extra-Flexible, effective ST 17 (KYOS: ST 14).
Shortsword thrust (14): thrust 2d-1 impaling, Reach C-5. Extra-Flexible, effective ST 17 (KYOS: ST 14).
Aura of Madness: As a Ready maneuver, the seugathi savant can activate or deactivate an aura of madness. Any creature within 10 yards must roll a Fright Check using the Confusion table (GURPS Powers, p. 85). If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The victims get +1 per Fright Check after the first within 24 hours.
Psychic Spell-Like Abilities (Alternative Abilities):
Suggestion (13);
                Synapse Overload (14).

                Traits: Appearance (Monstrous); Callous; Extended Lifespan 1; Horizontal; Immunity to Mind Control; Immunity to Poison; Infravision; Injury Tolerance (Damage Reduction 2; Limited, Crushing); Injury Tolerance (No Neck); Magic Resistance 2 (Improved); No Legs (Slithers); Obsession (Implanted Mission); Odious Personal Habit (Eats sapient beings); Regeneration (Regular); Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C).
Skills: Brawling-14; Innate Attack (Gaze)-14; Observation-14; Occultism-16; Shortsword-14; Thaumatology-14.
Creature Type: Aberration.


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