Monster: Seugathi Savant
And now the bigger variant of the seugathi that replaces its magical abilities with psychic powers. That's the last of the Pathfinder exclusive illithid-related monster. There's only 10 of them left (mind flayers of Thoon), but I probably will take a break from them.
Seugathi Savant [Occult Bestiary, page 52]
492 points
Attribute Modifiers: ST+35 (Size Modifier, -50%) [175];
DX+2 [40]; IQ+2 [40]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+5; Will+1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Double-Jointed [15]; Extended Lifespan 1 [2]; Extra-Flexible Arms [10]; Immunity to Mind Control [30]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (Damage Reduction 2; Limited, Crushing, -40%) [30]; Injury Tolerance (No Neck) [5]; Magic Resistance 2 (Improved, +150%) [10]; Regeneration (Regular) [25]; Sharp Teeth [1]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
Poison:
Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp
Teeth, +0%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, Deafness, +60%) [5].
Aura of Madness: Terror (Confusion; Magical, -10%; Presence, +25%) [35].
Psychic Spell-Like Abilities (Alternative Abilities) [89]:
Anticipate Thoughts [10/5=2];
Confusion 1 [36/5=8];
Mind-Reading [20/5=4];
Mind-Sending [20/5=4];
Suggestion [63];
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Horizontal [-10]; Obsession (Implanted Mission) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Monster) [-15]; Weak Arms (1/2 ST) [-5].
Features: No Legs (Slithers).
Creature Type: Aberration.
Knowing Your Own Strength [531]
Replace ST+35 (Size Modifier, -50%) [175]
with ST+18 [180]
Add HP+17 [34]
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Typical Stats
ST:
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45 (KYOS: 28)
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HP:
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45
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Speed:
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6
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DX:
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12
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Will:
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14
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Move:
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6
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IQ:
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13
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Per:
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13
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|
|
HT:
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12
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FP:
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12
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SM:
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+2
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Dodge:
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9
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Parry:
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10
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DR:
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2* (tough skin)
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Sharp Teeth (14): thrust 6d cutting + follow-up 1d-1 toxic damage (3 1-hour cycles, HT-2 to
resist, Symptoms - Deafness (1/3 HP)). Reach C.
Tentacle (14): thrust 1d+2 crushing, Reach
C-5. Extra-Flexible, effective ST 17 (KYOS: ST 14).
Shortsword swing (14): swing 3d-1 cutting (KYOS: 2d cutting), Reach C-5. Extra-Flexible, effective
ST 17 (KYOS: ST 14).
Shortsword thrust (14): thrust 2d-1 impaling, Reach C-5. Extra-Flexible, effective ST 17 (KYOS: ST
14).
Aura of Madness: As a Ready maneuver, the seugathi savant can activate or deactivate an
aura of madness. Any creature within 10 yards must roll a Fright Check using
the Confusion table (GURPS Powers, p.
85). If a victim succeeds at his Fright Check, he will be unaffected by this
ability for one hour. The victims get +1 per Fright Check after the first
within 24 hours.
Psychic Spell-Like Abilities (Alternative Abilities):
Anticipate Thoughts (13);
Confusion 1 (14);
Mind-Reading (13);
Mind-Sending (13);
Suggestion (13);
Traits:
Appearance (Monstrous); Callous; Extended Lifespan 1; Horizontal; Immunity to Mind Control; Immunity to Poison; Infravision; Injury Tolerance (Damage Reduction 2; Limited, Crushing); Injury Tolerance (No Neck); Magic Resistance 2 (Improved); No Legs (Slithers); Obsession (Implanted Mission); Odious Personal Habit (Eats sapient beings); Regeneration (Regular); Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C).
Skills:
Brawling-14; Innate Attack (Gaze)-14; Observation-14; Occultism-16; Shortsword-14;
Thaumatology-14.
Creature Type:
Aberration.
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