Monster: Thoon Elder Brain
Thoon Elder Brain [Monster Manual V, page 121]
Attribute Modifiers: ST+25 (Size Modifier, -30%) [175]; IQ+10 [200]; HT+5 [50].
Secondary Characteristic Modifiers: SM+3; HP+30 (Size Modifier, -30%) [42]; Basic Move -5 [-25].
Advantages: Ambidexterity [5]; Amphibious [10]; Compartmentalized Mind 1 [50]; DR 5 (Tough Skin, -40%) [15]; Doesn’t Breathe (Gills, -50%) [10]; Doesn’t Eat or Drink [10]; Enhanced Time Sense [45]; Extended Lifespan 4 [8]; Extra Attack 2 [50]; Extra-Sensory Awareness (ESP, -10%; Increased Range, 500x, +80%) [34]; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck) [62]; Intuitive Mathematician [5]; Slippery 3 [6]; Temperature Tolerance 4 [4].
Tendrils [60]: Extra Arms 6 (Extra-Flexible, +50%; Weak, 1/4 ST, -50%) [60] + Extra-Flexible Weak (1/4 ST) Arms [0].
Acid Burn: Corrosion Attack 1d (Follow-Up, Tendrils, +0%) [10].
Acid Resistance [58]: DR 20 (Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [40] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Confusion Sphere: Terror (-3) (Confusion; Area Effect, 20 yards, +50%; Magical, -10%; Presence, +25%) [99].
Spell-Like Abilities (Alternative Abilities) [11]:
Detect Magic [7/5=2] - see GURPS Thaumatology: Sorcery, page 19;
Sense Quintessence (Improved) [9].
Disadvantages: Dependency (Quintessence; Weekly) [-60]; Ham-Fisted 1 [-5]; Hard of Hearing [-10]; Intolerance (Non-illithids) [-10]; Invertebrate [-20]; Megalomania [-10]; No Mouth [-4]; No Sense of Smell/Taste (No Smell only, -50%) [-2]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Features: No Legs (Slithers).
Racial Psionic Abilities: Autoteleport 14 [100]; Levitation 1 [14]; Mental Blow 4 [28]; Mental Stab 4 [69]; Mental Surgery 4 [48]; Mind Shield 4 [16]; Prognostication 3 [28]; Psi Sense 4 [32]; Sensory Control 3 [43]; Suggestion 5 [50]; Telecontrol 5 [90]; Telereceive 4 [45]; Telescan 5 [30]; Telesend 5 [27]; True Sight 1 [16].
Racial Psionic Skills: Autoteleport (H) IQ-2 [1]; Levitation (H) IQ-2 [1]; Mental Blow (H) Will-2 [1]; Mental Stab (H) Will-2 [1]; Mental Surgery (H) IQ-2 [1]; Mind Shield (H) Will-2 [1]; Prognostication (H) IQ-2 [1]; Psi Sense (H) Per-2 [1]; Sensory Control (HT) Will-2 [1]; Suggestion (H) IQ-2 [1]; Telecontrol (H) IQ-2 [1]; Telereceive (H) IQ-2 [1]; Telescan (H) Per-2 [1]; Telesend (H) IQ-2 [1]; True Sight (H) Will-2 [1].
Creature Type: Aberration.
Knowing Your Own Strength [1,497] |
Sapient-Only Telepathy [+4] |
Typical Stats
ST: |
35 (KYOS: 20) |
HP: |
75 |
Speed: |
6.25 |
DX: |
10 |
Will: |
20 |
Move: |
1 ground, 1 water |
IQ: |
20 |
Per: |
20 |
|
|
HT: |
15 |
FP: |
15 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
8 (unarmed) |
DR: |
5* (tough skin), 20 (vs. acid) |
Confusion Sphere: As a Ready maneuver, the Thoon elder brain can activate or deactivate an aura of madness. Any creature within 20 yards must roll a Fright Check using the Confusion table (GURPS Powers, p. 85) at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The victims get +1 per Fright Check after the first within 24 hours.
Spell-Like Abilities (Alternative Abilities):
Detect Magic (20) - see GURPS Thaumatology: Sorcery, page 19;
Sense Quintessence (Improved) (20).
Traits: Ambidexterity; Amphibious; Callous; Compartmentalized Mind 1; Dependency (Quintessence; Weekly); Doesn’t Breathe (Gills); Doesn’t Eat or Drink; Enhanced Time Sense; Extended Lifespan 4; Extra Attack 2; Extra-Sensory Awareness (ESP; Increased Range, 500x); Hard of Hearing; Immunity to Noxious Acidic Effects; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Internal Sealed (Acid-Resistant Only); Intolerance (Non-illithids); Intuitive Mathematician; Invertebrate; Megalomania; No Legs (Slithers); No Mouth; No Sense of Smell/Taste (No Smell only); Sealed (Acid-Resistant Only); Selfish (12); Slippery 3; Social Stigma (Monster); Temperature Tolerance 4.
Psionic Abilities: Autoteleport 14; Levitation 1; Mental Blow 4; Mental Stab 4; Mental Surgery 4; Mind Shield 4; Prognostication 3; Psi Sense 4; Sensory Control 3; Suggestion 5; Telecontrol 5; Telereceive 4; Telescan 5; Telespeak 5.
Skills: Administration-22; Brainwashing/TL3-22; Expert Skill (Psionics)-22; Interrogation-22; Intimidation-22; Leadership-22; Research/TL3-22; Thaumatology-22.
Psionic Skills: Autoteleport-20; Levitation-20; Mental Blow-20; Mental Stab-20; Mental Surgery-20; Mind Shield-20; Prognostication-20; Psi Sense-20; Sensory Control-20; Suggestion-20; Telecontrol-20; Telereceive-20; Telescan-20; Telesend-20; True Sight-20.
Creature Type: Aberration.
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