Monster: Nyraala Golem
The nyraala golem is an amalgamation of psionically-bound flesh and fungus that can disassemble itself into a thin fungal film for camouflage. Employed by the illithids as an alternative to the brain golems.
Nyraala Golem [Dragon Magazine #255]
24 points
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81];
IQ-10 [-200]; HT+3 [30].
Secondary
Characteristic Modifiers: SM+1; HP+12 (Size Modifier, -10%) [22]; Will+10 [50]; Per+10 [50];
Basic Move -1 [-5].
Advantages: Dark Vision [25]; Doesn’t Breathe
[20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Parry 2 (Tentacles)
[10]; Extra Legs (Three Legs) [5]; Extra-Flexible Arms [10]; High Pain
Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control
[30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 3
(Improved, +150%) [15]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum
Support [5].
Fungal Form: Injury Tolerance (Diffuse;
Magical, -10%; Temporary Disadvantage, No Manipulators, -50%; Temporary
Disadvantage, Sessile, -50%) [20].
Disadvantages: Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [15]
Replace ST+9 (Size Modifier, -10%) [81] with
ST+7 [70]
Replace HP+12 (Size Modifier, -10%) [22] with
HP+12 [24]
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Typical Stats
ST:
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19 (KYOS: 17)
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HP:
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31 (KYOS: 29)
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Speed:
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5.75
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DX:
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10
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Will:
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10
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Move:
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4
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IQ:
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0
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Per:
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10
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HT:
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13
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FP:
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N/A
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SM:
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+1
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Dodge:
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8
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Parry:
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11 (unarmed)
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DR:
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0
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Tentacle (12): thrust 2d crushing (KYOS: 2d+2 crushing), Reach C-1.
Fungal Form: A
nyraala golem can take the shape of an 8-yard-diameter film of strange-looking
fungus that covers floor, walls, and ceiling. In fungal form, the golem can
take no actions, has Injury Tolerance (Diffuse), but it can sense its
surroundings normally. It takes a Ready maneuver for a nyraala golem to change
into its fungal form or change back.
Since a nyraala golem looks like a
normal patch of fungus in its fungal form, it takes a successful Survival
(Underground) or another appropriate skill roll to notice it before it attacks.
Traits:
Automaton; Bad Smell; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Three Legs); Extra-Flexible Arms; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 3 (Improved); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-12.
Creature Type: Construct.
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