Friday, 13 March 2020

Monster: Nyraala Golem

Monster: Nyraala Golem

The nyraala golem is an amalgamation of psionically-bound flesh and fungus that can disassemble itself into a thin fungal film for camouflage. Employed by the illithids as an alternative to the brain golems.

Nyraala Golem [Dragon Magazine #255]

24 points
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81]; IQ-10 [-200]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; HP+12 (Size Modifier, -10%) [22]; Will+10 [50]; Per+10 [50]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Parry 2 (Tentacles) [10]; Extra Legs (Three Legs) [5]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 3 (Improved, +150%) [15]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
                Fungal Form: Injury Tolerance (Diffuse; Magical, -10%; Temporary Disadvantage, No Manipulators, -50%; Temporary Disadvantage, Sessile, -50%) [20].
Disadvantages: Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Knowing Your Own Strength [15]
Replace ST+9 (Size Modifier, -10%) [81] with ST+7 [70]
Replace HP+12 (Size Modifier, -10%) [22] with HP+12 [24]

Typical Stats
ST:
19 (KYOS: 17)
HP:
31 (KYOS: 29)
Speed:
5.75
DX:
10
Will:
10
Move:
4
IQ:
0
Per:
10


HT:
13
FP:
N/A
SM:
+1
Dodge:
8
Parry:
11 (unarmed)
DR:
0
Tentacle (12): thrust 2d crushing (KYOS: 2d+2 crushing), Reach C-1.
Fungal Form: A nyraala golem can take the shape of an 8-yard-diameter film of strange-looking fungus that covers floor, walls, and ceiling. In fungal form, the golem can take no actions, has Injury Tolerance (Diffuse), but it can sense its surroundings normally. It takes a Ready maneuver for a nyraala golem to change into its fungal form or change back.
Since a nyraala golem looks like a normal patch of fungus in its fungal form, it takes a successful Survival (Underground) or another appropriate skill roll to notice it before it attacks.

                Traits: Automaton; Bad Smell; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Three Legs); Extra-Flexible Arms; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 3 (Improved); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-12.
Creature Type: Construct.

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