Friday, 20 March 2020

Monster: Seugathi

Monster: Seugathi

A tangentially related to the illithids monster. The seugathi are created when a neothelid performs a self-impregnation ritual. They are wormlike beings with magical powers and two prehensile tails that can be used as arms. Pathfinder exclusive.


Seugathi [Bestiary 2, page 243]

406 points
Attribute Modifiers: ST+14 (Size Modifier, -20%) [112]; DX+2 [40]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Double-Jointed [15]; Extended Lifespan 1 [2]; Extra-Flexible Arms [10]; Immunity to Mind Control [30]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (Damage Reduction 2; Limited, Crushing, -40%) [30]; Injury Tolerance (No Neck) [5]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, Deafness, +60%) [5].
Aura of Madness: Terror (Confusion; Magical, -10%; Presence, +25%) [35].
Spell-Like Abilities (Alternative Abilities) [111]:
Armor 1 [23/5=5] - see GURPS Sorcery: Protection and Warning Spells, page 4.
Confusion 1 [42/5=9];
Dispel Magic 1 [60/5=12] - see GURPS Thaumatology: Sorcery, p. 21.
Mind-Reading [26/5=6];
Mind-Sending [26/5=6];
Suggestion [73].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Horizontal [-10]; Obsession (Implanted Mission) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Monster) [-15]; Weak Arms (1/2 ST) [-5].
Features: No Legs (Slithers).
Creature Type: Aberration.

Knowing Your Own Strength [414]
Replace ST+14 (Size Modifier, -20%) [112] with ST+12 [120]

Typical Stats
ST:
24 (KYOS: 22)
HP:
24 (KYOS: 22)
Speed:
6
DX:
12
Will:
13
Move:
6
IQ:
12
Per:
12


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
10
DR:
2* (tough skin)
Sharp Teeth (14): thrust 2d+2 cutting (KYOS: 4d cutting) + follow-up 1d-1 toxic damage (3 1-hour cycles, HT-2 to resist, Symptoms - Deafness (1/3 HP)), Reach C.
                Tentacle (14): thrust 1d-1 crushing, Reach C-1. Extra-Flexible, effective ST 12 (KYOS: ST 11).
Shortsword swing (14): swing 1d+2 cutting, Reach C-1. Extra-Flexible, effective ST 12 (KYOS: ST 11).
Shortsword thrust (14): thrust 1d impaling, Reach C-1. Extra-Flexible, effective ST 12 (KYOS: ST 11).
Aura of Madness: As a Ready maneuver, the seugathi can activate or deactivate an aura of madness. Any creature within 10 yards must roll a Fright Check using the Confusion table (GURPS Powers, p. 85). If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The victims get +1 per Fright Check after the first within 24 hours.
Spell-Like Abilities (Alternative Abilities):
Armor 1 (14) - see GURPS Sorcery: Protection and Warning Spells, page 4.
Dispel Magic 1 (12) - see GURPS Thaumatology: Sorcery, p. 21.
Suggestion (12).

                Traits: Appearance (Monstrous); Callous; Extended Lifespan 1; Horizontal; Immunity to Mind Control; Immunity to Poison; Infravision; Injury Tolerance (Damage Reduction 2; Limited, Crushing); Injury Tolerance (No Neck); Magic Resistance 2 (Improved); No Legs (Slithers); Obsession (Implanted Mission); Odious Racial Habit (Eats sapient beings); Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C).
Skills: Brawling-14; Innate Attack (Gaze)-14; Observation-14; Shortsword-14; Thaumatology-14.
Creature Type: Aberration.

Seugathi Venom
This poison is extracted from a seugathi. A living victim must make an immediate HT-2 roll or suffer 1d-1 toxic damage. Every hour for 3 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim becomes deaf until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, Deafness, +60%) [5].

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