Monster: Seugathi
A tangentially related to the illithids monster. The seugathi are created when a neothelid performs a self-impregnation ritual. They are wormlike beings with magical powers and two prehensile tails that can be used as arms. Pathfinder exclusive.
Seugathi [Bestiary 2, page 243]
406 points
Attribute Modifiers: ST+14 (Size Modifier, -20%) [112];
DX+2 [40]; IQ+1 [20]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+2; Will+1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Double-Jointed [15]; Extended Lifespan 1 [2]; Extra-Flexible Arms [10]; Immunity to Mind Control [30]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (Damage Reduction 2; Limited, Crushing, -40%) [30]; Injury Tolerance (No Neck) [5]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
Poison:
Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp
Teeth, +0%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, Deafness, +60%) [5].
Aura of Madness: Terror (Confusion; Magical, -10%; Presence, +25%) [35].
Spell-Like Abilities (Alternative Abilities) [111]:
Armor 1 [23/5=5] - see GURPS Sorcery: Protection and Warning
Spells, page 4.
Confusion 1 [42/5=9];
Dispel Magic 1 [60/5=12] - see GURPS Thaumatology: Sorcery, p. 21.
Mind-Reading [26/5=6];
Mind-Sending
[26/5=6];
Suggestion [73].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Horizontal [-10]; Obsession (Implanted Mission) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Monster) [-15]; Weak Arms (1/2 ST) [-5].
Features: No Legs (Slithers).
Creature Type: Aberration.
Knowing Your Own Strength [414]
Replace ST+14 (Size Modifier, -20%) [112]
with ST+12 [120]
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Typical Stats
ST:
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24 (KYOS: 22)
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HP:
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24 (KYOS: 22)
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Speed:
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6
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DX:
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12
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Will:
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13
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Move:
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6
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IQ:
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12
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Per:
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12
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||
HT:
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12
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FP:
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12
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SM:
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+2
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Dodge:
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9
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Parry:
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10
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DR:
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2* (tough skin)
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Sharp Teeth (14): thrust 2d+2 cutting (KYOS: 4d cutting) + follow-up 1d-1 toxic damage (3 1-hour
cycles, HT-2 to resist, Symptoms - Deafness (1/3 HP)), Reach C.
Tentacle (14): thrust 1d-1 crushing, Reach C-1.
Extra-Flexible, effective ST 12 (KYOS: ST 11).
Shortsword swing (14): swing 1d+2 cutting, Reach C-1. Extra-Flexible, effective ST 12 (KYOS: ST 11).
Shortsword thrust (14): thrust 1d impaling, Reach C-1. Extra-Flexible, effective ST 12 (KYOS: ST 11).
Aura of Madness: As a Ready maneuver, the seugathi can activate or deactivate an aura of
madness. Any creature within 10 yards must roll a Fright Check using the
Confusion table (GURPS Powers, p.
85). If a victim succeeds at his Fright Check, he will be unaffected by this
ability for one hour. The victims get +1 per Fright Check after the first
within 24 hours.
Spell-Like Abilities (Alternative Abilities):
Armor 1 (14)
- see GURPS Sorcery: Protection and
Warning Spells, page 4.
Confusion 1 (14);
Dispel Magic 1 (12) - see GURPS Thaumatology: Sorcery,
p. 21.
Mind-Reading (12);
Mind-Sending
(12);
Suggestion (12).
Traits:
Appearance (Monstrous); Callous; Extended Lifespan 1; Horizontal; Immunity to Mind Control; Immunity to Poison; Infravision; Injury Tolerance (Damage Reduction 2; Limited, Crushing); Injury Tolerance (No Neck); Magic Resistance 2 (Improved); No Legs (Slithers); Obsession (Implanted Mission); Odious Racial Habit (Eats sapient beings); Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C).
Skills: Brawling-14;
Innate Attack (Gaze)-14; Observation-14; Shortsword-14; Thaumatology-14.
Creature Type: Aberration.
Seugathi Venom
This poison is extracted from a seugathi. A
living victim must make an immediate
HT-2 roll or suffer 1d-1 toxic damage. Every hour for 3 more cycles he must
make another HT-2 roll to resist or take the same amount of damage. After
losing 1/3 HP to this poison, the victim becomes deaf until he heals above this
threshold.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour,
3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-2, -20%;
Symptoms, 1/3 HP, Deafness, +60%) [5].
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