Friday 6 March 2020

Treasure: Magic Armor

Treasure: Magic Armor

In this post, I convert all the yet unconverted magical armor from the Dungeon Master's Guide for D&D 3.5. For plate armor I provide prices for both TL3 (for anachronistic fantasy) and for TL4 (for more realistic fantasy). Prices are provided for the enchantment, not including the actual armor costs that might be significant.

NEW FORM MODIFIER

Alignment Restriction, -0.05
This item's magical properties can only be used by creatures that possess abilities with the Divine or Moral power modifier granted by evil-aligned powers.

Requires Full Suit, -0.05
Only applicable to armor. Armor is enchanted as an entire suit, not as a single piece, but magical funcations work only if the entire suit is worn.

NEW ITEMS

Banded Mail of Luck

Banded Mail of Luck – as an enchanted item (using Sorcery, indestructible armor)
This banded mail armor (LT, page 107) only protects chest. It is enchanted with Fortify 3, providing 3 more DR than usual (DR 6*). Ten gems adorn this piece of armor. Once per day, it allows the wearer to reroll failed active defense rolls, resistance rolls, or HT rolls to resist the effects of injury, or to make an opponent reroll a critical hit against him. The wearer may reroll a single bad die roll twice and take the best of the three rolls. He must declare that he is using his banded mail of luck immediately after he rolls the dice. Once he or anyone else has made another die roll, it is too late to use it. If the GM is rolling in secret, the wearer may tell him he is using his banded mail of luck ahead of time, and he must roll three times and give the wearer the best result. Not only this ability becomes unavailable for a day after a use, but also all similar abilities based on Luck (p. B66).
Statistics: DR 3 (Magical, -10%; Partial, Chest, -15%) [12] + Luck (Defensive, -20%; Game Time, +0%; Magical, -10%) [11]. Armor, x0.9; 21 EP.
            TL3 Price: 2 x ($150 + 21 x $320) = $13,740.

Banded Mail of Luck – as an enchanted item (using Sorcery, destructible armor)
This banded mail armor (LT, page 107) only protects chest. It is enchanted with Fortify 3, providing 3 more DR than usual (DR 6*). Ten gems adorn this piece of armor. Once per day, it allows the wearer to reroll failed active defense rolls, resistance rolls, or HT rolls to resist the effects of injury, or to make an opponent reroll a critical hit against him. The wearer may reroll a single bad die roll twice and take the best of the three rolls. He must declare that he is using his banded mail of luck immediately after he rolls the dice. Once he or anyone else has made another die roll, it is too late to use it. If the GM is rolling in secret, the wearer may tell him he is using his banded mail of luck ahead of time, and he must roll three times and give the wearer the best result. Not only this ability becomes unavailable for a day after a use, but also all similar abilities based on Luck (p. B66).
Statistics: DR 3 (Magical, -10%; Partial, Chest, -15%) [12] + Luck (Defensive, -20%; Game Time, +0%; Magical, -10%) [11]. Armor, x0.5; 12 EP.
            TL3 Price: 2 x ($70 + 12 x $320) = $7,820.

Breastplate of Command

Breastplate of Command – as an enchanted item (using Sorcery, indestructible armor)
This medium plate armor (LTIA, page 5) only protects torso from the front. It is enchanted with Fortify 2, providing 2 more DR than normal (DR 8). It radiates a powerful aura of magic. When worn, the armor bestows a dignified and commanding aura upon its owner. The wearer gets a +2 to Intelligence Analysis, Leadership, Savoir-Faire (Military), Strategy, and Tactics. Military officers, tribal war-leaders, soldiers, and other professional warriors react to him at +2.
Statistics: Born War-Leader 2 (Magical, -10%) [9] + DR 2 (Directional, Front, -20%; Magical, -10%; Torso Only, -10%) [6]. Armor, x0.9; 14 EP.
TL3 Price: 2 x ($70 + 14 x $320) = $9,100.
            TL4 Price: 2 x ($140 + 14 x $365) = $10,500.

Breastplate of Command – as an enchanted item (using Sorcery, destructible armor)
This medium plate armor (LTIA, page 5) only protects torso from the front. It is enchanted with Fortify 2, providing 2 more DR than normal (DR 8). It radiates a powerful aura of magic. When worn, the armor bestows a dignified and commanding aura upon its owner. The wearer gets a +2 to Intelligence Analysis, Leadership, Savoir-Faire (Military), Strategy, and Tactics. Military officers, tribal war-leaders, soldiers, and other professional warriors react to him at +2.
Statistics: Born War-Leader 2 (Magical, -10%) [9] + DR 2 (Directional, Front, -20%; Magical, -10%; Torso Only, -10%) [6]. Armor, x0.55; 9 EP.
TL3 Price: 2 x ($50 + 9 x $320) = $5,860.
            TL4 Price: 2 x ($100 + 9 x $365) = $6,770.

Celestial Armor

Celestial Armor – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. It is enchanted with Fortify 3, providing 3 more DR than usual (DR 6*). Once per day it can be commanded to fly along with the wearer for 1 minute. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, the wearer will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). The wearer cannot fly in a trace atmosphere or vacuum.
The flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly” at half-speed underwater. Flight includes the ability to hover at Move 0 as well.
Statistics: DR 3 (Magical, -10%; Partial, Torso, -10%) [12] + Flight (Limited Use, 1/day, -40%; Magical, -10%; Requires a command word, -10%) [16]. Armor, x0.9; 26 EP.
            TL3 Price: 2 x ($200 + 26 x $320) = $17,040.

Celestial Armor – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. It is enchanted with Fortify 3, providing 3 more DR than usual (DR 6*). Once per day it can be commanded to fly along with the wearer for 1 minute. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, the wearer will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). The wearer cannot fly in a trace atmosphere or vacuum.
The flight Move is Basic Speed x 2 (drop all fractions). The wearer can also “fly” at half-speed underwater. Flight includes the ability to hover at Move 0 as well.
Statistics: DR 3 (Magical, -10%; Partial, Torso, -10%) [12] + Flight (Limited Use, 1/day, -40%; Magical, -10%; Requires a command word, -10%) [16]. Armor, x0.5; 14 EP.
            TL3 Price: 2 x ($70 + 14 x $320) = $9,100.

Demon Armor

Demon Armor – as an enchanted item (using Sorcery, indestructible armor)
This medium plate armor (LTIA, page 5) protects torso, limbs, extremities, groin, neck, face, and skull (it includes a medium plate full helm (LTIA, page 14), medium plate gauntlets (LTIA, page 15), and medium plate sabatons (LTIA, page 16)). It is enchanted with Fortify 4, providing 4 more DR than normal (DR 10). This plate armor is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. The “claws” that are built into the armor’s gauntlets, let the wearer deal cutting damage with his punches (this property is not magical). In addition, this armor lets the wearer cast Touch of Weakness.
This suit’s magical properties only work if the entire suit is worn, and if the wearer is of evil alignment (i.e. has divine abilities granted by an evil deity).
Statistics: DR 4 (Magical, -10%) [18] + Sharp Claws [1] + Touch of Weakness [17]. Armor, Requires Full Suit, Alignment Restriction (Evil), x0.8; 29 EP.
TL3 Price: 2 x ($200 + 29 x $320) = $18,960.
            TL4 Price: 2 x ($400 + 29 x $365) = $21,970.

Demon Armor – as an enchanted item (using Sorcery, destructible armor)
This medium plate armor (LTIA, page 5) protects torso, limbs, extremities, groin, neck, face, and skull (it includes a medium plate full helm (LTIA, page 14), medium plate gauntlets (LTIA, page 15), and medium plate sabatons (LTIA, page 16)). It is enchanted with Fortify 4, providing 4 more DR than normal (DR 10). This plate armor is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. The “claws” that are built into the armor’s gauntlets, let the wearer deal cutting damage with his punches (this property is not magical). In addition, this armor lets the wearer cast Touch of Weakness.
This suit’s magical properties only work if the entire suit is worn, and if the wearer is of evil alignment (i.e. has divine abilities granted by an evil deity).
Statistics: DR 4 (Magical, -10%) [18] + Sharp Claws [1] + Touch of Weakness [17]. Armor, Requires Full Suit, Alignment Restriction (Evil), x0.45; 17 EP.
TL3 Price: 2 x ($100 + 17 x $320) = $11,080.
            TL4 Price: 2 x ($200 + 17 x $365) = $12,810.

Dwarven Plate
This nonmagical suit of SM-1 heavy plate armor (medium plate armor for locations where heavy plate is unavailable) is made of adamantine. It has is not lighter than normal heavy plate armor, but provides more protection.
Cost: $122,560.
TL
Description
DR
Location
Cost
Weight
Don
Notes
4
Dwarven Plate (Heavy)
12
Torso
$51,200
20.5
45
SM-1
4
Dwarven Plate (Medium)
8
Arms
$16,000
6.4
23
SM-1
4
Dwarven Plate (Medium)
8
Arms
$32,000
12.8
45
SM-1
4
Dwarven Plate (Heavy Full Helm)
12
Face; Skull
$15,360
6.2
14
SM-1
4
Dwarven Plate (Medium)
8
Neck
$1,600
0.64
3
SM-1
4
Dwarven Plate (Medium)
8
Hands
$3,200
1.3
10
SM-1
4
Dwarven Plate (Medium)
8
Feet
$3,200
1.3
10
SM-1
  
Elven Chain
This extremely light chain armor is made of very fine mithral links. It’s twice lighter than normal light mail armor, but provides the same protection.
Cost: $22,500.
TL
Description
DR
Location
Cost
Weight
Don
Holdout
Notes
2
Elven Chain
3*
Torso
$12,500
6
15
-1
-2 DR vs crushing

Glamered Fine Mail Armor

Glamered Fine Mail Armor – as an enchanted item (using Sorcery, indestructible armor)
This fine mail armor (LTIA, page 5) only protects torso. Upon command, the armor changes shape and form to assume the appearance of a normal set of clothing. This transformation takes 10 seconds. The armor retains all its properties (including weight) when glamered. Only a True Seeing spell or similar magic reveals the true nature of the armor when disguised.
Statistics: Alternate Form (Clothing; Magical, -10%; Requires a command word, -10%) [12]. Armor, x0.9; 11 EP.
            TL3 Price: 2 x ($70 + 11 x $320) = $7,180.

Glamered Fine Mail Armor – as an enchanted item (using Sorcery, destructible armor)
This fine mail armor (LTIA, page 5) only protects torso. Upon command, the armor changes shape and form to assume the appearance of a normal set of clothing. This transformation takes 10 seconds. The armor retains all its properties (including weight) when glamered. Only a True Seeing spell or similar magic reveals the true nature of the armor when disguised.
Statistics: Alternate Form (Clothing; Magical, -10%; Requires a command word, -10%) [12]. Armor, x0.5; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.
  
Heavy Layered Cloth Armor of Slick

Heavy Layered Cloth Armor of Slick – as an enchanted item (using Sorcery, indestructible armor)
This heavy layered cloth armor (LTIA, page 4) only protects torso. It seems coated at all times with a slightly greasy oil. This armor gives +2 on all ST, DX, and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings.
Statistics: Slippery 2 (Magical, -10%) [4]. Armor, x0.9; 4 EP.
            TL3 Price: 2 x ($30 + 4 x $320) = $2,620.

Heavy Layered Cloth Armor of Slick – as an enchanted item (using Sorcery, destructible armor)
This heavy layered cloth armor (LTIA, page 4) only protects torso. It seems coated at all times with a slightly greasy oil. This armor gives +2 on all ST, DX, and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings.
Statistics: Slippery 2 (Magical, -10%) [4]. Armor, x0.45; 2 EP.
            TL3 Price: 2 x ($30 + 2 x $320) = $1,340.

Heavy Layered Cloth Armor of Improved Slick

Heavy Layered Cloth Armor of Improved Slick – as an enchanted item (using Sorcery, indestructible armor)
This heavy layered cloth armor (LTIA, page 4) only protects torso. It seems coated at all times with a slightly greasy oil. This armor gives +4 on all ST, DX, and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings.
Statistics: Slippery 4 (Magical, -10%) [8]. Armor, x0.9; 8 EP.
            TL3 Price: 2 x ($50 + 8 x $320) = $5,220.

Heavy Layered Cloth Armor of Improved Slick – as an enchanted item (using Sorcery, destructible armor)
This heavy layered cloth armor (LTIA, page 4) only protects torso. It seems coated at all times with a slightly greasy oil. This armor gives +4 on all ST, DX, and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings.
Statistics: Slippery 4 (Magical, -10%) [8]. Armor, x0.45; 4 EP.
            TL3 Price: 2 x ($30 + 4 x $320) = $2,620.

Heavy Layered Cloth Armor of Greater Slick

Heavy Layered Cloth Armor of Greater Slick – as an enchanted item (using Sorcery, indestructible armor)
This heavy layered cloth armor (LTIA, page 4) only protects torso. It seems coated at all times with a slightly greasy oil. This armor gives +6 on all ST, DX, and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings.
Statistics: Slippery 6 (Magical, -10%) [11]. Armor, x0.9; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.

Heavy Layered Cloth Armor of Greater Slick – as an enchanted item (using Sorcery, destructible armor)
This heavy layered cloth armor (LTIA, page 4) only protects torso. It seems coated at all times with a slightly greasy oil. This armor gives +6 on all ST, DX, and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings.
Statistics: Slippery 6 (Magical, -10%) [11]. Armor, x0.45; 5 EP.
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.

Heavy Segmented Plate Armor of Heavy Fortification

Heavy Segmented Plate Armor of Heavy Fortification – as an enchanted item (using Sorcery, indestructible armor)
This heavy segmented plate armor (LTIA, page 5) only protects torso. In addition, it produces a magical force that protects vital areas of the wearer more effectively. All hits against the vitals and the groin are treated as torso hits.
Statistics: Injury Tolerance (No Vitals; Magical, -10%) [5]. Armor, x0.9; 5 EP.
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.

Heavy Segmented Plate Armor of Heavy Fortification – as an enchanted item (using Sorcery, destructible armor)
This heavy segmented plate armor (LTIA, page 5) only protects torso. In addition, it produces a magical force that protects vital areas of the wearer more effectively. All hits against the vitals and the groin are treated as torso hits.
Statistics: Injury Tolerance (No Vitals; Magical, -10%) [5]. Armor, x0.5; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.

Heavy Segmented Plate Armor of Undead Controlling

Heavy Segmented Plate Armor of Undead Controlling – as an enchanted item (using Sorcery, indestructible armor)
This heavy segmented plate armor (LTIA, page 5) only protects torso. In addition, it lets the wearer cast Control Zombie.
Statistics: Control Zombie [23]. Armor, x0.9; 21 EP.
            TL3 Price: 2 x ($150 + 21 x $320) = $13,740.

Heavy Segmented Plate Armor of Undead Controlling – as an enchanted item (using Sorcery, destructible armor)
This heavy segmented plate armor (LTIA, page 5) only protects torso. In addition, it lets the wearer cast Control Zombie.
Statistics: Control Zombie [23]. Armor, x0.5; 12 EP.

            TL3 Price: 2 x ($70 + 12 x $320) = $7,820.

Light Layered Cloth Armor of Shadow

Light Layered Cloth Armor of Shadow – as an enchanted item (using Sorcery, indestructible armor)
This light layered cloth armor (LTIA, page 4) only protects torso. It is jet black and blurs the wearer. In any situation where being seen (via normal vision or Infravision) is a factor, the wearer gets +2 to Stealth skill when perfectly still, or +1 if moving. If the wearer is carrying more than his Light encumbrance, then the magical properties stop extending on his gear and clothing, reducing this bonus to +1 when he is motionless, with no bonus if he is moving (unless the clothing is, in the GM’s opinion, camouflaged relative to his current environment). The blur is irritating – strangers react at -1.
Statistics: Chameleon 1 (Always On, -10%; Can Carry Objects, Light, +20%; Extended, Infravision, +20%; Magical, -10%) [6]. Armor, x0.9; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.

Light Layered Cloth Armor of Shadow – as an enchanted item (using Sorcery, destructible armor)
This light layered cloth armor (LTIA, page 4) only protects torso. It is jet black and blurs the wearer. In any situation where being seen (via normal vision or Infravision) is a factor, the wearer gets +2 to Stealth skill when perfectly still, or +1 if moving. If the wearer is carrying more than his Light encumbrance, then the magical properties stop extending on his gear and clothing, reducing this bonus to +1 when he is motionless, with no bonus if he is moving (unless the clothing is, in the GM’s opinion, camouflaged relative to his current environment). The blur is irritating – strangers react at -1.
Statistics: Chameleon 1 (Always On, -10%; Can Carry Objects, Light, +20%; Extended, Infravision, +20%; Magical, -10%) [6]. Armor, x0.45; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.

Light Layered Cloth Armor of Improved Shadow

Light Layered Cloth Armor of Improved Shadow – as an enchanted item (using Sorcery, indestructible armor)
This light layered cloth armor (LTIA, page 4) only protects torso. It is jet black and blurs the wearer. In any situation where being seen (via normal vision or Infravision) is a factor, the wearer gets +4 to Stealth skill when perfectly still, or +2 if moving. If the wearer is carrying more than his Light encumbrance, then the magical properties stop extending on his gear and clothing, reducing this bonus to +2 when he is motionless, with no bonus if he is moving (unless the clothing is, in the GM’s opinion, camouflaged relative to his current environment). The blur is irritating – strangers react at -1.
Statistics: Chameleon 2 (Always On, -10%; Can Carry Objects, Light, +20%; Extended, Infravision, +20%; Magical, -10%) [12]. Armor, x0.9; 11 EP.
            TL3 Price: 2 x ($70 + 11 x $320) = $7,180.

Light Layered Cloth Armor of Improved Shadow – as an enchanted item (using Sorcery, destructible armor)
This light layered cloth armor (LTIA, page 4) only protects torso. It is jet black and blurs the wearer. In any situation where being seen (via normal vision or Infravision) is a factor, the wearer gets +4 to Stealth skill when perfectly still, or +2 if moving. If the wearer is carrying more than his Light encumbrance, then the magical properties stop extending on his gear and clothing, reducing this bonus to +2 when he is motionless, with no bonus if he is moving (unless the clothing is, in the GM’s opinion, camouflaged relative to his current environment). The blur is irritating – strangers react at -1.
Statistics: Chameleon 2 (Always On, -10%; Can Carry Objects, Light, +20%; Extended, Infravision, +20%; Magical, -10%) [12]. Armor, x0.45; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.

Light Layered Cloth Armor of Greater Shadow

Light Layered Cloth Armor of Greater Shadow – as an enchanted item (using Sorcery, indestructible armor)
This light layered cloth armor (LTIA, page 4) only protects torso. It is jet black and blurs the wearer. In any situation where being seen (via normal vision or Infravision) is a factor, the wearer gets +6 to Stealth skill when perfectly still, or +3 if moving. If the wearer is carrying more than his Light encumbrance, then the magical properties stop extending on his gear and clothing, reducing this bonus to +3 when he is motionless, with no bonus if he is moving (unless the clothing is, in the GM’s opinion, camouflaged relative to his current environment). The blur is irritating – strangers react at -1.
Statistics: Chameleon 3 (Always On, -10%; Can Carry Objects, Light, +20%; Extended, Infravision, +20%; Magical, -10%) [18]. Armor, x0.9; 11 EP.
            TL3 Price: 2 x ($100 + 17 x $320) = $11,080.

Light Layered Cloth Armor of Greater Shadow – as an enchanted item (using Sorcery, destructible armor)
This light layered cloth armor (LTIA, page 4) only protects torso. It is jet black and blurs the wearer. In any situation where being seen (via normal vision or Infravision) is a factor, the wearer gets +6 to Stealth skill when perfectly still, or +3 if moving. If the wearer is carrying more than his Light encumbrance, then the magical properties stop extending on his gear and clothing, reducing this bonus to +3 when he is motionless, with no bonus if he is moving (unless the clothing is, in the GM’s opinion, camouflaged relative to his current environment). The blur is irritating – strangers react at -1.
Statistics: Chameleon 3 (Always On, -10%; Can Carry Objects, Light, +20%; Extended, Infravision, +20%; Magical, -10%) [18]. Armor, x0.45; 9 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $5,860.

Light Mail Armor of Spell Resistance +1

Light Mail Armor of Spell Resistance +1 – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 1 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 1 (Magical, -10%) [2]. Armor, x0.9; 2 EP.
            TL3 Price: 2 x ($30 + 2 x $320) = $1,340.

Light Mail Armor of Spell Resistance +1 – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 1 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 1 (Magical, -10%) [2]. Armor, x0.45; 1 EP.
            TL3 Price: 2 x ($30 + 1 x $320) = $700.

Light Mail Armor of Spell Resistance +2

Light Mail Armor of Spell Resistance +2 – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 2 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 2 (Magical, -10%) [4]. Armor, x0.9; 4 EP.
            TL3 Price: 2 x ($30 + 4 x $320) = $2,620.

Light Mail Armor of Spell Resistance +2 – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 2 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 2 (Magical, -10%) [4]. Armor, x0.45; 2 EP.
            TL3 Price: 2 x ($30 + 2 x $320) = $1,340.

Light Mail Armor of Spell Resistance +3

Light Mail Armor of Spell Resistance +3 – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 3 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 3 (Magical, -10%) [6]. Armor, x0.9; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.

Light Mail Armor of Spell Resistance +3 – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 3 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 3 (Magical, -10%) [6]. Armor, x0.45; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.

Light Mail Armor of Spell Resistance +4

Light Mail Armor of Spell Resistance +4 – as an enchanted item (using Sorcery, indestructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 4 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 4 (Magical, -10%) [8]. Armor, x0.9; 8 EP.
            TL3 Price: 2 x ($50 + 8 x $320) = $5,180.

Light Mail Armor of Spell Resistance +4 – as an enchanted item (using Sorcery, destructible armor)
This light mail armor (LTIA, page 5) only protects torso. In addition, it grants the wearer Magic Resistance 3 (p. B67). Note that it does prevent the wearer from using any of his own magical abilities.
Statistics: Magic Resistance 4 (Magical, -10%) [8]. Armor, x0.45; 4 EP.

            TL3 Price: 2 x ($30 + 4 x $320) = $2,620.

Light Scale Armor of Etherealness

Light Scale Armor of Etherealness – as an enchanted item (using Sorcery, indestructible armor)
This light scale armor (LTIA, page 5) only protects torso. On command, this ability allows the wearer of the armor to become ethereal (as the Ethereal Body spell) once per day for 1 minute.
Statistics: Insubstantiality (Can Carry Objects, Light Encumbrance, +20%; Limited Use, 1/day, -40%; No Vertical Move, -10%; Magical, -10%; Requires a command word, -10%) [40]. Armor, x0.9; 36 EP.
            TL3 Price: 2 x ($500 + 36 x $320) = $24,040.

Light Scale Armor of Etherealness – as an enchanted item (using Sorcery, destructible armor)
This light scale armor (LTIA, page 5) only protects torso. On command, this ability allows the wearer of the armor to become ethereal (as the Ethereal Body spell) once per day for 1 minute.
Statistics: Insubstantiality (Can Carry Objects, Light Encumbrance, +20%; Limited Use, 1/day, -40%; No Vertical Move, -10%; Magical, -10%; Requires a command word, -10%) [40]. Armor, x0.45; 18 EP.
            TL3 Price: 2 x ($100 + 18 x $320) = $11,720.
  
Light Segmented Plate Armor of Light Fortification

Light Segmented Plate Armor of Light Fortification – as an enchanted item (using Sorcery, indestructible armor)
This light segmented plate armor (LTIA, page 5) only protects torso. In addition, it produces a magical force that protects vital areas of the wearer more effectively. When a hit against the vitals or the groin is scored, roll 3d. On a result of 8 or lower, the hit is treated as a torso hit.
Statistics: Injury Tolerance (No Vitals; Magical, -10%; Unreliable, 8, -40%) [3]. Armor, x0.9; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.

Light Segmented Plate Armor of Light Fortification – as an enchanted item (using Sorcery, destructible armor)
This light segmented plate armor (LTIA, page 5) only protects torso. In addition, it produces a magical force that protects vital areas of the wearer more effectively. When a hit against the vitals or the groin is scored, roll 3d. On a result of 8 or lower, the hit is treated as a torso hit.
Statistics: Injury Tolerance (No Vitals; Magical, -10%; Unreliable, 8, -40%) [3]. Armor, x0.45; 2 EP.
            TL3 Price: 2 x ($30 + 2 x $320) = $1,340.
   
Medium Layered Cloth Armor of Silent Moves

Medium Layered Cloth Armor of Silent Moves – as an enchanted item (using Sorcery, indestructible armor)
This medium layered cloth armor (LTIA, page 4) only protects torso. It is magically constructed so that it not only makes little sound, but it dampens sound around it. The wearer gets +2 to Stealth skill when he is perfectly motionless, or +1 if moving. These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer.
Statistics: Silence 1 (Magical, -10%) [5]. Armor, x0.9; 5 EP.
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.

Medium Layered Cloth Armor of Silent Moves – as an enchanted item (using Sorcery, destructible armor)
This medium layered cloth armor (LTIA, page 4) only protects torso. It is magically constructed so that it not only makes little sound, but it dampens sound around it. The wearer gets +2 to Stealth skill when he is perfectly motionless, or +1 if moving. These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer.
Statistics: Silence 1 (Magical, -10%) [5]. Armor, x0.45; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.

Medium Layered Cloth Armor of Improved Silent Moves

Medium Layered Cloth Armor of Improved Silent Moves – as an enchanted item (using Sorcery, indestructible armor)
This medium layered cloth armor (LTIA, page 4) only protects torso. It is magically constructed so that it not only makes little sound, but it dampens sound around it. The wearer gets +4 to Stealth skill when he is perfectly motionless, or +2 if moving. These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer.
Statistics: Silence 2 (Magical, -10%) [9]. Armor, x0.9; 9 EP.
            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.

Medium Layered Cloth Armor of Improved Silent Moves – as an enchanted item (using Sorcery, destructible armor)
This medium layered cloth armor (LTIA, page 4) only protects torso. It is magically constructed so that it not only makes little sound, but it dampens sound around it. The wearer gets +4 to Stealth skill when he is perfectly motionless, or +2 if moving. These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer.
Statistics: Silence 2 (Magical, -10%) [9]. Armor, x0.45; 5 EP.
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.

Medium Layered Cloth Armor of Greater Silent Moves

Medium Layered Cloth Armor of Greater Silent Moves – as an enchanted item (using Sorcery, indestructible armor)
This medium layered cloth armor (LTIA, page 4) only protects torso. It is magically constructed so that it not only makes little sound, but it dampens sound around it. The wearer gets +6 to Stealth skill when he is perfectly motionless, or +3 if moving. These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer.
Statistics: Silence 3 (Magical, -10%) [14]. Armor, x0.9; 13 EP.
            TL3 Price: 2 x ($70 + 13 x $320) = $8,460.

Medium Layered Cloth Armor of Greater Silent Moves – as an enchanted item (using Sorcery, destructible armor)
This medium layered cloth armor (LTIA, page 4) only protects torso. It is magically constructed so that it not only makes little sound, but it dampens sound around it. The wearer gets +6 to Stealth skill when he is perfectly motionless, or +3 if moving. These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer.
Statistics: Silence 3 (Magical, -10%) [14]. Armor, x0.45; 7 EP.
            TL3 Price: 2 x ($50 + 7 x $320) = $4,580.

Medium Scale Armor of Invulnerability

Medium Scale Armor of Invulnerability – as an enchanted item (using Sorcery, indestructible armor)
This medium scale armor (LTIA, page 5) only protects torso, additionally granting it DR 5 against non-magical attacks.
Statistics: DR 5 (Bane, Magic, -15%; Magical, -10%; Partial, Torso, -10%) [17]. Armor, x0.9; 16 EP.
            TL3 Price: 2 x ($100 + 16 x $320) = $10,440.

Medium Scale Armor of Invulnerability – as an enchanted item (using Sorcery, destructible armor)
This medium scale armor (LTIA, page 5) only protects torso, additionally granting it DR 5 against non-magical attacks.
Statistics: DR 5 (Bane, Magic, -15%; Magical, -10%; Partial, Torso, -10%) [17]. Armor, x0.5; 9 EP.
            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.

Medium Segmented Plate Armor of Medium Fortification

Medium Segmented Plate Armor of Medium Fortification – as an enchanted item (using Sorcery, indestructible armor)
This medium segmented plate armor (LTIA, page 5) only protects torso. In addition, it produces a magical force that protects vital areas of the wearer more effectively. When a hit against the vitals or the groin is scored, roll 3d. On a result of 14 or lower, the hit is treated as a torso hit.
Statistics: Injury Tolerance (No Vitals; Magical, -10%; Unreliable, 14, -10%) [4]. Armor, x0.9; 4 EP.
            TL3 Price: 2 x ($30 + 4 x $320) = $2,620.

Medium Segmented Plate Armor of Medium Fortification – as an enchanted item (using Sorcery, destructible armor)
This medium segmented plate armor (LTIA, page 5) only protects torso. In addition, it produces a magical force that protects vital areas of the wearer more effectively. When a hit against the vitals or the groin is scored, roll 3d. On a result of 14 or lower, the hit is treated as a torso hit.
Statistics: Injury Tolerance (No Vitals; Magical, -10%; Unreliable, 14, -10%) [4]. Armor, x0.5; 2 EP.
            TL3 Price: 2 x ($30 + 2 x $320) = $1,340.

Mithral Full Plate of Speed

Mithral Full Plate of Speed – as an enchanted item (using Sorcery, indestructible armor)
This light plate armor (LTIA, page 5) protects torso, limbs, extremities, groin, neck, face, and skull (it includes a light plate full helm (LTIA, page 14), light plate gauntlets (LTIA, page 15), and light plate sabatons (LTIA, page 16)). It is twice lighter than normal thanks to being made of mithral (but has +24 CF). It is enchanted with Fortify 1, providing 1 more DR than normal (DR 4). Once per day, it can be commanded to hasten the wearer for 10 seconds, as if he was affected by Great Haste.
This suit’s magical properties only work if the entire suit is worn.
Statistics: Altered Time Rate 1 (Aftermath, Costs 5 FP, -12%; Limited Use, 1/day, -40%; Magical, -10%; Requires a command word, -10%) [28] + DR 1 (Magical, -10%) [5]. Armor, Requires Full Suit, x0.85; 29 EP.
TL3 Price: 2 x ($200 + 29 x $320) = $18,960.
            TL4 Price: 2 x ($400 + 29 x $365) = $21,970.

Mithral Full Plate of Speed – as an enchanted item (using Sorcery, destructible armor)
This light plate armor (LTIA, page 5) protects torso, limbs, extremities, groin, neck, face, and skull (it includes a light plate full helm (LTIA, page 14), light plate gauntlets (LTIA, page 15), and light plate sabatons (LTIA, page 16)). It is twice lighter than normal thanks to being made of mithral (but has +24 CF). It is enchanted with Fortify 1, providing 1 more DR than normal (DR 4). Once per day, it can be commanded to hasten the wearer for 10 seconds, as if he was affected by Great Haste.
This suit’s magical properties only work if the entire suit is worn.
Statistics: Altered Time Rate 1 (Aftermath, Costs 5 FP, -12%; Limited Use, 1/day, -40%; Magical, -10%; Requires a command word, -10%) [28] + DR 1 (Magical, -10%) [5]. Armor, Requires Full Suit, x0.45; 15 EP.
TL3 Price: 2 x ($70 + 15 x $320) = $9,740.
            TL4 Price: 2 x ($140 + 15 x $365) = $11,230.

Plate Armor of the Deep

Plate Armor of the Deep – as an enchanted item (using Sorcery, indestructible armor)
This light plate armor (LTIA, page 5) protects torso, limbs, extremities, groin, neck, face, and skull (it includes a light plate full helm (LTIA, page 14), light plate gauntlets (LTIA, page 15), and light plate sabatons (LTIA, page 16)). It is enchanted with Fortify 1, providing 1 more DR than normal (DR 4). This full plate is decorated with a wave and fish motif. The wearer of plate armor of the deep gains the Amphibious advantage (p. B40), the Pressure Support 2 advantage (p. B77), and becomes able to breathe and speak underwater.
This suit’s magical properties only work if the entire suit is worn.
Statistics: Amphibious (Magical, -10%) [9] + Doesn’t Breathe (Gills, -50%; Magical, -10%) [8] + DR 1 (Magical, -10%) [5] + Pressure Support 2 (Magical, -10%) [9] + Speak Underwater (Magical, -10%) [5]. Armor, Requires Full Suit, x0.85; 31 EP.
TL3 Price: 2 x ($300 + 31 x $320) = $20,440.
            TL4 Price: 2 x ($600 + 31 x $365) = $23,830.

Plate Armor of the Deep – as an enchanted item (using Sorcery, destructible armor)
This light plate armor (LTIA, page 5) protects torso, limbs, extremities, groin, neck, face, and skull (it includes a light plate full helm (LTIA, page 14), light plate gauntlets (LTIA, page 15), and light plate sabatons (LTIA, page 16)). It is enchanted with Fortify 1, providing 1 more DR than normal (DR 4). This full plate is decorated with a wave and fish motif. The wearer of plate armor of the deep gains the Amphibious advantage (p. B40), the Pressure Support 2 advantage (p. B77), and becomes able to breathe and speak underwater.
This suit’s magical properties only work if the entire suit is worn.
Statistics: Amphibious (Magical, -10%) [9] + Doesn’t Breathe (Gills, -50%; Magical, -10%) [8] + DR 1 (Magical, -10%) [5] + Pressure Support 2 (Magical, -10%) [9] + Speak Underwater (Magical, -10%) [5]. Armor, Requires Full Suit, x0.45; 17 EP.
TL3 Price: 2 x ($100 + 17 x $320) = $11,080.
            TL4 Price: 2 x ($200 + 17 x $365) = $12,810.

Wild Heavy Leather Armor

Wild Heavy Leather Armor – as an enchanted item (using Sorcery, indestructible armor)
This heavy leather armor (LTIA, page 4) only protects torso. When the wearer changes his shape, he may opt to change the shape of this armor to accommodate his new shape. Doing so imposes a -1 penalty on the activation roll if the armor is lighter than the wearer’s Light encumbrance, -2 if heavier than No Encumbrance but lighter than Light, -5 if heavier than Light but lighter than Medium, and -10 if heavier than Medium but lighter than Heavy. If the shapeshifting ability has no activation roll, then the wearer must make an IQ roll instead with the intended penalty. If this roll fails, the ability fails to activate.
Statistics: Extra Option (Power Techniques for Sorcery spells) [1] + Unusual Training (Can Carry Objects technique) [1] modified by Accessibility, Only this armor (-40%) and Magical (-10%) for the total of 1. Armor, x0.9; 1 EP.
            TL3 Price: 2 x ($30 + 1 x $320) = $700.

Wild Heavy Leather Armor – as an enchanted item (using Sorcery, destructible armor)
This heavy leather armor (LTIA, page 4) only protects torso. When the wearer changes his shape, he may opt to change the shape of this armor to accommodate his new shape. Doing so imposes a -1 penalty on the activation roll if the armor is lighter than the wearer’s Light encumbrance, -2 if heavier than No Encumbrance but lighter than Light, -5 if heavier than Light but lighter than Medium, and -10 if heavier than Medium but lighter than Heavy. If the shapeshifting ability has no activation roll, then the wearer must make an IQ roll instead with the intended penalty. If this roll fails, the ability fails to activate.
Statistics: Extra Option (Power Techniques for Sorcery spells) [1] + Unusual Training (Can Carry Objects technique) [1] modified by Accessibility, Only this armor (-40%) and Magical (-10%) for the total of 1. Armor, x0.45; 1 EP.

            TL3 Price: 2 x ($30 + 1 x $320) = $700.

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