Monster: Neothelid Overlord
Neothelid Overlord [Occult Bestiary, page 36]
Attribute Modifiers: ST+65 (Size Modifier, -60%) [260]; DX-1 [-20]; IQ+5 [100]; HT+7 [70].
Secondary Characteristic Modifiers: SM+6; FP+15 [45]; Will+2 [10].
Advantages: Compartmentalized Mind 1 [50]; DR 7 [35]; Double-Jointed [15]; Extended Lifespan 4 [8]; Extra Attack 2 [50]; Extra Head 1 [15]; Extra-Sensory Awareness (ESP, -10%; Increased Range, 500x, +80%) [34]; Injury Tolerance (No Eyes, No Head, No Neck) [17]; Internal DR 4 (Tough Skin, -40%) [3]; Reduced Consumption 3 [6]; Resistant to Psionics (+8) [15]; Slippery 4 [8].
Tentacles [80]: Extra Arms 6 (Extra-Flexible, +50%; Weak, 1/2 ST, -25%) [75] + Extra-Flexible Arms [10] + Weak Arms (1/2 ST) [-5].
Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
Aura of Madness: Terror (-3) (Confusion; Area Effect, 20 yards, +50%; Magical, -10%; Presence, +25%) [99].
Psychic Spell-Like Abilities (Alternative Abilities) [79]:
Confusion 1 [36/5=8];
Demand Offering [23/5=5];
Ego Whip [38/5=8];
Mass Inflict Pain 3 [46];
Mind-Whip [18/5=4];
Synapse Overload [37/4=8].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Blindness [-50]; Horizontal [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15].
Features: No Legs (Slithers).
Racial Psionic Abilities: Autoteleport 14 [100]; Clairvoyance 10 [58]; Levitation 1 [14]; Mental Blow 4 [28]; Portersense 4 [16]; Suggestion 5 [50]; Telecontrol 5 [90]; Telereceive 4 [45]; TK Crush 4 [20]; TK Grab 15 [105].
Racial Psionic Skills: Autoteleport (H) IQ-2 [1]; Clairvoyance (H) IQ-2 [1]; Levitation (H) IQ-2 [1]; Mental Blow (H) Will-2 [1]; Portersense (H) Per-2 [1]; Suggestion (H) IQ-2 [1]; Telecontrol (H) IQ-2 [1]; Telereceive (H) IQ-2 [1]; TK Crush (H) IQ-2 [1]; TK Grab (H) IQ-2 [1].
Creature Type: Aberration.
Knowing Your Own Strength [1,440] |
Sapient-Only Telepathy [+19] |
Typical Stats
ST: |
75 (KYOS: 35) |
HP: |
75 (KYOS: 56) |
Speed: |
6.5 |
DX: |
9 |
Will: |
17 |
Move: |
6 |
IQ: |
15 |
Per: |
15 |
|
|
HT: |
17 |
FP: |
32 |
SM: |
+6 |
Dodge: |
9 |
Parry: |
8 (unarmed) |
DR: |
7; 4* (tough skin, internal) |
Tentacle (11): thrust 5d-1 crushing (KYOS: 2d+2 crushing), Reach C-7. Extra-Flexible, effective ST 37 (KYOS: ST 17). Four tentacles per head.
Breathe Acid (15): The neothelid breathes out a stream of acid, dealing thrust 4d corrosion damage (KYOS: 3d-1) as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5) (KYOS: 7 yards). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Aura of Madness: As a Ready maneuver, the neothelid overlord can activate or deactivate an aura of madness. Any creature within 20 yards must roll a Fright Check using the Confusion table (GURPS Powers, p. 85) at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The victims get +1 per Fright Check after the first within 24 hours.
Psychic Spell-Like Abilities (Alternative Abilities):
Confusion 1 (15);
Demand Offering (15);
Ego Whip (17);
Mass Inflict Pain 3 (17);
Mind-Whip (17);
Synapse Overload (17).
Traits: Appearance (Monstrous; Universal); Blindness; Compartmentalized Mind 1; Double-Jointed; Extended Lifespan 4; Extra Attack 2; Extra Head 1; Extra-Sensory Awareness (ESP; Increased Range, 500x); Horizontal; Injury Tolerance (No Eyes, No Head, No Neck); No Legs (Slithers); Odious Racial Habit (Eats sapient beings); Reduced Consumption 3; Resistant to Psionics (+8); Restricted Diet (Carnivore); Slippery 4; Social Stigma (Monster).
Skills: Brawling-11; Expert Skill (Psionics)-16; Innate Attack (Breath)-15; Innate Attack (Gaze)-15; Observation-15; Thaumatology-16; Wresting-11.
Racial Psionic Abilities: Autoteleport 14; Clairvoyance 10; Levitation 1; Mental Blow 4; Portersense 4; Suggestion 5; Telecontrol 5; TK Crush 4; TK Grab 15.
Racial Psionic Skills: Autoteleport-17; Clairvoyance-17; Levitation-17; Mental Blow-17; Portersense-17; Suggestion-17; Telecontrol-17; Telereceive-17; TK Crush-17; TK Grab-17.
Creature Type: Aberration.
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