Monster: Bone Devil (Osyluth)
The bone devil is probably one of my favorite baatezu from D&D. It looks intimidating, has nice magical abilities, and a terrifying poisonous stinger.
Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; DX+3 [60]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Sharp Teeth [1]; Striker (Stinger; Impaling; Long 1, +100%) [16]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15].
Fear Aura: Terror (Magical, -10%; Presence, +25%) [35].
Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Stinger, +0%; Resistible, HT-3, -15%; Symptoms, 1/3 HP, -3 ST, +45%; Symptoms, 2/3 HP, -4 ST, +20%) [6].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Spell-Like Abilities (Alternative Abilities) [94]:
Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
Personal Flight [34/5=7];
Personal Invisibility [66];
Teleport Shield 1 (-5) [30/5=6] – see GURPS Sorcery: Protection and Warning Spells, page 13;
Wall of Ice 1 [29/5=6].
Disadvantages: Appearance (Monstrous) [-20]; Sadism (12) [-15]; Skinny [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Sharp Claws (16): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C-1.
Sharp Teeth (16): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
Stinger (16): thrust 2d-1 impaling (KYOS: 3d impaling) + follow-up 1d-1 toxic (3 1-hour cycles; Resisted with HT-3; Symptoms – -3 to ST after losing 1/3 HP. -4 to ST after losing 2/3 HP), Reach C.
Fear Aura: The osyluth can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the osyluth must roll an immediate Fright Check (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this osyluth’s Fear Aura for one hour.
Spell-Like Abilities (Alternative Abilities):
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, page 18;
Personal Flight;
Personal Invisibility;
Teleport Shield 1 (-5) (11) – see GURPS Sorcery: Protection and Warning Spells, page 13;
Wall of Ice 1 (16).
Traits: Appearance (Monstrous); Axiomatic Touch; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 2 (Improved); Sadism (12); Skinny; Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Brawling-16; Innate Attack (Gaze)-16; Observation-14; Thaumatology-14.
Creature Type: Outsider (Baatezu, Evil, Lawful).
Bone Devil (Osyluth)
[Monster Manual, page 52]
Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; DX+3 [60]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Sharp Teeth [1]; Striker (Stinger; Impaling; Long 1, +100%) [16]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15].
Fear Aura: Terror (Magical, -10%; Presence, +25%) [35].
Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Stinger, +0%; Resistible, HT-3, -15%; Symptoms, 1/3 HP, -3 ST, +45%; Symptoms, 2/3 HP, -4 ST, +20%) [6].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Spell-Like Abilities (Alternative Abilities) [94]:
Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
Personal Flight [34/5=7];
Personal Invisibility [66];
Teleport Shield 1 (-5) [30/5=6] – see GURPS Sorcery: Protection and Warning Spells, page 13;
Wall of Ice 1 [29/5=6].
Disadvantages: Appearance (Monstrous) [-20]; Sadism (12) [-15]; Skinny [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Knowing Your Own Strength [456] |
Typical Stats
ST: |
17 (KYOS: 16) |
HP: |
17 (KYOS: 16) |
Speed: |
6.25 |
DX: |
13 |
Will: |
12 |
Move: |
7 ground |
IQ: |
11 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
12 |
DR: |
3* (tough skin); 20 (vs. fire) |
Sharp Teeth (16): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
Stinger (16): thrust 2d-1 impaling (KYOS: 3d impaling) + follow-up 1d-1 toxic (3 1-hour cycles; Resisted with HT-3; Symptoms – -3 to ST after losing 1/3 HP. -4 to ST after losing 2/3 HP), Reach C.
Fear Aura: The osyluth can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the osyluth must roll an immediate Fright Check (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this osyluth’s Fear Aura for one hour.
Spell-Like Abilities (Alternative Abilities):
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, page 18;
Personal Flight;
Personal Invisibility;
Teleport Shield 1 (-5) (11) – see GURPS Sorcery: Protection and Warning Spells, page 13;
Wall of Ice 1 (16).
Traits: Appearance (Monstrous); Axiomatic Touch; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 2 (Improved); Sadism (12); Skinny; Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Brawling-16; Innate Attack (Gaze)-16; Observation-14; Thaumatology-14.
Creature Type: Outsider (Baatezu, Evil, Lawful).
Osyluth Poison
This poison is extracted from an osyluth. A
living victim must make an immediate
HT-3 roll or suffer 1d-1 toxic damage. Every hour for 3 more cycles he must
make another HT-3 roll to resist or take the same amount of damage. After
losing 1/3 HP to this poison, the victim gains a -3 penalty to ST until he
heals above this threshold. After losing 2/3 HP to this poison, the victim
gains a -4 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour,
3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-3, -15%;
Symptoms, 1/3 HP, -3 ST, +45%; Symptoms, 2/3 HP, -4 ST, +20%) [5].
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