Sunday, 1 July 2018

Monster: Barbed Devil (Hamatula)

Monster: Barbed Devil (Hamatula)

Hamatulas are middle-tier devils who are very scary in close combat.

 

Barbed Devil (Hamatula) [Monster Manual, page 51]

335 points
Attribute Modifiers: ST+4 (Size Modifier, -10%) [36]; DX+3 [60]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Per+4 [20].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Long Spines [3]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Spell-Like Abilities (Alternative Abilities) [61]:
    Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
    Daze [32/5=7];
    Panic 3 [45].
Disadvantages: Appearance (Ugly) [-8]; Greed (12) [-15]; Paranoia [-10]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).

Knowing Your Own Strength [339]
Replace ST+4 (Size Modifier, -10%) [36] with ST+4 [40]

Typical Stats

ST:

14

HP:

14

Speed:

6.25

DX:

13

Will:

10

Move:

6 ground

IQ:

10

Per:

14

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

10

Parry:

11 (unarmed)

DR:

3* (tough skin); 20 (vs. fire)

    Sharp Claws (15): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C-1.
    Long Spines (9): The hamatula gets a DX-4 roll to hit each foe in close combat with him with his spines once per turn, as a free action. Roll at +2 against foes who attacked the hamatula from behind. Those who grapple or slam the hamatula are hit immediately and automatically – and those who slam the hamatula take maximum damage! 1d impaling, Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Complex Illusion 1
– see GURPS Thaumatology: Sorcery, page 18;
    Daze (10);
    Panic 3 (10).


    Traits: Appearance (Ugly); Axiomatic Touch; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Greed (12); Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 2 (Improved); Paranoia; Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-15; Observation-16; Wrestling-15.
    Creature Type: Outsider (Baatezu, Evil, Lawful).

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