Monster: Barbed Devil (Hamatula)
Hamatulas are middle-tier devils who are very scary in close combat.
Attribute Modifiers: ST+4 (Size Modifier, -10%) [36]; DX+3 [60]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Per+4 [20].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Long Spines [3]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Spell-Like Abilities (Alternative Abilities) [61]:
Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
Daze [32/5=7];
Panic 3 [45].
Disadvantages: Appearance (Ugly) [-8]; Greed (12) [-15]; Paranoia [-10]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Sharp Claws (15): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C-1.
Long Spines (9): The hamatula gets a DX-4 roll to hit each foe in close combat with him with his spines once per turn, as a free action. Roll at +2 against foes who attacked the hamatula from behind. Those who grapple or slam the hamatula are hit immediately and automatically – and those who slam the hamatula take maximum damage! 1d impaling, Reach C.
Spell-Like Abilities (Alternative Abilities):
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, page 18;
Daze (10);
Panic 3 (10).
Traits: Appearance (Ugly); Axiomatic Touch; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Greed (12); Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 2 (Improved); Paranoia; Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Brawling-15; Observation-16; Wrestling-15.
Creature Type: Outsider (Baatezu, Evil, Lawful).
Barbed Devil
(Hamatula) [Monster Manual, page 51]
Attribute Modifiers: ST+4 (Size Modifier, -10%) [36]; DX+3 [60]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Per+4 [20].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Long Spines [3]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Spell-Like Abilities (Alternative Abilities) [61]:
Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
Daze [32/5=7];
Panic 3 [45].
Disadvantages: Appearance (Ugly) [-8]; Greed (12) [-15]; Paranoia [-10]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Knowing Your Own Strength [339] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6.25 |
DX: |
13 |
Will: |
10 |
Move: |
6 ground |
IQ: |
10 |
Per: |
14 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
3* (tough skin); 20 (vs. fire) |
Long Spines (9): The hamatula gets a DX-4 roll to hit each foe in close combat with him with his spines once per turn, as a free action. Roll at +2 against foes who attacked the hamatula from behind. Those who grapple or slam the hamatula are hit immediately and automatically – and those who slam the hamatula take maximum damage! 1d impaling, Reach C.
Spell-Like Abilities (Alternative Abilities):
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, page 18;
Daze (10);
Panic 3 (10).
Traits: Appearance (Ugly); Axiomatic Touch; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Greed (12); Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 2 (Improved); Paranoia; Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Brawling-15; Observation-16; Wrestling-15.
Creature Type: Outsider (Baatezu, Evil, Lawful).
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