Sci-Fi Worldbuilding: Foronese Colonies
Once again, I let the dice roll and my eyes look at the tables in GURPS Space. This peculiar species is the result. Will be incorporated in my sci-fi setting.
Foronese Colonies
Capital World: Fatul III.
Major Species: Forons.
Languages: Foronese.
Culture Groups: Foronese.
TL: 10 (TL 11 bio-tech).
Fatul III is a
garden world with a high hydrographic coverage. Orbiting a main sequence star,
it become a home for a dense biosphere. Because of higher gravity, the life
forms were small relative to humans, and the forons, being huge compared to
other animals, became the dominant life form on the planet. These hijacking
carnivores stalked other carnivores, scared them away from their kills, and
devoured the stolen prey.
It is hypothesized
that the species was uplifted, but regardless of the cause, the forons have
developed a civilization that resided in half-submerged floating cities. Their
totalitarian regime managed to achieve many scientific breakthroughs, but led
to slow cultural deterioration. Eventually, when the forons developed
technologies to reach the stars and sent first colony ships, a large-scale
revolution brought down the existing regime and proclaimed the dissolution of
the state. All forons became sovereign beings governed by no one, but able to
cooperate with each other when it is beneficial.
In the current
times, the Foronese Colonies have no centralized government of any kind. They
have spread across the galaxy, settling in any places where their personal
freedoms are not restricted, bartering goods (including typically illegal ones)
with alien races, performing any kinds of jobs. Typically, the arrival of a
Foronese space caravan bring not only fortune, but also unrest. Some forons
have renounced their anarchic way of living and integrated into other races’
societies. For example, they can be found cohabitating with humans, basans, or
sto, where unoccupied oceans are available.
FORON [3]
Attribute
Modifiers: ST+1 [10].
Advantages: Acute Hearing 2 [4];
DR 4 (Tough Skin, -40%) [12]; Doesn’t Breathe (Oxygen Storage, 100x, -30%)
[14]; Injury Tolerance (No Neck) [5]; Metabolism Control 2 [10]; Pressure
Support 1 [5]; Sharp Teeth [1]; Sonar (Reduced Range, x1/2, -10%) [18].
Disadvantages: Bad Sight (Low
Resolution) [-25]; Colorblindness [-10]; Extra Sleep 2 [-4]; One Arm [-20]; Restricted
Diet (Carnivore) [-10]; Short Arm [-5].
Quirks: Broad-Minded [-1].
Features: Born Biter 1 [0]; No
Legs (Aquatic) [0]; Ultrasonic Speech [0].
Natural
Comfort Zone: -10°C - 21°C (15°F - 70°F), 1 atm., 1.3g, oxygen atmosphere.
Forons superficially
resemble dolphins of Earth with the addition of a single short arm on the
underside. The arm has three fingers, making Foronese tools and weapons very
uncomfortable to use for other races. They have thick skin and large jaws
filled with sharp teeth. While their sight is impaired, their hearing is very
acute, allowing them to hear ultrasonic frequencies they use for
communication. As they are unable to speak using normal frequencies, their
speech might be annoying for other races. When inspecting underwater
environments, the forons employ their innate sonar. Forons are warm-blooded
air-breathing creatures with a degree of control over their metabolisms.
Forons are hermpahrodites with temporary pair bond.
Forons value personal
freedom above anything else. Every foron has a heightened sense of private
property and might be reluctant to share his possessions with comrades. Such
disadvantages as Greed and Selfish are common among the forons, but some have
them on quirk levels. Typically, they get along with other races very well,
if their personal freedom is not restricted. Their sense of freedom extends
even to their bodies. Their so-called “morphological freedom” caused them to
advance biotechnology, especially grafting, transplanting, and biomodding.
Every foron feels that he is free to modify his body in any way, and because
of that, one can encounter vastly different forons. Some add more arms, some add
legs to walk on land, some modify internal organs, graft xenotransplants, or
adapt themselves to different environments – possibilities are endless.
Forons are a very
superstitious people, and their sovereign nature caused an uprising of many
religious teachings. Quite often, a particular foron can be the only practitioner
of a religion he himself has invented. Nonetheless, one superstition is
particularly common among the forons – the belief that the hyperspace (the
forons call it the Spirit World) is the place of residence of divine spirits
and souls of the dead. Objects cannot stay long in hyperspace and cannot
travel slower than light because the mortals are not welcome there. Thus,
foron navigators usually perform long rituals and prepare gifts for the
spirits (often attached to the outer hull of the ship) before jumping into
hyperspace. This might call for a quirk and, occasionally, Phobia
(Unconsecrated Hyperspace Travel) [-5*].
Sample
Universal Names: Sittilik, Tassti, Nuukillik, Vistrissi.
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