Treasure: Boots
In this post I present you several D&D magical items worn on your feet.
Boots of
Elvenkind
Boots of Elvenkind – as a metatronic generator (using
Pyramid 3-46)
These
light leather boots (LTIA, page 16) make the wearer more silent. The wearer can
move and breathe noiselessly. He gets +4 to Stealth skill when he is perfectly
motionless, or +1 if moving (even in armor, etc.). These bonuses help only in
the dark, or against listening devices, blind creatures, and others who must rely
on hearing to find the wearer. Costs 1 FP/hour.
Statistics: Silence
2 (Apparatus, +0%; Magical, -10%) [8].
TL3
Cost: $50 + 8 x $125 x 2 = $2,050.
TL8 Cost: $50 + 8 x $2,500 x 2= $40,050.
Boots of Elvenkind – as an enchanted item (using
Sorcery, indestructible armor)
These
light leather boots (LTIA, page 16) make the wearer more silent. The wearer can
move and breathe noiselessly. He gets +4 to Stealth skill when he is perfectly
motionless, or +1 if moving (even in armor, etc.). These bonuses help only in
the dark, or against listening devices, blind creatures, and others who must rely
on hearing to find the wearer.
Statistics: Silence
2 (Magical, -10%) [8]. Usually On; Armor, x0.9; 8 EP.
TL3
Price: 2 x ($50 + 8 x $320) = $5,220.
TL8
Price: 2 x ($1,000 + 8 x $1,180) = $20,880.
Boots of Elvenkind – as an enchanted item (using
Sorcery, destructible armor)
These
light leather boots (LTIA, page 16) make the wearer more silent. The wearer can
move and breathe noiselessly. He gets +4 to Stealth skill when he is perfectly
motionless, or +1 if moving (even in armor, etc.). These bonuses help only in
the dark, or against listening devices, blind creatures, and others who must rely
on hearing to find the wearer.
Statistics: Silence
2 (Magical, -10%) [8]. Usually On; Armor, x0.45; 5 EP.
TL3
Price: 2 x ($30 + 5 x $320) = $3,260.
TL8
Price: 2 x ($600 + 5 x $1,180) = $13,000.
Boots of
Levitation
Boots of Levitation – as a metatronic generator (using
Pyramid 3-46)
These
light leather boots (LTIA, page 16) allow the wearer walk on air, as if it were
solid ground. The wearer can only move vertically, as if climbing an invisible
ladder. This won’t work in a vacuum – there has to be some kind of air present. If the wearer gets knocked down or slips,
he falls! He may attempt one DX roll per second of falling. If he succeeds, he
stops in thin air, unharmed. Otherwise, he hits the ground for normal falling
damage (see Falling, p. 431). Costs 1
FP/hour.
Statistics: Walk on
Air (Apparatus, +0%; Magical, -10%; Vertical Only, -25%) [13].
TL3
Cost: $50 + 13 x $125 x 2 = $3,300.
TL8 Cost: $50 + 13 x $2,500 x 2= $65,050.
Boots of Levitation – as an enchanted item (using
Sorcery, indestructible armor)
These
light leather boots (LTIA, page 16) allow the wearer walk on air, as if it were
solid ground. The wearer can only move vertically, as if climbing an invisible
ladder. This won’t work in a vacuum – there has to be some kind of air present. If the wearer gets knocked down or slips,
he falls! He may attempt one DX roll per second of falling. If he succeeds, he
stops in thin air, unharmed. Otherwise, he hits the ground for normal falling
damage (see Falling, p. 431).
Statistics: Walk on
Air (Magical, -10%; Vertical Only, -25%) [13]. Usually On; Armor, x0.9; 12 EP.
TL3
Price: 2 x ($70 + 12 x $320) = $7,820.
TL8
Price: 2 x ($1,400 + 12 x $1,180) = $31,120.
Boots of Levitation – as an enchanted item (using
Sorcery, destructible armor)
These
light leather boots (LTIA, page 16) allow the wearer walk on air, as if it were
solid ground. The wearer can only move vertically, as if climbing an invisible
ladder. This won’t work in a vacuum – there has to be some kind of air present. If the wearer gets knocked down or slips,
he falls! He may attempt one DX roll per second of falling. If he succeeds, he
stops in thin air, unharmed. Otherwise, he hits the ground for normal falling
damage (see Falling, p. 431).
Statistics: Walk on
Air (Magical, -10%; Vertical Only, -25%) [13]. Usually On; Armor, x0.45; 6 EP.
TL3
Price: 2 x ($50 + 6 x $320) = $3,940.
TL8
Price: 2 x ($1,000 + 6 x $1,180) = $16,160.
Boots of Speed
Boots of Speed – as a metatronic generator (using
Pyramid 3-46)
As
a Ready maneuver, the wearer can click the heels of these light leather boots
(LTIA, page 16) together to increase his Basic Speed by 2 for 10 seconds. This
costs 1 FP.
Statistics: Basic
Speed +2 (Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%; Reduced Duration,
1/6, -15%) [28].
TL3
Cost: $50 + 28 x $125 x 2 = $7,050.
TL8 Cost: $50 + 28 x $2,500 x 2= $140,050.
Boots of Speed – as an enchanted item (using Sorcery,
indestructible armor)
As
a Ready maneuver, the wearer can click the heels of these light leather boots
(LTIA, page 16) together to increase his Basic Speed by 2 for 10 seconds. This
costs 1 FP.
Statistics: Basic
Speed +2 (Costs 1 FP, -5%; Magical, -10%; Reduced Duration, 1/6, -15%) [28]. Armor,
x0.9; 26 EP.
TL3
Price: 2 x ($200 + 26 x $320) = $17,040.
TL8
Price: 2 x ($4,000 + 26 x $1,180) = $69,360.
Boots of Speed – as an enchanted item (using Sorcery,
destructible armor)
As
a Ready maneuver, the wearer can click the heels of these light leather boots
(LTIA, page 16) together to increase his Basic Speed by 2 for 10 seconds. This
costs 1 FP.
Statistics: Basic
Speed +2 (Costs 1 FP, -5%; Magical, -10%; Reduced Duration, 1/6, -15%) [28]. Armor,
x0.45; 13 EP.
TL3
Price: 2 x ($70 + 13 x $320) = $8,460.
TL8
Price: 2 x ($1,400 + 13 x $1,180) = $33,480.
Boots of
Striding and Springing
Boots of Striding and Springing – as a metatronic
generator (using Pyramid 3-46)
These
light leather boots (LTIA, page 16) increase the wearer’s Basic Move by 2. Costs
1 FP/hour. In addition, the wearer can make great leaps, as if he had Super
Jump 1 (p. B89). Each such jump costs 1 additional FP.
Statistics: Basic
Move +2 (Apparatus, +0%; Magical, -10%) [9] + Super Jump 1 (Apparatus, +0%;
Costs 1 FP, -5%; Magical, -10%) [9].
TL3
Cost: $50 + 18 x $125 x 2 = $4,550.
TL8 Cost: $50 + 18 x $2,500 x 2= $90,050.
Boots of Striding and Springing – as an enchanted item
(using Sorcery, indestructible armor)
These
light leather boots (LTIA, page 16) increase the wearer’s Basic Move by 2. In
addition, the wearer can make great leaps, as if he had Super Jump 1 (p. B89).
Each such jump costs 1 FP in addition to the normal 1 FP/hour cost of Usually On items.
Statistics: Basic
Move +2 (Magical, -10%) [9] + Super Jump 1 (Costs 1 FP, -5%; Magical, -10%)
[9]. Usually On; Armor, x0.9; 17 EP.
TL3
Price: 2 x ($100 + 17 x $320) = $11,080.
TL8
Price: 2 x ($2,000 + 17 x $1,180) = $44,120.
Boots of Striding and Springing – as an enchanted item
(using Sorcery, destructible armor)
These
light leather boots (LTIA, page 16) increase the wearer’s Basic Move by 2. In
addition, the wearer can make great leaps, as if he had Super Jump 1 (p. B89).
Each such jump costs 1 FP in addition to the normal 1 FP/hour cost of Usually On items.
Statistics: Basic
Move +2 (Magical, -10%) [9] + Super Jump 1 (Costs 1 FP, -5%; Magical, -10%)
[9]. Usually On; Armor, x0.45; 9 EP.
TL3
Price: 2 x ($50 + 9 x $320) = $5,860.
TL8
Price: 2 x ($1,000 + 9 x $1,180) = $23,240.
Boots of
Teleportation
Boots of Teleportation – as a metatronic generator
(using Pyramid 3-46)
These
light leather boots (LTIA, page 16) allow the wearer to teleport three times
per day, exactly as if he had used the Warp (p. B97) advantage. This costs 1 FP
plus any additional FP spent to gain a bonus to the IQ roll.
Statistics: Warp
(Apparatus, +0%; Costs 1 FP, -5%; Limited Use, 3/day, -20%; Magical, -10%)
[65].
TL3
Cost: $50 + 65 x $125 x 2 = $16,300.
TL8 Cost: $50 + 65 x $2,500 x 2= $325,050.
Boots of Teleportation – as an enchanted item (using
Sorcery, indestructible armor)
These
light leather boots (LTIA, page 16) allow the wearer to teleport three times
per day, exactly as if he had used the Warp (p. B97) advantage. This costs 1 FP
plus any additional FP spent to gain a bonus to the IQ roll.
Statistics: Warp
(Costs 1 FP, -5%; Limited Use, 3/day, -20%; Magical, -10%) [65]. Armor, x0.9;
59 EP.
TL3
Price: 2 x ($2,000 + 59 x $320) = $41,760.
TL8
Price: 2 x ($40,000 + 59 x $1,180) = $219,240.
Boots of Teleportation – as an enchanted item (using
Sorcery, destructible armor)
These
light leather boots (LTIA, page 16) allow the wearer to teleport three times
per day, exactly as if he had used the Warp (p. B97) advantage. This costs 1 FP
plus any additional FP spent to gain a bonus to the IQ roll.
Statistics: Warp
(Costs 1 FP, -5%; Limited Use, 3/day, -20%; Magical, -10%) [65]. Armor, x0.45;
30 EP.
TL3
Price: 2 x ($200 + 30 x $320) = $19,600.
TL8
Price: 2 x ($4,000 + 30 x $1,180) = $78,800.
Boots of the
Winterlands
Boots of the Winterlands – as a metatronic generator
(using Pyramid 3-46)
These
light leather boots (LTIA, page 16) allow the wearer to function at full DX and
Move both on solid ground and on snow or ice. In addition, they grant the
wearer Temperature Tolerance 2 (Cold) (p. B93). Costs 1 FP/hour.
Statistics: Temperature
Tolerance 2 (Cold; Apparatus, +0%; Magical, -10%) [2] + Terrain Adaptation
(Ice; Apparatus, +0%; Magical, -10%) [5] + Terrain Adaptation (Snow; Apparatus,
+0%; Magical, -10%) [5].
TL3
Cost: $50 + 12 x $125 x 2 = $3,050.
TL8 Cost: $50 + 12 x $2,500 x 2= $60,050.
Boots of the Winterlands – as an enchanted item (using
Sorcery, indestructible armor)
These
light leather boots (LTIA, page 16) allow the wearer to function at full DX and
Move both on solid ground and on snow or ice. In addition, they grant the
wearer Temperature Tolerance 2 (Cold) (p. B93).
Statistics: Temperature
Tolerance 2 (Cold; Magical, -10%) [2] + Terrain Adaptation (Ice; Magical, -10%)
[5] + Terrain Adaptation (Snow; Magical, -10%) [5]. Usually On; Armor, x0.9; 11
EP.
TL3
Price: 2 x ($70 + 11 x $320) = $7,180.
TL8
Price: 2 x ($1,400 + 11 x $1,180) = $28,760.
Boots of the Winterlands – as an enchanted item (using
Sorcery, destructible armor)
These
light leather boots (LTIA, page 16) allow the wearer to function at full DX and
Move both on solid ground and on snow or ice. In addition, they grant the
wearer Temperature Tolerance 2 (Cold) (p. B93).
Statistics: Temperature
Tolerance 2 (Cold; Magical, -10%) [2] + Terrain Adaptation (Ice; Magical, -10%)
[5] + Terrain Adaptation (Snow; Magical, -10%) [5]. Usually On; Armor, x0.45; 6
EP.
TL3
Price: 2 x ($50 + 6 x $320) = $3,940.
TL8
Price: 2 x ($1,000 + 6 x $1,180) = $16,160.
Winged Boots
Winged Boots – as a metatronic generator (using
Pyramid 3-46)
As
a Ready maneuver, the wearer can click the heels of these light leather boots
(LTIA, page 16), causing them to sprout wings and grant the wearer the Flight
(p. B56) advantage for 3 minutes. This costs 1 FP and can be used up to three
times per day.
Statistics: Flight
(Apparatus, +0%; Costs 1 FP, -5%; Extended Duration, 3x, +20%; Limited Use,
3/day, -20%; Magical, -10%) [34].
TL3
Cost: $50 + 34 x $125 x 2 = $8,550.
TL8 Cost: $50 + 34 x $2,500 x 2= $170,050.
Winged Boots – as an enchanted item (using Sorcery,
indestructible armor)
As
a Ready maneuver, the wearer can click the heels of these light leather boots
(LTIA, page 16), causing them to sprout wings and grant the wearer the Flight
(p. B56) advantage for 3 minutes. This costs 1 FP and can be used up to three
times per day.
Statistics: Flight
(Costs 1 FP, -5%; Extended Duration, 3x, +20%; Limited Use, 3/day, -20%;
Magical, -10%) [34]. Armor, x0.9; 31 EP.
TL3
Price: 2 x ($300 + 31 x $320) = $20,440.
TL8
Price: 2 x ($6,000 + 31 x $1,180) = $85,160.
Winged Boots – as an enchanted item (using Sorcery,
destructible armor)
As
a Ready maneuver, the wearer can click the heels of these light leather boots
(LTIA, page 16), causing them to sprout wings and grant the wearer the Flight (p.
B56) advantage for 3 minutes. This costs 1 FP and can be used up to three times
per day.
Flight
(Costs 1 FP, -5%; Extended Duration, 3x, +20%; Limited Use, 3/day, -20%;
Magical, -10%) [34]. Armor, x0.45; 16 EP.
TL3
Price: 2 x ($100 + 16 x $320) = $10,440.
TL8
Price: 2 x ($2,000 + 16 x $1,180) = $41,760.
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