Treasure: Bag of Tricks
The bag of tricks is a bag that summons mundane animals. Some bags can be used to provide aid in combat, some can be used as a way to disarm traps by characters of questionable ethics.
Bag of Tricks
Bag of Tricks – as an enchanted item (using Sorcery)
This
small sack appears normal and empty. However, anyone reaching into the bag
feels a small, fuzzy ball. If the ball is removed and tossed up to STx3.5 yards
away, it turns into an animal (worth 50% or less of the character’s point
value). This costs the character 1 FP. The animal serves the character who drew
it from the bag for 10 minutes (or until slain or ordered back into the bag),
at which point it disappears. It can follow any of the commands a normal tamed
animal of that kind would follow. If the animal was killed, you cannot summon
another one in the following five minutes. Each of the three kinds of a bag of
tricks produces a different set of animals. Use the following tables to
determine what animals can be drawn out of each.
1d
|
Animal (Gray Bag)
|
1d, 1d
|
Animal (Rust Bag)
|
1d
|
Animal (Tan Bag)
|
1
|
Bat
(DF5, p. 21)
|
1-3,
1-3
|
Wolverine
(DF5, p. 11)
|
1
|
Brown
Bear (DF5, p. 6)
|
2
|
Rat
(DF5, p. 24)
|
1-3,
4-6
|
Wolf (p.
B458)
|
2
|
Lion (p.
B456)
|
3
|
Cat (DF5,
p. 22)
|
4-6,
1-3
|
Boar
(DF5, p. 6)
|
3
|
Heavy
Warhorse (p. B460)
|
4
|
4-6,
4-6
|
Black
Bear (p. B456)
|
4
|
Tiger (p.
B456)
|
|
5
|
5
|
||||
6
|
reroll
|
6
|
reroll
|
Animals
produced are always random, and only one may exist at a time. Up to ten animals
can be drawn from the bag each week.
The
heavy warhorse appears with harness and tack and accepts the character who drew
it from the bag as a rider.
Statistics:
Ally (A specific set of animals; Built on 50%; Constantly; Adjustable, a set of
animals, does not provides information, +50%; Conjured, +100%; Costs 1 FP, -5%;
Magical, -10%; Maximum Duration, 10 minutes, -50%; Nuisance Effect, Up to 10
animals per week, -5%) [15]. Bag, Cloth, x0.3; 5 EP.
TL3
Price: 2 x ($30 + 5 x $320) = $3,260.
TL8 Price: 2 x ($600 + 5 x $1,180) =
$13,000.
Bag of Tricks – as a metatronic generator (using
Pyramid 3-46)
This
small sack appears normal and empty. However, anyone reaching into the bag
feels a small, fuzzy ball. If the ball is removed and tossed up to STx3.5 yards
away, it turns into an animal (worth 50% or less of the character’s point
value). This costs the character 1 FP. The animal serves the character who drew
it from the bag for 10 minutes (or until slain or ordered back into the bag),
at which point it disappears. It can follow any of the commands a normal tamed
animal of that kind would follow. If the animal was killed, you cannot summon
another one in the following five minutes. Each of the three kinds of a bag of
tricks produces a different set of animals. Use the following tables to
determine what animals can be drawn out of each.
1d
|
Animal (Gray Bag)
|
1d, 1d
|
Animal (Rust Bag)
|
1d
|
Animal (Tan Bag)
|
1
|
Bat
(DF5, p. 21)
|
1-3,
1-3
|
Wolverine
(DF5, p. 11)
|
1
|
Brown
Bear (DF5, p. 6)
|
2
|
Rat
(DF5, p. 24)
|
1-3,
4-6
|
Wolf (p.
B458)
|
2
|
Lion (p.
B456)
|
3
|
Cat (DF5,
p. 22)
|
4-6,
1-3
|
Boar
(DF5, p. 6)
|
3
|
Heavy
Warhorse (p. B460)
|
4
|
4-6,
4-6
|
Black
Bear (p. B456)
|
4
|
Tiger (p.
B456)
|
|
5
|
5
|
||||
6
|
reroll
|
6
|
reroll
|
Animals
produced are always random, and only one may exist at a time. Up to ten animals
can be drawn from the bag each week.
The
heavy warhorse appears with harness and tack and accepts the character who drew
it from the bag as a rider.
Statistics:
Ally (A specific set of animals; Built on 50%; Constantly; Adjustable, a set of
animals, does not provides information, +50%; Conjured, +100%; Costs 1 FP, -5%;
Magical, -10%; Maximum Duration, 10 minutes, -50%; Nuisance Effect, Up to 10
animals per week, -5%) [15].
TL3
Cost: 2 x 15 x $125 = $3,750.
TL8 Cost: 2 x 15 x $2,500 = $75,000.
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