Wednesday 20 June 2018

Treasure: Bag of Tricks

Treasure: Bag of Tricks

The bag of tricks is a bag that summons mundane animals. Some bags can be used to provide aid in combat, some can be used as a way to disarm traps by characters of questionable ethics.

Bag of Tricks

Bag of Tricks – as an enchanted item (using Sorcery)
This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to STx3.5 yards away, it turns into an animal (worth 50% or less of the character’s point value). This costs the character 1 FP. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands a normal tamed animal of that kind would follow. If the animal was killed, you cannot summon another one in the following five minutes. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
1d
Animal (Gray Bag)
1d, 1d
Animal (Rust Bag)
1d
Animal (Tan Bag)
1
Bat (DF5, p. 21)
1-3, 1-3
Wolverine (DF5, p. 11)
1
Brown Bear (DF5, p. 6)
2
Rat (DF5, p. 24)
1-3, 4-6
Wolf (p. B458)
2
Lion (p. B456)
3
Cat (DF5, p. 22)
4-6, 1-3
Boar (DF5, p. 6)
3
Heavy Warhorse (p. B460)
4
4-6, 4-6
Black Bear (p. B456)
4
Tiger (p. B456)
5


5
6
reroll


6
reroll
Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.
The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider.
            Statistics: Ally (A specific set of animals; Built on 50%; Constantly; Adjustable, a set of animals, does not provides information, +50%; Conjured, +100%; Costs 1 FP, -5%; Magical, -10%; Maximum Duration, 10 minutes, -50%; Nuisance Effect, Up to 10 animals per week, -5%) [15]. Bag, Cloth, x0.3; 5 EP.
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.
TL8 Price: 2 x ($600 + 5 x $1,180) = $13,000.

Bag of Tricks – as a metatronic generator (using Pyramid 3-46)
This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to STx3.5 yards away, it turns into an animal (worth 50% or less of the character’s point value). This costs the character 1 FP. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands a normal tamed animal of that kind would follow. If the animal was killed, you cannot summon another one in the following five minutes. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
1d
Animal (Gray Bag)
1d, 1d
Animal (Rust Bag)
1d
Animal (Tan Bag)
1
Bat (DF5, p. 21)
1-3, 1-3
Wolverine (DF5, p. 11)
1
Brown Bear (DF5, p. 6)
2
Rat (DF5, p. 24)
1-3, 4-6
Wolf (p. B458)
2
Lion (p. B456)
3
Cat (DF5, p. 22)
4-6, 1-3
Boar (DF5, p. 6)
3
Heavy Warhorse (p. B460)
4
4-6, 4-6
Black Bear (p. B456)
4
Tiger (p. B456)
5


5
6
reroll


6
reroll
Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.
The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider.
            Statistics: Ally (A specific set of animals; Built on 50%; Constantly; Adjustable, a set of animals, does not provides information, +50%; Conjured, +100%; Costs 1 FP, -5%; Magical, -10%; Maximum Duration, 10 minutes, -50%; Nuisance Effect, Up to 10 animals per week, -5%) [15].
            TL3 Cost: 2 x 15 x $125 = $3,750.
TL8 Cost: 2 x 15 x $2,500 = $75,000.

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