Monster: Retriever
Retrievers are spider-like constructs created by demons to retrieve lost artifacts and other precious things. Despite their spider-like appearance, they walk on four legs and use four other limbs as strikers.
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-10 [-200]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Per+14 [70]; Will+10 [50]; HP+15 (Size Modifier, -10%) [27]; Basic Move+2 [10].
Advantages: Absolute Direction [5]; Ambidexterity [5]; DR 4 [20]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 5 (Magic) [15]; Extra Arms 2 [20]; Extra Attack 1 [25]; Extra Legs (Four Legs; Cannot Kick, -50%; Long 1, +100%) [8]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, No Eyes, No Head, No Neck, No Vitals, Unliving) [47]; Pressure Support 2 [10]; Regeneration (Regular; Magical, -10%) [23]; Sharp Teeth [1]; Talons [8]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Find Target: Slotted Cosmic Power 1 (10) (Limited, Trait, Detect, -50%; Magical, -10%; Nuisance Effect, Must have something related to subject, -5%) [21].
Eye Rays [95]:
Cold Stare 2 [17];
Retriever [Monster Manual, page 46]
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-10 [-200]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Per+14 [70]; Will+10 [50]; HP+15 (Size Modifier, -10%) [27]; Basic Move+2 [10].
Advantages: Absolute Direction [5]; Ambidexterity [5]; DR 4 [20]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 5 (Magic) [15]; Extra Arms 2 [20]; Extra Attack 1 [25]; Extra Legs (Four Legs; Cannot Kick, -50%; Long 1, +100%) [8]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, No Eyes, No Head, No Neck, No Vitals, Unliving) [47]; Pressure Support 2 [10]; Regeneration (Regular; Magical, -10%) [23]; Sharp Teeth [1]; Talons [8]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Find Target: Slotted Cosmic Power 1 (10) (Limited, Trait, Detect, -50%; Magical, -10%; Nuisance Effect, Must have something related to subject, -5%) [21].
Eye Rays [95]:
Cold Stare 2 [17];
Eye Ray: Flesh to Stone [45];
Fiery Stare 2 [9];
Lightning Stare 1 [24].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Mute [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Mandibles (16): thrust 2d+1 cutting (KYOS: 4d cutting) plus follow-up 1d-1 toxic (5 1-hour cycles, resisted by HT-2, -2 HT after loss of 1/3 HP, severe pain after loss of ½ HP), Reach C.
Talons (16): thrust 2d+1 cutting or impaling (KYOS: 4d cutting or impaling), Reach C-1.
Find Target (14): The retriever can “home in” on anyone or anything, provided he has a piece of it (or something deeply connected to it) to attune to. Attuning requires one second, as long as the retriever has anything even remotely related to that subject to focus on.
Once attuned, the retriever can make a Per roll to track down the subject. This takes Long-Distance penalties (p. B241). On a success, he knows the direction, though not the distance, to his attuned subject.
Eye Rays:
Cold Stare 2 (16);
Fiery Stare 2 [9];
Lightning Stare 1 [24].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Mute [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [375] |
Typical Stats
ST: |
22 |
HP: |
22 |
Speed: |
6.25 |
DX: |
12 |
Will: |
10 |
Move: |
8 |
IQ: |
0 |
Per: |
14 |
|
|
HT: |
13 |
FP: |
N/A |
SM: |
+1 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
4 |
Talons (16): thrust 2d+1 cutting or impaling (KYOS: 4d cutting or impaling), Reach C-1.
Find Target (14): The retriever can “home in” on anyone or anything, provided he has a piece of it (or something deeply connected to it) to attune to. Attuning requires one second, as long as the retriever has anything even remotely related to that subject to focus on.
Once attuned, the retriever can make a Per roll to track down the subject. This takes Long-Distance penalties (p. B241). On a success, he knows the direction, though not the distance, to his attuned subject.
Eye Rays:
Cold Stare 2 (16);
Eye Ray: Flesh to Stone (16);
Fiery Stare 2 (16);
Lightning Stare 1 (16).
Traits: Absolute Direction; Affected by Magnetism; Affected by Rust; Ambidexterity; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Magic); Extra Arms 2; Extra Attack 1; Extra Legs (Four Legs; Cannot Kick; Long 1); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Eyes, No Head, No Neck, No Vitals, Unliving); No Fine Manipulators; Numb; Pressure Support 2; Regeneration (Regular; Magical); Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-16; Innate Attack (Gaze)-16; Tracking-18.
Creature Type: Construct.
Fiery Stare 2 (16);
Lightning Stare 1 (16).
Traits: Absolute Direction; Affected by Magnetism; Affected by Rust; Ambidexterity; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Magic); Extra Arms 2; Extra Attack 1; Extra Legs (Four Legs; Cannot Kick; Long 1); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Eyes, No Head, No Neck, No Vitals, Unliving); No Fine Manipulators; Numb; Pressure Support 2; Regeneration (Regular; Magical); Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-16; Innate Attack (Gaze)-16; Tracking-18.
Creature Type: Construct.
NEW SPELLS
Cold Stare
Keywords: Jet, Obvious.
Full Cost: 8.5 points/level.
Casting Roll: None. Use Innate
Attack (Gaze) to hit.
Range: 10 yards.
Duration: Instantaneous.
A 10-yard jet of intense cold erupts from your eyes. Use Innate Attack (Gaze) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does burning damage with dice equal to your level of this spell, but as the damage comes from intense cold, it cannot set anything on fire. Targets injured by this spell must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). The GM must determine what the maximum level available in the campaign is.
Statistics: Burning Attack 1d (Increased 1/2D, 2x, +5%; Jet, +0%; No Incendiary Effect, -10%; Side Effect, DX-2 and Numb, +90%; Sorcery, -15%) [8.5/level].
Fiery Stare
Keywords: Jet, Obvious.
Full Cost: 4.5 points/level*.
Casting Roll: None. Use Innate
Attack (Gaze) to hit.
Range: 10 yards.
Duration: Instantaneous.
A 10-yard jet of fire erupts from
your eyes. Use Innate Attack (Gaze) to hit. Don’t apply range penalties; treat
this as a long melee weapon rather than a ranged attack. It does burning damage
with dice equal to your level of this spell. The GM must determine what the
maximum level available in the campaign is.
Statistics: Burning
Attack 1d (Increased 1/2D, 2x, +5%; Jet, +0%; Sorcery, -15%) [4.5/level*].
* Calculate the total cost and then
round up.
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