Monster: Hezrou
Hezrou is a quite basic demon that is strong in melee combat, but cannot really do much else. His spell-like abilities are quite useful though.
Hezrou [Monster Manual, page 44]
Attribute Modifiers: ST+11 (Size Modifier, -10%) [99]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1.
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Neck) [5]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
Spell-Like Abilities (Alternative Abilities) [52]:
Chaos Hammer 2 [16/5=4];
Personal Body of Air [48].
Disadvantages: Appearance (Hideous) [-16]; Bad Smell [-10]; Bad Temper (9) [-15]; Bloodlust (12) [-10]; Callous [-5]; Gluttony (12) [-5]; Semi-Upright [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: Born Biter 2.
Notes: Weight 750 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [281] |
Typical Stats
ST: |
21 |
HP: |
21 |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
6 ground |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
4* (tough skin); 10 (vs. electricity and
fire) |
Sharp Teeth (14): thrust 2d+1 cutting (KYOS: 4d-1 cutting), Reach C.
Spell-Like Abilities (Alternative Abilities):
Chaos Hammer 2 (14);
Personal Body of Air.
Traits: Anarchic Touch; Appearance (Hideous); Bad Smell; Bad Temper (9); Bloodlust (12); Born Biter 2; Callous; Combat Reflexes; Doesn’t Eat or Drink; Gluttony (12); Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Injury Tolerance (No Neck); Magic Resistance 2 (Improved); Semi-Upright; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Innate Attack (Projectile)-14; Wrestling-14.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Weight 750 lbs.
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