Saturday, 9 June 2018

Monster: Hezrou

Monster: Hezrou

Hezrou is a quite basic demon that is strong in melee combat, but cannot really do much else. His spell-like abilities are quite useful though.

 

Hezrou [Monster Manual, page 44]

270 points
Attribute Modifiers: ST+11 (Size Modifier, -10%) [99]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1.
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Neck) [5]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Spell-Like Abilities (Alternative Abilities) [52]:
    Chaos Hammer 2 [16/5=4];
    Personal Body of Air [48].
Disadvantages: Appearance (Hideous) [-16]; Bad Smell [-10]; Bad Temper (9) [-15]; Bloodlust (12) [-10]; Callous [-5]; Gluttony (12) [-5]; Semi-Upright [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: Born Biter 2.
Notes: Weight 750 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [281]
Replace ST+11 (Size Modifier, -10%) [99] with ST+11 [110]

Typical Stats

ST:

21

HP:

21

Speed:

6

DX:

10

Will:

10

Move:

6 ground

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

10

Parry:

11 (unarmed)

DR:

4* (tough skin); 10 (vs. electricity and fire)

    Sharp Claws (14): thrust 2d+1 cutting (KYOS: 4d-1 cutting), Reach C-1.
    Sharp Teeth (14): thrust 2d+1 cutting (KYOS: 4d-1 cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Chaos Hammer 2 (14);
    Personal Body of Air.


    Traits: Anarchic Touch; Appearance (Hideous); Bad Smell; Bad Temper (9); Bloodlust (12); Born Biter 2; Callous; Combat Reflexes; Doesn’t Eat or Drink; Gluttony (12); Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Injury Tolerance (No Neck); Magic Resistance 2 (Improved); Semi-Upright; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Innate Attack (Projectile)-14; Wrestling-14.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Weight 750 lbs.

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