Vrocks are mid-tier winged demons with an array of interesting special abilities.
Vrock [Monster Manual, page 48]
371 points
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81]; DX+1
[20]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+1; HP-2 [-4]; Per+2 [10].
Advantages: Combat Reflexes [15]; DR 2 (Flexible,
-20%) [8]; Doesn’t Eat or Drink [10]; Doesn’t Sleep (No immunity against sleep effects, -20%) [16]; Flight (Cannot Hover, -15%; Winged, -25%)
[24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved,
+150%) [10]; Sharp Claws [5]; Sharp Beak [1]; Telesend (Magical, -10%;
Universal, +50%) [42]; Unaging [15].
Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical
Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire)
Effects [15].
Stunning Screech: Affliction 1 (HT; Accessibility, Not on demons, -5%; Cone 5, +100%; Hearing-Based,
+150%; Increased 1/2D, x10, +15%; Magical, -10%; Reduced Range, 1/10, -30%;
Takes Recharge, 1 hour, -30%) [29].
Spores:
Toxic Attack 1 (Area Effect, 2 yards, +50%; Contact Agent, +150%; Costs Fatigue,
1 FP, -5%; Cyclic, 5 10-second intervals, +500%; Emanation, -20%; Takes
Recharge, 15 seconds, -20%) [8].
Dance of Ruin:
Crushing Attack 6d (Accessibility, Only with 2 vrock assistants, -10%;
Accessibility, Not on demons, -5%; Area Effect, 32 yards, +250%; Affects
Insubstantial, +20%; Costs Fatigue, 2 FP, -10%; Emanation, -20%; Magical, -10%;
Takes Extra Time 4, -40%) [83].
Disadvantages: Appearance (Ugly) [-8]; Bad Smell [-10]; Bad Temper
(12) [-10]; Greed (12) [-15]; Sadism (12) [-15]; Selfish (12) [-5]; Social
Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability
(Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Feathers [1]; Unholy
Touch [1].
Notes: Weight 500 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [380] Replace ST+9 (Size Modifier, -10%) [81] with ST+9 [90]
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Typical Stats
ST:
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19
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HP:
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17
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Speed:
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6
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DX:
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12
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Will:
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10
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Move:
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6 ground, 12 air (cannot hover)
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IQ:
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10
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Per:
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12
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HT:
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12
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FP:
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12
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SM:
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+1
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Dodge:
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10
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Parry:
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11 (unarmed)
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DR:
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2*, 10 (vs. electricity and fire)
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Sharp Claws (14): thrust 2d cutting (KYOS: 3d+1 cutting). Reach C-1.
Sharp Beak (14): thrust 2d large piercing (KYOS: 3d+1 large piercing). Reach C.
Stunning Screech (14): Once per hour the vrock can emit a screech that stuns every non-demon
everyone in a cone-shaped area. Cones use special rules; see Area and Spreading Attacks (p. B413).
The cone has a maximum width of 5 yards at the maximum range of 10 yards. This ability
has no 1/2D range. Everyone within must resist with HT; Protected Hearing gives
+5, Hard of Hearing gives +4, and those with Deafness are immune.
Spores: Once
every 15 seconds the vrock can emit a 2-yard radius cloud of spores around
himself. This requires a Concentrate maneuver and costs 1 FP. The spores work
as a contact agent, ignoring unsealed DR and dealing 1 point of toxic damage
every 10 seconds for 6 cycles total. At the end of this time, the victim is
covered with a tangle of viny growths. The vines are harmless and wither away
in 1d4 days. The spores can be removed with a successful Physician roll (takes
10 seconds). Bless, neutralize poison, or remove disease kills the spores, as
does sprinkling the victim with a vial of holy water.
Dance of Ruin: To use this ability, a group of at least three vrocks must join hands in
a circle, dancing wildly and chanting. At the end of 16 seconds of dancing, a
wave of crackling energy flashes outward in a 32-yard radius. All creatures except
for demons within the radius take 6d crushing damage. This affects even
insubstantial creatures. Stunning, paralyzing, or slaying one of the vrocks
stops the dance. The dance costs each vrock 2 FP.
Traits:
Anarchic Touch; Appearance (Ugly); Bad Smell; Bad Temper (12); Combat Reflexes; Doesn’t Sleep (No immunity against sleep effects); Feathers; Greed
(12); Immunity to Electrical Conduction; Immunity to Noxious High-Temperature
(Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic
Resistance 2 (Improved); Sadism (12); Selfish (12); Social Stigma (Monster); Telesend
(Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability
(Holy Weapons, x2).
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