Sunday, 10 June 2018

Monster: Marilith

Monster: Marilith

Mariliths are high-tier demons, second only to the balors. They are brilliant tacticians and melee combatants.

  

Marilith [Monster Manual, page 44]

605 points
Attribute Modifiers: ST+10 (Size Modifier, -20%) [80]; DX+2 [40]; IQ+3 [60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; HP+12 (Size Modifier, -20%) [20]; Basic Move+1 [5].
Advantages: Ambidexterity [5]; Appearance (Attractive) [4]; Combat Reflexes [15]; Constriction Attack [15]; DR 5 (Tough Skin, -40%) [15]; Doesn’t Eat or Drink [10]; Double-Jointed [15]; Extra Arms 4 [40]; Extra Attack 2 [50]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Spell-Like Abilities (Alternative Abilities) [92]:
    Personal Blade Barrier [20/5=4];
    Simple Illusion 4 [72/5=15];
    Suggestion [73].
Disadvantages: Low Empathy [-20]; No Sense of Humor [-10]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Features: Hands adapted to SM+0 weapons; No Legs (Slithers).
Notes: Size 4 hexes; Weight 4,000 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [613]
Replace ST+10 (Size Modifier, -20%) [80] with ST+8 [80]
Replace HP+12 (Size Modifier, -20%) [20] with HP+14 [28]

Typical Stats

ST:

20 (KYOS: 18)

HP:

32

Speed:

7

DX:

14

Will:

15

Move:

8 ground

IQ:

14

Per:

15

 

 

HT:

14

FP:

14

SM:

+2

Dodge:

11

Parry:

12

DR:

5* (tough skin); 10 (vs. electricity and fire)

    Longsword (17): swing 4d-1 cutting (KYOS: 3d+1 cutting), Reach 1-2 or thrust 2d+1 impaling (KYOS: 3d impaling), Reach 1-3. Note that the marilith usually employs Dual-Weapon Attack and two Extra Attacks to attack with six longswords in a single turn.
    Wrestling (17): Wrestling at 17 gives the marilith effective ST 22 (KYOS: 20) for the purpose of grappling, Reach C-1.
    Spell-Like Abilities (Alternative Abilities):
    Personal Blade Barrier;
    Simple Illusion 4;
    Suggestion (14).


    Traits: Ambidexterity; Anarchic Touch; Appearance (Attractive); Combat Reflexes; Constriction Attack; Doesn’t Eat or Drink; Double-Jointed; Extra Arms 4; Extra Attack 2; Hands adapted to SM+0 weapons; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Low Empathy; No Sense of Humor; Magic Resistance 3 (Improved); No Legs (Slithers); Scales; See Invisible (Magical; Magical; True Sight); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-17; Broadsword-17; Innate Attack (Gaze)-17; Occultism-15; Strategy (Land)-17; Tactics-17; Thaumatology-15; Wrestling-17.
    Techniques: Dual-Weapon Attack (Broadsword)-17.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Size 4 hexes; Weight 4,000 lbs.

No comments:

Post a Comment