Monster: Marilith
Mariliths are high-tier demons, second only to the balors. They are brilliant tacticians and melee combatants.
Marilith [Monster Manual, page 44]
Attribute Modifiers: ST+10 (Size Modifier, -20%) [80]; DX+2 [40]; IQ+3 [60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; HP+12 (Size Modifier, -20%) [20]; Basic Move+1 [5].
Advantages: Ambidexterity [5]; Appearance (Attractive) [4]; Combat Reflexes [15]; Constriction Attack [15]; DR 5 (Tough Skin, -40%) [15]; Doesn’t Eat or Drink [10]; Double-Jointed [15]; Extra Arms 4 [40]; Extra Attack 2 [50]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
Spell-Like Abilities (Alternative Abilities) [92]:
Personal Blade Barrier [20/5=4];
Simple Illusion 4 [72/5=15];
Suggestion [73].
Disadvantages: Low Empathy [-20]; No Sense of Humor [-10]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Features: Hands adapted to SM+0 weapons; No Legs (Slithers).
Notes: Size 4 hexes; Weight 4,000 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [613] |
Typical Stats
ST: |
20 (KYOS: 18) |
HP: |
32 |
Speed: |
7 |
DX: |
14 |
Will: |
15 |
Move: |
8 ground |
IQ: |
14 |
Per: |
15 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+2 |
Dodge: |
11 |
Parry: |
12 |
DR: |
5* (tough skin); 10 (vs. electricity and
fire) |
Wrestling (17): Wrestling at 17 gives the marilith effective ST 22 (KYOS: 20) for the purpose of grappling, Reach C-1.
Spell-Like Abilities (Alternative Abilities):
Personal Blade Barrier;
Simple Illusion 4;
Suggestion (14).
Traits: Ambidexterity; Anarchic Touch; Appearance (Attractive); Combat Reflexes; Constriction Attack; Doesn’t Eat or Drink; Double-Jointed; Extra Arms 4; Extra Attack 2; Hands adapted to SM+0 weapons; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Low Empathy; No Sense of Humor; Magic Resistance 3 (Improved); No Legs (Slithers); Scales; See Invisible (Magical; Magical; True Sight); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-17; Broadsword-17; Innate Attack (Gaze)-17; Occultism-15; Strategy (Land)-17; Tactics-17; Thaumatology-15; Wrestling-17.
Techniques: Dual-Weapon Attack (Broadsword)-17.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Size 4 hexes; Weight 4,000 lbs.
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