Monster: Glabrezu
Glaberzu is one of the high-tier demons based more around deception and persuasion than combat. Nonetheless, should be very threatening in close combat.
Glabrezu [Monster Manual, page 43]
Attribute Modifiers: ST+25 (Size Modifier, -20%) [200]; IQ+3 [60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; Basic Move +2 [10].
Advantages: DR 5 (Tough Skin, -40%) [15]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]; Voice [10].
Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
Horns: Natural Weapon (Impaling; Cannot Parry, -40%) [5].
Pincers [26]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + 2 x Striker (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
Spell-Like Abilities (Alternative Abilities) [99]:
Chaos Hammer 2 [16/5=4];
Dispel Magic 1 [60/5=12] - see GURPS Thaumatology: Sorcery, p. 21.
Emotion Control [68];
Mass Hallucination 2 [43/5=9];
Mirror Image 2 [28/5=6].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Notes: Size 4 hexes; Weight 5,500 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [590] |
Typical Stats
ST: |
35 (KYOS: 29) |
HP: |
35 |
Speed: |
6 |
DX: |
10 |
Will: |
14 |
Move: |
8 |
IQ: |
13 |
Per: |
13 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+2 |
Dodge: |
10 |
Parry: |
12 (unarmed) |
DR: |
5* (tough skin); 10 (vs. electricity and fire) |
Horns (16): thrust 6d impaling (KYOS: 8d impaling), Reach C-1. Cannot parry.
Sharp Claws (16): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C-1.
Sharp Teeth (16): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C.
Spell-Like Abilities (Alternative Abilities):
Chaos Hammer 2 (16);
Dispel Magic 1 (14) - see GURPS Thaumatology: Sorcery, p. 21.
Emotion Control (13);
Mass Hallucination 2 (14);
Mirror Image 2.
Traits: Anarchic Touch; Appearance (Hideous); Callous; Combat Reflexes; Doesn’t Eat or Drink; Extra Attack 1; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); See Invisible (Magical; Magical; True Sight); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2); Voice.
Skills: Brawling-16; Diplomacy-16; Fast-Talk-18; Innate Attack (Gaze)-16; Innate Attack (Projectile)-16; Occultism-15; Thaumatology-15; Wrestling-16.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Size 4 hexes; Weight 5,500 lbs.
No comments:
Post a Comment