Friday 8 June 2018

Monster: Glabrezu

Monster: Glabrezu

Glaberzu is one of the high-tier demons based more around deception and persuasion than combat. Nonetheless, should be very threatening in close combat.

 

Glabrezu [Monster Manual, page 43]

588 points
Attribute Modifiers: ST+25 (Size Modifier, -20%) [200]; IQ+3 [60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; Basic Move +2 [10].
Advantages: DR 5 (Tough Skin, -40%) [15]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]; Voice [10].
    Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Horns: Natural Weapon (Impaling; Cannot Parry, -40%) [5].
    Pincers [26]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + 2 x Striker (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
    Spell-Like Abilities (Alternative Abilities) [99]:
    Chaos Hammer 2 [16/5=4];
    Dispel Magic 1 [60/5=12] - see GURPS Thaumatology: Sorcery, p. 21.
    Emotion Control [68];
    Mass Hallucination 2 [43/5=9];
    Mirror Image 2 [28/5=6].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Notes: Size 4 hexes; Weight 5,500 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [590]
Replace ST+25 (Size Modifier, -20%) [200] with ST+19 [190]
Add HP+6 [12]

Typical Stats

ST:

35 (KYOS: 29)

HP:

35

Speed:

6

DX:

10

Will:

14

Move:

8

IQ:

13

Per:

13

 

 

HT:

14

FP:

14

SM:

+2

Dodge:

10

Parry:

12 (unarmed)

DR:

5* (tough skin); 10 (vs. electricity and fire)

    Pincer (16): thrust 6d cutting (KYOS: 8d cutting), Reach C-1. The glabrezu can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
    Horns (16): thrust 6d impaling (KYOS: 8d impaling), Reach C-1. Cannot parry.
    Sharp Claws (16): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C-1.
    Sharp Teeth (16): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Chaos Hammer 2 (16);
    Dispel Magic 1 (14)
- see GURPS Thaumatology: Sorcery, p. 21.
    Emotion Control (13);
    Mass Hallucination 2 (14);
    Mirror Image 2.


    Traits: Anarchic Touch; Appearance (Hideous); Callous; Combat Reflexes; Doesn’t Eat or Drink; Extra Attack 1; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); See Invisible (Magical; Magical; True Sight); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2); Voice.
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-18; Innate Attack (Gaze)-16; Innate Attack (Projectile)-16; Occultism-15; Thaumatology-15; Wrestling-16.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Size 4 hexes; Weight 5,500 lbs.

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