Monster: Balor
This is the strongest of demons. Tough, strong, skilled both in martial and magical arts, this monster should pose great danger to the adventurers. Should probably wear some armor for extra toughness.
Balor [Monster Manual, page 40]
585 points
Attribute Modifiers: ST+25 (Size Modifier, -20%) [200]; DX+1 [20]; IQ+3 [60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2.
Advantages: Charisma 3 [15]; DR 6 (Tough Skin, -40%) [18]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
Death Throes: Burning Attack 10d (Backlash, Instant Death, -300%; Explosion 1, +50%; Magical, -10%; Single Use, x1/5) [2].
Flaming Body: Burning Attack 2d (Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%; Magical, -10%) [12].
Spell-Like Abilities (Alternative Abilities) [101]:
Apocalypse 4 [14/5=3];
Charm [73];
Fire Cloud 2 [5/5=1];
Fire Whip [12/5=3];
Madness [10/5=2];
Power Word: Stun [26/5=6];
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21.
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (9) [-15]; Bloodlust (12) [-10]; Bully (9) [-15]; Callous [-5]; Sadism (12) [-15]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Notes: Size 4 hexes; Weight 4,500 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [583] |
Typical Stats
ST: |
35 (KYOS: 29) |
HP: |
35 (KYOS: 33) |
Speed: |
7 |
DX: |
13 |
Will: |
15 |
Move: |
7 ground, 14 air (cannot hover) |
IQ: |
14 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
15 |
SM: |
+2 |
Dodge: |
11 |
Parry: |
13 |
DR: |
6* (tough skin), 20 (vs. fire and electricity) |
Vorpal Sword (SM+2) (18): swing 7d cutting (KYOS: 6d+2 cutting), Reach 2-3 or thrust 5d impaling (KYOS: 6d+2 impaling), Reach 2-3. This thrusting greatsword (LT70, B274) can be vorpalized by the wielder for 1 hour by taking a Concentrate maneuver and spending 1 FP. Once vorpalized, the sword will deal an additional 3d of follow-up (p. B105) cutting damage on neck swings. This additional damage causes no blunt trauma and no knockback. Additionally, the wielder of the weapon gets a +1 bonus to his weapon skill when making cutting swings that target necks.
Flaming Whip (SM+2; 7 yards) (18): swing 6d(0.5) crushing (KYOS: 5d+2(0.5) crushing) + 3d follow-up burning, Reach 3-14*, -2U Parry. Additional rules for disarming, cracking, and entangling with the whip are detailed on B405.
Sharp Claws (18): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C-1.
Sharp Teeth (18): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C.
Flaming Body: Anything that touches the balor takes 2d burning damage.
Death Throes: When the balor dies, its body explodes, dealing 10d burn ex damage.
Spell-Like Abilities (Alternative Abilities):
Charm (14);
Fire Cloud 2 (18);
Madness (14);
Power Word: Stun (15);
Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21.
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (9); Bloodlust (12); Bully (9); Callous; Charisma 3; Combat Reflexes; Doesn’t Eat or Drink; Extra Attack 1; Flight (Cannot Hover; Winged); Immunity to Electric Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); Sadism (12); See Invisible (Magical; Magical; True Sight); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-18; Broadsword-18; Force Whip-18; Innate Attack (Gaze)-18; Occultism-16; Thaumatology-16; Whip-18; Wrestling-18.
Techniques: Crack-18; Disarming (Whip)-23; Dual-Weapon Attack (Broadsword)-18; Dual-Weapon Attack (Whip)-18; Entangle-18; Off-Hand Weapon Training (Whip)-18.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Size 4 hexes; Weight 4,500 lbs.
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