Monster: Balor

Balor [Monster Manual, page 40]
585 points
Attribute Modifiers: ST+25 (Size Modifier, -20%) [200]; DX+1 [20]; IQ+3 [60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2.
Advantages: Charisma 3 [15]; DR 6 (Tough Skin, -40%) [18]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
Death Throes: Burning Attack 10d (Backlash, Instant Death, -300%; Explosion 1, +50%; Magical, -10%; Single Use, x1/5) [2].
Flaming Body: Burning Attack 2d (Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%; Magical, -10%) [12].
Spell-Like Abilities (Alternative Abilities) [101]:
Apocalypse 4 [14/5=3];
Charm [73];
Fire Cloud 2 [5/5=1];
Fire Whip [12/5=3];
Madness [10/5=2];
Power Word: Stun [26/5=6];
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21.
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (9) [-15]; Bloodlust (12) [-10]; Bully (9) [-15]; Callous [-5]; Sadism (12) [-15]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Notes: Size 4 hexes; Weight 4,500 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [583] |
Typical Stats
ST: |
35 (KYOS: 29) |
HP: |
35 (KYOS: 33) |
Speed: |
7 |
DX: |
13 |
Will: |
15 |
Move: |
7 ground, 14 air (cannot hover) |
IQ: |
14 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
15 |
SM: |
+2 |
Dodge: |
11 |
Parry: |
13 |
DR: |
6* (tough skin), 20 (vs. fire and electricity) |
Vorpal Sword (SM+2) (18): swing 7d cutting (KYOS: 6d+2 cutting), Reach 2-3 or thrust 5d impaling (KYOS: 6d+2 impaling), Reach 2-3. This thrusting greatsword (LT70, B274) can be vorpalized by the wielder for 1 hour by taking a Concentrate maneuver and spending 1 FP. Once vorpalized, the sword will deal an additional 3d of follow-up (p. B105) cutting damage on neck swings. This additional damage causes no blunt trauma and no knockback. Additionally, the wielder of the weapon gets a +1 bonus to his weapon skill when making cutting swings that target necks.
Flaming Whip (SM+2; 7 yards) (18): swing 6d(0.5) crushing (KYOS: 5d+2(0.5) crushing) + 3d follow-up burning, Reach 3-14*, -2U Parry. Additional rules for disarming, cracking, and entangling with the whip are detailed on B405.
Sharp Claws (18): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C-1.
Sharp Teeth (18): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C.
Flaming Body: Anything that touches the balor takes 2d burning damage.
Death Throes: When the balor dies, its body explodes, dealing 10d burn ex damage.
Spell-Like Abilities (Alternative Abilities):
Charm (14);
Fire Cloud 2 (18);
Madness (14);
Power Word: Stun (15);
Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21.
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (9); Bloodlust (12); Bully (9); Callous; Charisma 3; Combat Reflexes; Doesn’t Eat or Drink; Extra Attack 1; Flight (Cannot Hover; Winged); Immunity to Electric Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); Sadism (12); See Invisible (Magical; Magical; True Sight); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-18; Broadsword-18; Force Whip-18; Innate Attack (Gaze)-18; Occultism-16; Thaumatology-16; Whip-18; Wrestling-18.
Techniques: Crack-18; Disarming (Whip)-23; Dual-Weapon Attack (Broadsword)-18; Dual-Weapon Attack (Whip)-18; Entangle-18; Off-Hand Weapon Training (Whip)-18.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Size 4 hexes; Weight 4,500 lbs.
No comments:
Post a Comment