Darkmantle [Monster Manual, page 38]
 
32 points
Attribute Modifiers: ST-2 [-20]; IQ-6 [-120]; HT+1 [10].
Secondary
Characteristic Modifiers: SM-1; Will+6 [30]; Per+6 [30]; Basic Move -4 [-20].
Advantages: Chameleon 3 [15]; Clinging
(Temporary Disadvantage, No Legs (Sessile), -50%) [10]; Constriction Attack
[15]; Detect Light (Precise, +100%) [20]; DR 2 (Tough Skin, -40%) [6]; Dobule-Jointed
[15]; Extra Arms 6 (Extra-Flexible, +50%) [90]; Flight (Magical, -10%; Slow,
-25%) [26]; Good Grip 2 [10]; Injury Tolerance (No Head, No Neck) [12]; Metabolism
Control 6 (Hibernation, -60%) [12]; Perfect Balance [15]; Reduced Consumption 3
(Food Only, -50%) [3]; Sharp Claws [5]; Sharp Teeth [1]; Sonar (Accessibility, Not
in water, -30%) [14].
    Darkness: Obscure
Vision 10 (Extended, Infravision, +20%; Magical, -10%; Ranged, +50%; Variable,
Area, +5%) [33].
Disadvantages: Blindness [-50]; Horizontal [-10]; Invertebrate
[-20]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short
Lifespan 3 [-30]; Wild Animal [-30].
Features: No Legs (Slithers).
Creature Type: Magical Beast.
 
Typical Stats
 
  | ST: | 8 | HP: | 8 | Speed: | 5.25 | 
 
  | DX: | 10 | Will: | 10 | Move: | 1 ground, 5 air | 
 
  | IQ: | 4 | Per: | 10 |   |   | 
 
  | HT: | 11 | FP: | 11 | SM: | -1 | 
 
  | Dodge: | 8 | Parry: | 9 (unarmed) | DR: | 2* (tough skin) | 
    Sharp Teeth (12): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.
    Sharp Claws (12): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.
    Grapple (26):
The tentacles are not very strong, but the darkmantle has many of them. Wrestling
at DX+2 gives the cloaker a ST score of 10 for the purpose of grappling.
Usually it drops from the ceiling, grabs the head, and then employs
Constriction Attack. Effective skill 26 includes a +14 bonus for using 8 arms
at once.
    Darkness (12):
The darkmantle may fill a two-yard-radius area with darkness. No one can see
into the affected area, and no one within the affected area can see anything;
see p. B394 for combat rules. The Dark Vision advantage lets you see through this
effect, but Night Vision and Infravision. To place the area at a distance, use
Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an
area.
 
    Traits:
Blindness; Chameleon 3; Clinging (Temporary Disadvantage, No Legs (Sessile)); Detect
Light (Precise); Double-Jointed; Flight (Magical; Slow); Good Grip 2;
Horizontal; Injury Tolerance (No Head, No Neck); Invertebrate; Metabolism
Control 6 (Hibernation); No Fine Manipulators; No Legs (Slithers); Perfect
Balance; Reduced Consumption 3 (Food Only); Restricted Diet (Carnivore); Short
Lifespan 3; Sonar (Accessibility, Not in water); Wild Animal.
    Skills: Brawling-12;
Camouflage-14; Innate Attack (Gaze)-12; Stealth-14; Wrestling-12.
    Creature Type: Magical
Beast.
 
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