Monday, 11 June 2018

Monster: Nalfeshnee

Monster: Nalfeshnee

The nalfeshnee is an ugly ape-like demon that judges the cursed souls. He generally avoids combat, but can be physically overwhelming when threatened.

 

Nalfeshnee [Monster Manual, page 45]

546 points
Attribute Modifiers: ST+30 (Size Modifier, -30%) [210]; IQ+1 [20]; HT+4 [40].
Secondary Characteristic Modifiers: SM+3; Basic Move +1 [5].
Advantages: DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Fangs [2]; Flight (Cannot Hover, -15%; Small Wings, -10%) [30]; Hooves [3]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Smite: Affliction 1 (Will; Area Effect, 4 yards, +100%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Daze, +50%; Delay, 4 seconds, +0%; Emanation, -20%; Magical, -10%; Malediction 2, +100%; Selective Area, +20%; Takes Recharge, 5 seconds, -10%) [35].
    Spell-Like Abilities (Alternative Abilities) [84]:
    Foolishness [32/5=7];
    Remove Curse [65] - see GURPS Thaumatology: Sorcery, p. 21.
    Slow [36/5=8];
    Stroke of Lightning 2 [20/5=4].
Disadvantages: Appearance (Hideous) [-16]; Gluttony (12) [-5]; Laziness [-10]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Notes: Size 7 hexes; Weight 8,000 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [564]
Replace ST+30 (Size Modifier, -30%) [210] with ST+21 [210]
Add HP+9 [18]

Typical Stats

ST:

40 (KYOS: 31)

HP:

40

Speed:

6

DX:

10

Will:

12

Move:

7 ground, 12 air (cannot hover)

IQ:

11

Per:

12

 

 

HT:

14

FP:

14

SM:

+3

Dodge:

10

Parry:

11 (unarmed)

DR:

4* (tough skin); 10 (vs. electricity and fire)

    Sharp Claws (14): thrust 5d+1 cutting (KYOS: 7d+1 cutting), Reach C-2.
    Fangs (14): thrust 5d+1 impaling (KYOS: 7d+1 impaling), Reach C.
    Smite (12): With a Concentrate maneuver the nalfeshnee can surround himself with a halo of shimmering flames that explode 4 seconds later. Every creature within 4 yards of the nalfeshee rolls a Quick Contest of Will with the nalfeshee. If the victim fails, he becomes dazed (p. B428) for nalfeshnee’s margin of victory minutes. After that the subject is stunned (p. B420) and may roll vs. Will once per second to recover. The nalfeshnee can exclude any creatures from this effect, and he must wait 5 seconds before using this ability again. Using this ability costs 1 FP.
    Spell-Like Abilities (Alternative Abilities):
    Foolishness (12);
    Remove Curse (12)
- see GURPS Thaumatology: Sorcery, p. 21.
    Slow (12);
    Stroke of Lightning 2 (14).


    Traits: Anarchic Touch; Appearance (Hideous); Combat Reflexes; Doesn’t Eat or Drink; Gluttony (12); Hooves; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Laziness; Magic Resistance 2 (Improved); See Invisible (Magical; Magical; True Sight); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Innate Attack (Beam)-14.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Size 7 hexes; Weight 8,000 lbs.

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