Sunday 24 June 2018

Monster: Destrachan

Monster: Destrachan

The destrachan is one of the "literally who" D&D monsters, along with the delver, digester, devourer, and yeth hound. The destructive harmonics ability is actually pretty cool.

 

Destrachan [Monster Manual, page 49]

 
218 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +1 [5].
Advantages: Acute Hearing 4 [8]; DR 2 (Tough Skin, -40%) [6]; Discriminatory Hearing [15]; Injury Tolerance (No Eyes) [5]; Protected Hearing [5]; Sharp Claws [5]; Sonar (Accessibility, In air, 10%; Biological (Passive), 5%; Restricted Arc, 60°, 75%; Targeting, +20%) [6]; Subsonic Hearing [5]; Ultrahearing [5].
    Destructive Harmonics (Alternative Abilities) [78]: Burning Attack 4d (Accessibility, Only one material at a time, -10%; Alternative Enhancements (Cone 10, +150% or Area Effect, 8 yards, +150% and Emanation, -20%), +176%; Costs Fatigue, 1 FP, -5%; Environmental, Sound-transmitting mediums, -10%; Magical, -10%; No Incendiary Effect, -10%; Side Effect, Deafness, +70%; Underwater, +20%) [65] + Affliction 1 (HT; Alternative Enhancements (Cone 10, +150% or Area Effect, 8 yards, +150% and Emanation, -20%), +176%; Armor Divisor, (5), +150%; Costs Fatigue, 1 FP, -5%; Environmental, Sound-transmitting mediums, -10%; Magical, -10%; Unconsciousness, +200%; Underwater, +20%) [63/5 = 13].
Disadvantages: Bad Grip 1 [-5]; Blindness [-50]; Cannot Speak [-15]; Sadism (12) [-15].
Notes: Size 3 hexes.
Creature Type: Aberration.
 

Knowing Your Own Strength [226]
Replace ST+8 (Size Modifier, -10%) [72] with ST+8 [80]

 
Typical Stats

ST:

18

HP:

18

Speed:

5.25

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

2* (tough skin)

    Sharp Claws (10): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C-1.
    Destructive Harmonics (12): A destrachan can emit a scream of destructive harmonics in a cone that has a maximum width of 10 yards or in a circular area with an 8-yard radius around itself. This attack has two modes.
    The first mode is a destructive scream that deals 4d burning non-incendiary damage. The destrachan must attune this mode to a specific material – flesh, bone, glass, metal, stone, wood, etc. This is done as a free action before using this ability, and this scream deals damage only to creatures and objects of the attuned material. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of penetrating damage, or suffer gain Deafness (p. B129) for (20-HT) minutes (minimum 1 minute).
    The second mode is a stunning scream. Everyone in the area of effect must make an HT roll or lose consciousness for margin of failure minutes. Divide DR by 5 to get the bonus it provides to the roll. Upon regaining consciousness, each subject is stunned (p. B420) and may roll vs. HT once per second to recover.
    This ability costs 1 FP to use, works only in the presence of air or water, and is blocked by such effects as Silence.
 
    Traits: Acute Hearing 4; Bad Grip 1; Blindness; Callous; Cannot Speak; Discriminatory Hearing; Injury Tolerance (No Eyes); Protected Hearing; Sadism (12); Sonar; Subsonic Hearing; Ultrahearing.
    Skills: Innate Attack (Breath)-12; Stealth-12.
    Notes: Size 3 hexes.
    Creature Type: Aberration.
 


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