Monster: Gray Slaad
A green slaad that survives for some time can retreat into isolation and transform into a gray slaad with even more spell-like abilities. Interestingly, they have an innate ability to enchant items.
Gray Slaad [Monster Manual, page 231]
Attribute Modifiers: ST+6 [60]; DX+3 [60]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Infravision [10]; Injury Tolerance (No Neck) [5]; Nictitating Membrane 1 [1]; Regeneration (Fast) [50]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Sharp Teeth [1]; Super Jump 1 [10]; Talons [8]; Unaging [15].
Elemental Resistance (A,C,E,F): DR 3 (Includes Eyes, +10%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [7].
Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].
Spell-Like Abilities (Alternative Abilities) [107]:
Analyze Magic [12/5=3];
Blackout 1 [36/5=8];
Chaos Hammer 1 [8/5=2];
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, p. 19;
Disintegrate [47/5=10] – see GURPS Thaumatology: Sorcery, p. 20;
Enchant [37/5=8] – see GURPS Thaumatology: Sorcery, p. 15;
Lesser Polymorph [20/5=4];
Personal Invisibility [66];
Stroke of Lightning 2 [20/5=4].
Disadvantages: Absent-Mindedness [-15]; Appearance (Hideous) [-16]; Bully (12) [-10]; Gluttony (12) [-5]; Impulsiveness (12) [-10]; Short Attention Span (9) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Features: Potential Form (Death Slaad).
Notes: Weight 1,000 lbs.
Creature Type: Outsider (Chaotic).
Unofficial Sorcery Errata [+0] |
Typical Stats
ST: |
16 |
HP: |
16 |
Speed: |
6.5 |
DX: |
13 |
Will: |
12 |
Move: |
6 ground |
IQ: |
11 |
Per: |
12 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
12 (unarmed) |
DR: |
4* (tough skin); 20 (vs. sonic); 3 (vs. acid,
cold, electricity, and fire) |
Sharp Teeth (16): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
Spell-Like Abilities (Alternative Abilities):
Analyze Magic;
Blackout 1 (16);
Chaos Hammer 1 (16);
Detect Magic (12) – see GURPS Thaumatology: Sorcery, p. 19;
Disintegrate (12) – see GURPS Thaumatology: Sorcery, p. 20;
Enchant (11) – see GURPS Thaumatology: Sorcery, p. 15;
Lesser Polymorph;
Personal Invisibility;
Stroke of Lightning 2 (16).
Traits: Absent-Mindedness; Anarchic Touch; Appearance (Hideous); Bully (12); Combat Reflexes; Doesn’t Eat or Drink; Gluttony (12); Impulsiveness (12); Immunity to Noxious Sonic Effects; Infravision; Injury Tolerance (No Neck); Nictitating Membrane 1; Potential Form (Death Slaad); Regeneration (Fast); See Invisible (Magic; Magical; True Sight); Short Attention Span (9); Social Stigma (Monster); Super Jump 1; Unaging; Vulnerability (Axiomatic Weapons, x2).
Skills: Brawling-16; Climbing-16; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Innate Attack (Projectile)-16; Jumping-16; Occultism-14; Thaumatology-14; Wrestling-16.
Creature Type: Outsider (Chaotic).
Notes: Weight 1,000 lbs.
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