Thursday, 15 August 2019

Monster: Death Slaad

Monster: Death Slaad

It's not a phase, mom!
When a gray slaad lives for a long time, it can go back into isolation and perform a mysterious ritual that imbues it with evil power. Death slaads are martial and magical death machines that are usually clad in magic armor and wield magic weapons (note that the sample stat block assumes and unarmed and unarmored slaad). They look exactly like gray slaads. What I find strange is that the next stage in the slaad's lifecycle loses this evil taint.

 

Death Slaad [Monster Manual, page 231]

626 points
Attribute Modifiers: ST+7 [70]; DX+4 [80]; IQ+4 [80]; HT+3 [30].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5]; Basic Speed +0.25 [5].
Advantages: Combat Reflexes [15]; DR 5 (Tough Skin, -40%) [15]; Danger Sense [15]; Doesn’t Eat or Drink [10]; Infravision [10]; Injury Tolerance (No Neck) [5]; Nictitating Membrane 3 [3]; Regeneration (Fast) [50]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Sharp Teeth [1]; Super Jump 1 [10]; Talons [8]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (A,C,E,F): DR 3 (Includes Eyes, +10%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [7].
    Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].
    Spell-Like Abilities (Alternative Abilities) [159]:
    Analyze Magic [12/5=3];
    Animate Object 4 [52/5=11];
    Blackout 1 [36/5=8];
    Chaos Hammer 1 [8/5=2];
    Death [58/5=12];
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, p. 19;
    Disintegrate [47/5=10] – see GURPS Thaumatology: Sorcery, p. 20;
    Dispel Law [52/5=11];
    Enchant [37/5=8] – see GURPS Thaumatology: Sorcery, p. 15;
    Explosive Fireball 3 [27/5=6] – Pyramid #3-63, page 7;
    Lesser Polymorph [20/5=4];
    Personal Flight [34/5=7];
    Personal Invisibility [66];
    Terror 1 [45/5=9] – see GURPS Thaumatology: Sorcery, p. 22.
Disadvantages: Absent-Mindedness [-15]; Appearance (Hideous) [-16]; Bully (12) [-10]; Gluttony (12) [-5]; Impulsiveness (12) [-10]; Short Attention Span (9) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Features: Potential Form (White Slaad).
Notes: Weight 1,000 lbs.
Creature Type: Outsider (Chaotic).

Unofficial Sorcery Errata [+0]
Disintegrate [47/5=10] -> Disintegrate [46/5=10]
Terror 1 [45/5=9] -> Terror 1 [42/5=9]

Typical Stats

ST:

17

HP:

17

Speed:

7

DX:

14

Will:

15

Move:

7

IQ:

14

Per:

15

 

 

HT:

13

FP:

13

SM:

+0

Dodge:

11

Parry:

13 (unarmed)

DR:

5* (tough skin); 20 (vs. sonic); 3 (vs. acid, cold, electricity, and fire)

    Talons (18): thrust 1d+2 cutting or impaling (KYOS: 2d+2 cutting or impaling), Reach C.
    Sharp Teeth (18): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Analyze Magic;
    Animate Object 4;
    Blackout 1 (18);
    Chaos Hammer 1 (18);
    Death (15);
    Detect Magic (15)
– see GURPS Thaumatology: Sorcery, p. 19;
    Disintegrate (15) – see GURPS Thaumatology: Sorcery, p. 20;
    Dispel Law (18);
    Enchant (14)
– see GURPS Thaumatology: Sorcery, p. 15;
    Explosive Fireball 3 (16) Pyramid #3-63, page 7;
    Lesser Polymorph;
    Personal Flight;
    Personal Invisibility;
    Terror 1 (18)
– see GURPS Thaumatology: Sorcery, p. 22;

    Traits: Absent-Mindedness; Anarchic Touch; Appearance (Hideous); Bully (12); Combat Reflexes; Danger Sense; Doesn’t Eat or Drink; Gluttony (12); Impulsiveness (12); Immunity to Noxious Sonic Effects; Infravision; Injury Tolerance (No Neck); Nictitating Membrane 3; Potential Form (White Slaad); Regeneration (Fast); See Invisible (Magic; Magical; True Sight); Short Attention Span (9); Social Stigma (Monster); Super Jump 1; Telesend (Magical; Universal) Unaging; Vulnerability (Axiomatic Weapons, x2).
    Skills: Axe/Mace-18; Brawling-18; Broadsword-18; Climbing-18; Innate Attack (Beam)-18; Innate Attack (Gaze)-18; Innate Attack (Projectile)-18; Jumping-18; Occultism-16; Spear-18; Thaumatology-16; Wrestling-18.
    Creature Type: Outsider (Chaotic).
    Notes: Weight 1,000 lbs.

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