Sorcery: Body Control Spells IV
I found 3 more Body Control spells outside of GURPS Magic. Breath Adaptation is useful for speleologists. Death causes a heart attack. Doomtouch can kill a living creature instantly.
Breath Adaptation
Keywords: Buff.
Full Cost: 19 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject’s lungs can adapt to
great pressure, permitting him to breathe unhindered (and avoid the bends) at
up to 10 atmospheres. This allows him to travel as deep as 12.5 miles underground.
This effect does not work underwater.
Statistics:
Affliction 1 (HT; Advantage, Breath Adaptation, +30%; Extended Duration, 10x, +40%; Fixed
Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: “Breath Adaptation” is Pressure Support 1 (Accessibility, Not under water, -30%;
Magical, -10%) [3].
Death
Keywords: Resisted (HT).
Full Cost: 56 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.
This spell makes the subject suffer
a heart attack (p. B429).
Statistics:
Affliction 1 (HT; Heart Attack, +300%; Malediction 2, +150%; No Signature,
+20%; Sorcery, ‑15%) [56].
Doomtouch
Keywords: Resisted (HT).
Full Cost: 9 points/level.
Casting Roll: IQ. Use DX or unarmed
combat skills to hit.
Range: Touch.
Duration: Instantaneous.
If the subject fails to resist, he
takes 1d toxic damage per level of this spell, ignoring DR. This spell only
works on living creatures.
Statistics: Toxic
Attack 1d (Based on HT, +20%; Based on IQ, Own Roll, +20%; Malediction 1, +100%;
Melee Attack, Reach C, -30%; No Signature, +20%; Sorcery, -15%) [9/level].
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