Monsters: Abeils
Abeil Vassal [Monster Manual II, page 23]
Secondary Characteristic Modifiers: FP+3 [9].
Advantages: Absolute Direction [5]; Blunt Claws [3]; DR 1 [5]; Extra Legs (Four Legs) [5]; Flight (Winged, -25%) [30]; Infravision [10]; Lifting ST 1 [3]; Striker (Sting; Piercing; Cannot Parry, -40%; Clumsy 2, -40%) [1].
Hivemind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT, -35%; Symptoms, 2/3 HP, -2 ST, +10%) [1].
Drone: Affliction 1 (Will; Accessibility, Not on abeils, -5%; Area Effect, 8 yards, +150%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Hearing-Based, +150%; Magical, -10%; Sleep, +150%; Takes Extra Time 2, -20%) [50].
Disadvantages: Gregarious [-10].
Perks: Fur [1]; Polarization Detection [1].
Creature Type: Monstrous Humanoid.
Knowing Your Own Strength [211] |
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5 |
DX: |
10 |
Will: |
10 |
Move: |
5 ground, 10 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
13 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
- |
Sting (8): thrust 1d-1 piercing + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to ST at 2/3 HP). Reach C. Cannot parry.
Hive Mind: Abeils possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, abeils can transmit broadcast thoughts and images to the rest of the hive with no roll required.
Drone: By taking four consecutive Ready maneuvers, the abeil can beat its wings to create a droning buzz in an 8-yard-radius area around itself. Non-abeil creatures that hear this buzz must roll against Will or fall asleep for margin of failure minutes. Using this ability costs 1 FP.
Traits: Absolute Direction; Extra Legs (Four Legs); Flight (Winged); Fur; Gregarious; Infravision; Lifting ST 1; Polarization Detection.
Skills: Artist (Pottery)-10; Artist (Sculpting)-10; Artist (Woodworking)-10; Carpentry-12; Lifting-12; Masonry-12.
Creature Type: Monstrous Humanoid.
Abeil Soldier [Monster Manual II, page 23]
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5]; FP+3 [9]; Basic Move+2 [10].
Advantages: Absolute Direction [5]; Blunt Claws [3]; Combat Reflexes [15]; DR 1 [5]; Extra Legs (Four Legs) [5]; Flight (Winged, -25%) [30]; Higher Purpose 1 (Slay enemies of a specific type) [5]; Infravision [10]; Lifting ST 2 (Size Modifier, -10%) [6]; Striker (Sting; Piercing; Cannot Parry, -40%; Clumsy 2, -40%) [1].
Hivemind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT, -35%; Symptoms, 1/2 HP, -2 ST, +20%) [2].
Drone: Affliction 1 (Will; Accessibility, Not on abeils, -5%; Area Effect, 8 yards, +150%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Hearing-Based, +150%; Magical, -10%; Sleep, +150%; Takes Extra Time 2, -20%) [50].
Disadvantages: Gregarious [-10].
Perks: Fur [1]; Polarization Detection [1].
Creature Type: Monstrous Humanoid.
Knowing Your Own Strength [319] |
Typical Stats
ST: |
16 |
HP: |
16 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
7 ground, 11 air |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
15 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
11 |
DR: |
- |
Sting (10): thrust 2d-1 piercing (KYOS: 3d piercing) + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to ST at 1/2 HP). Reach C-1. Cannot parry.
SM+1 Naginata swing (14): swing 3d+1 cutting, Reach 1-3*, Unbalanced.
SM+1 Naginata thrust (14): thrust 3d-1 impaling (KYOS: 3d+1 impaling), Reach 3.
SM+1 Longbow (ST 18) (14): thrust 2d+1 impaling (KYOS: 3d+1 impaling), Acc 3, Range 270/360, RoF 1, Shots 1(2).
Hive Mind: Abeils possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, abeils can transmit broadcast thoughts and images to the rest of the hive with no roll required.
Drone: By taking four consecutive Ready maneuvers, the abeil can beat its wings to create a droning buzz in an 8-yard-radius area around itself. Non-abeil creatures that hear this buzz must roll against Will or fall asleep for margin of failure minutes. Using this ability costs 1 FP.
Traits: Absolute Direction; Combat Reflexes; Extra Legs (Four Legs); Flight (Winged); Fur; Gregarious; Higher Purpose 1 (Slay enemies of a specific type); Infravision; Lifting ST 2; Polarization Detection.
Skills: Brawling-12; Bow-14; Polearm-14.
Creature Type: Monstrous Humanoid.
Abeil Queen [Monster Manual II, page 24]
Attribute Modifiers: IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: FP+3 [9].
Advantages: Absolute Direction [5]; Blunt Claws [3]; DR 1 [5]; Extra Legs (Four Legs) [5]; Flight (Winged, -25%) [30]; Infravision [10]; Lifting ST 1 [3]; Magic Resistance 1 (Improved, +150%) [5]; Striker (Sting; Piercing; Cannot Parry, -40%; Clumsy 2, -40%) [1].
Hivemind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT, -35%; Symptoms, 1/3 HP, -2 ST, +30%) [2].
Drone: Affliction 1 (Will; Accessibility, Not on abeils, -5%; Area Effect, 8 yards, +150%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Hearing-Based, +150%; Magical, -10%; Sleep, +150%; Takes Extra Time 2, -20%) [50].
Druidic Spellcasting: Sorcerous Empowerment (Druidic) 4 [45].
Disadvantages: Gregarious [-10].
Perks: Fur [1]; Polarization Detection [1].
Creature Type: Monstrous Humanoid.
Knowing Your Own Strength [312] |
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.25 |
DX: |
10 |
Will: |
12 |
Move: |
5 ground, 10 air |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
11 |
FP: |
14 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
- |
Sting (8): thrust 1d-1 piercing + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to ST at 2/3 HP). Reach C. Cannot parry.
Hive Mind: Abeils possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, abeils can transmit broadcast thoughts and images to the rest of the hive with no roll required.
Drone: By taking four consecutive Ready maneuvers, the abeil can beat its wings to create a droning buzz in an 8-yard-radius area around itself. Non-abeil creatures that hear this buzz must roll against Will or fall asleep for margin of failure minutes. Using this ability costs 1 FP.
Druidic Spellcasting: Improvisation up to 4 points, hardcore improvisation up to 45 points.
Traits: Absolute Direction; Extra Legs (Four Legs); Flight (Winged); Fur; Gregarious; Infravision; Lifting ST 1; Magic Resistance 1 (Improved); Polarization Detection.
Skills: Administration-16; Innate Attack (Gaze)-16; Leadership-16; Naturalist-16.
Creature Type: Monstrous Humanoid.
POISONS
This poison is extracted from an abeil vassal. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -2 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Abeil Soldier Venom
This poison is extracted from an abeil soldier. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -2 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
This poison is extracted from an abeil queen. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
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