Wednesday 31 March 2021

Monsters: Abeils

Monsters: Abeils

Abeils are bee-like humanoids from the Monster Manual II. Honestly, this is an interesting race, but I do not think it was ever expanded upon in any other supplements.


Abeil Vassal [Monster Manual II, page 23]

207 points
Secondary Characteristic Modifiers: FP+3 [9].
Advantages: Absolute Direction [5]; Blunt Claws [3]; DR 1 [5]; Extra Legs (Four Legs) [5]; Flight (Winged, -25%) [30]; Infravision [10]; Lifting ST 1 [3]; Striker (Sting; Piercing; Cannot Parry, -40%; Clumsy 2, -40%) [1].
    Hivemind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
    Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT, -35%; Symptoms, 2/3 HP, -2 ST, +10%) [1].
    Drone: Affliction 1 (Will; Accessibility, Not on abeils, -5%; Area Effect, 8 yards, +150%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Hearing-Based, +150%; Magical, -10%; Sleep, +150%; Takes Extra Time 2, -20%) [50].
Disadvantages: Gregarious [-10].
Perks: Fur [1]; Polarization Detection [1].
Creature Type: Monstrous Humanoid.

Knowing Your Own Strength [211]
Replace Lifting ST 1 [3] with Lifting ST 1 [7]

Typical Stats

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 10 air

IQ:

10

Per:

10

 

 

HT:

10

FP:

13

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Blunt Claws (10): thrust 1d-2 crushing, Reach C.
    Sting (8): thrust 1d-1 piercing + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to ST at 2/3 HP). Reach C. Cannot parry.
    Hive Mind: Abeils possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, abeils can transmit broadcast thoughts and images to the rest of the hive with no roll required.
    Drone: By taking four consecutive Ready maneuvers, the abeil can beat its wings to create a droning buzz in an 8-yard-radius area around itself. Non-abeil creatures that hear this buzz must roll against Will or fall asleep for margin of failure minutes. Using this ability costs 1 FP.

    Traits: Absolute Direction; Extra Legs (Four Legs); Flight (Winged); Fur; Gregarious; Infravision; Lifting ST 1; Polarization Detection.
    Skills: Artist (Pottery)-10; Artist (Sculpting)-10; Artist (Woodworking)-10; Carpentry-12; Lifting-12; Masonry-12.
    Creature Type: Monstrous Humanoid.


Abeil Soldier [Monster Manual II, page 23]

305 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5]; FP+3 [9]; Basic Move+2 [10].
Advantages: Absolute Direction [5]; Blunt Claws [3]; Combat Reflexes [15]; DR 1 [5]; Extra Legs (Four Legs) [5]; Flight (Winged, -25%) [30]; Higher Purpose 1 (Slay enemies of a specific type) [5]; Infravision [10]; Lifting ST 2 (Size Modifier, -10%) [6]; Striker (Sting; Piercing; Cannot Parry, -40%; Clumsy 2, -40%) [1].
    Hivemind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
    Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT, -35%; Symptoms, 1/2 HP, -2 ST, +20%) [2].
    Drone: Affliction 1 (Will; Accessibility, Not on abeils, -5%; Area Effect, 8 yards, +150%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Hearing-Based, +150%; Magical, -10%; Sleep, +150%; Takes Extra Time 2, -20%) [50].
Disadvantages: Gregarious [-10].
Perks: Fur [1]; Polarization Detection [1].
Creature Type: Monstrous Humanoid.

Knowing Your Own Strength [319]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]
Replace Lifting ST 2 (Size Modifier, -10%) [6] with Lifting ST 2 [14]

Typical Stats

ST:

16

HP:

16

Speed:

5.5

DX:

10

Will:

10

Move:

7 ground, 11 air

IQ:

9

Per:

10

 

 

HT:

12

FP:

15

SM:

+1

Dodge:

9

Parry:

11

DR:

-

    Blunt Claws (12): thrust 1d+2 crushing (KYOS: 3d-1 crushing), Reach C-1.
    Sting (10): thrust 2d-1 piercing (KYOS: 3d piercing) + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to ST at 1/2 HP). Reach C-1. Cannot parry.
    SM+1 Naginata swing (14): swing 3d+1 cutting, Reach 1-3*, Unbalanced.
    SM+1 Naginata thrust (14): thrust 3d-1 impaling (KYOS: 3d+1 impaling), Reach 3.
    SM+1 Longbow (ST 18) (14): thrust 2d+1 impaling (KYOS: 3d+1 impaling), Acc 3, Range 270/360, RoF 1, Shots 1(2).
    Hive Mind: Abeils possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, abeils can transmit broadcast thoughts and images to the rest of the hive with no roll required.
    Drone: By taking four consecutive Ready maneuvers, the abeil can beat its wings to create a droning buzz in an 8-yard-radius area around itself. Non-abeil creatures that hear this buzz must roll against Will or fall asleep for margin of failure minutes. Using this ability costs 1 FP.

    Traits: Absolute Direction; Combat Reflexes; Extra Legs (Four Legs); Flight (Winged); Fur; Gregarious; Higher Purpose 1 (Slay enemies of a specific type); Infravision; Lifting ST 2; Polarization Detection.
    Skills: Brawling-12; Bow-14; Polearm-14.
    Creature Type: Monstrous Humanoid.


Abeil Queen [Monster Manual II, page 24]

308 points
Attribute Modifiers: IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: FP+3 [9].
Advantages: Absolute Direction [5]; Blunt Claws [3]; DR 1 [5]; Extra Legs (Four Legs) [5]; Flight (Winged, -25%) [30]; Infravision [10]; Lifting ST 1 [3]; Magic Resistance 1 (Improved, +150%) [5]; Striker (Sting; Piercing; Cannot Parry, -40%; Clumsy 2, -40%) [1].
    Hivemind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
    Poison: Toxic Attack 1 point (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT, -35%; Symptoms, 1/3 HP, -2 ST, +30%) [2].
    Drone: Affliction 1 (Will; Accessibility, Not on abeils, -5%; Area Effect, 8 yards, +150%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Hearing-Based, +150%; Magical, -10%; Sleep, +150%; Takes Extra Time 2, -20%) [50].
    Druidic Spellcasting: Sorcerous Empowerment (Druidic) 4 [45].
Disadvantages: Gregarious [-10].
Perks: Fur [1]; Polarization Detection [1].
Creature Type: Monstrous Humanoid.

Knowing Your Own Strength [312]
Replace Lifting ST 1 [3] with Lifting ST 1 [7]

Typical Stats

ST:

10

HP:

10

Speed:

5.25

DX:

10

Will:

12

Move:

5 ground, 10 air

IQ:

12

Per:

12

 

 

HT:

11

FP:

14

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Blunt Claws (10): thrust 1d-2 crushing, Reach C.
    Sting (8): thrust 1d-1 piercing + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to ST at 2/3 HP). Reach C. Cannot parry.
    Hive Mind: Abeils possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, abeils can transmit broadcast thoughts and images to the rest of the hive with no roll required.
    Drone: By taking four consecutive Ready maneuvers, the abeil can beat its wings to create a droning buzz in an 8-yard-radius area around itself. Non-abeil creatures that hear this buzz must roll against Will or fall asleep for margin of failure minutes. Using this ability costs 1 FP.
    Druidic Spellcasting: Improvisation up to 4 points, hardcore improvisation up to 45 points.

    Traits: Absolute Direction; Extra Legs (Four Legs); Flight (Winged); Fur; Gregarious; Infravision; Lifting ST 1; Magic Resistance 1 (Improved); Polarization Detection.
    Skills: Administration-16; Innate Attack (Gaze)-16; Leadership-16; Naturalist-16.
    Creature Type: Monstrous Humanoid.

POISONS

Abeil Vassal Venom
This poison is extracted from an abeil vassal. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -2 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 ST, +10%) [1].

 
Abeil Soldier Venom
This poison is extracted from an abeil soldier. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -2 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 1/2 HP, -2 ST, +20%) [1].


Abeil Queen Venom
This poison is extracted from an abeil queen. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 1/3 HP, -2 ST, +30%) [1].
 

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