Saturday 31 August 2019

Monsters: Unicorns

Monsters: Unicorns

Unicorns are sentient, good-natured horned horses with some innate protection against evil. The celestial charger variant is a unicorn with the celestial creature lens applied to it. In the Monster Manual it also has cleric levels, but clerical magic in my setting is not very compatible with the unicorns, because they must be able to manipulate their patron deity's holy symbol.

 

Unicorn [Monster Manual, page 249]

232 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+3 (No Fine Manipulators, -40%) [36]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move+3 [15].
Advantages: Acute Hearing 2 [4]; Animal Empathy [5]; DR 1 (Tough Skin, -40%) [3]; Discriminating Smell [15]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Legs (Four Legs) [5]; Hooves [3]; Immunity to Mind Control [30]; Immunity to Poison [10]; Infravision [10]; Magic Resistance 3 (Improved, +150%; Limited, Spells cast by unholy beings, -50%; Magical, -10%) [12]; Night Vision 6 [6]; Peripheral Vision [15].
    Horn: Natural Weapon (Impaling) [8].
Disadvantages: Horizontal [-10]; Loner (12) [-5]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Weak Bite [-2].
Perks: Fur [1]; Holy Touch [1].
Features: Early Maturation 5.
Notes: Size 3 hexes; Weight 1,500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [292]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats - Unicorn

ST:

22

HP:

22

Speed:

6.25

DX:

13

Will:

10

Move:

9

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

10

Parry:

11

DR:

1* (tough skin)

    Hooves (15): thrust 3d-1 crushing (KYOS: 4d+1 crushing), Reach C-1.
    Weak Bite (15): thrust 2d-1 crushing (KYOS: 2d crushing), Reach C.
    Horn (15): thrust 3d-1 impaling (KYOS: 4d+1 impaling), Reach C-1.

    Traits: Animal Empathy; Combat Reflexes; Discriminating Smell; Early Maturation 5; Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Legs (Four Legs); Fur; Holy Touch; Immunity to Mind Control; Immunity to Poison; Infravision; Loner (12); Magic Resistance 3 (Improved; Limited, Spells cast by unholy beings; Magical); Night Vision 6; No Fine Manipulators; Peripheral Vision; Restricted Diet (Herbivore).
    Skills: Brawling-15; Mount-15.
    Creature Type: Magical Beast.
    Notes: Size 3 hexes; Weight 1,500 lbs.

Typical Stats – Celestial Charger

ST:

22

HP:

22

Speed:

6.25

DX:

13

Will:

12

Move:

9

IQ:

12

Per:

12

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

10

Parry:

11

DR:

1* (tough skin), 2 (not vs. magic), 5 (vs. acid, cold, fire)

    Hooves (16): thrust 3d-1 crushing (KYOS: 4d+1 crushing), Reach C-1.
    Weak Bite (16): thrust 2d-1 crushing (KYOS: 2d crushing), Reach C.
    Horn (16): thrust 3d-1 impaling (KYOS: 4d+1 impaling), Reach C-1.

    Traits: Animal Empathy; Combat Reflexes; Discriminating Smell; Early Maturation 5; Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Legs (Four Legs); Fur; Holy Touch; Immunity to Mind Control; Immunity to Poison; Infravision; Loner (12); Magic Resistance 3 (Improved; Limited, Spells cast by unholy beings; Magical); Night Vision 6; No Fine Manipulators; Peripheral Vision; Restricted Diet (Herbivore).
    Skills: Brawling-16; Mount-16.
    Creature Type: Outsider (Good).
    Notes: Size 3 hexes; Weight 1,500 lbs.

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