Saturday 17 August 2019

Monster: Androsphinx

Monster: Androsphinx

Androsphinxes are noble beings that rarely engage in combat. Their decent nature makes them likely allies, not adversaries for the typical adventurer. Their description does not mention any riddles.

Androsphinx [Monster Manual, page 232]

221 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+2 [10]; Basic Move +3 [15].
Advantages: DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Air) [20]; Extended Lifespan 2 [4]; Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Night Vision 6 [6]; Sharp Claws [5].
Roar: Terror (-2) (Hearing; Magical, -10%) [45].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30].
Perks: Fur [1].
Notes: Size 4 hexes; Weight 800 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [281]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40] with ST+10 [100]

Typical Stats
ST:
20
HP:
20
Speed:
5.5
DX:
10
Will:
14
Move:
8 ground, 11 air (cannot hover)
IQ:
12
Per:
14


HT:
12
FP:
12
SM:
+2
Dodge:
8
Parry:
N/A
DR:
2* (tough skin)
Sharp Claws (14): thrust 2d cutting (KYOS: 3d+2 cutting), Reach C-1.
Roar: When a creature hears the roar of an androsphinx, it must roll a Fright Check at a -2 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.

                Traits: Enhanced Move 1 (Air); Extended Lifespan 2 [4]; Extra Legs (Four Legs); Fur; Horizontal; Infravision; Night Vision 6; No Fine Manipulators.
Skills: Aerobatics-13; Brawling-14; Diplomacy-15; Flight-13.
Creature Type: Magical Beast.
Notes: Size 4 hexes; Weight 800 lbs.

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