Saturday, 23 June 2018

Monster: Derro

Monster: Derro

Derro are afflicted by a form of racial madness, which most often manifests as delusions of grandeur coupled with an overpowering urge to inflict torment on other creatures. Derro are capable of holding their murderous impulses in check for short periods of time in order to cooperate with creatures of other races, but such arrangements rarely last more than a few weeks. Of course, no derro is capable of recognizing that he is out of his mind. Derro are stealthy and bloodthirsty. They like to carefully arrange cruel traps and deadly ambushes, and strike savagely from hiding. They delight in taking captives who can be tortured to death later, and favor traps and poisons that disable without killing.

The template is cheap enough for a player character to take.

 

Derro [Monster Manual, page 49]

6 points
Attribute Modifiers: ST-5 [-50]; DX+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Basic Move -1 [-5].
Advantages: Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Silence 1 [5].
    Spell-Like Abilities (Alternative Abilities) [46]:
    Blackout 1 [36];
    Daze [32/5=7];
    Sound 1 [15/5=3] – see GURPS Sorcery: Sound Spells, page 10.
Disadvantages: Callous [-5]; Sadism (12) [-15]; Weakness (1d per 30 minutes; Sunlight) [-15].
Creature Type: Monstrous Humanoid.

Typical Stats

ST:

5

HP:

5

Speed:

5.5

DX:

11

Will:

10

Move:

4 ground

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

-2

Dodge:

9

Parry:

10

DR:

2* (light layered leather)

    SM-2 Smallsword (12): thrust 1d-3 impaling (KYOS: 1d-6 impaling). Reach 1.
    SM-2 Crossbow (ST 5) (13): thrust 1d-2 impaling (KYOS: 1d-5 impaling), Acc 4, Range 100/125, RoF 1, Shots 1(4). A derro usually carries 1d doses of Medium-size Spider Venom.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (12);
    Daze (10);
    Sound 1
– see GURPS Sorcery: Sound Spells, page 10.

    Traits: Callous; Combat Reflexes; Infravision; Magic Resistance 1 (Improved); Sadism (12); Silence 1; Weakness (1d per 30 minutes; Sunlight).
    Skills: Crossbow-13; Innate Attack (Gaze)-12; Interrogation-12; Intimidation-12; Poisons/TL3-12; Smallsword-12; Stealth-14.
    Creature Type: Monstrous Humanoid.

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